Player Matchup

Rama
Rama
Cassxiety
Rama
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
306W - 279L
1,208 Elo+
Party 3
Thor
Thor
LuckyTrex5073
Thor
Level 13
God Stats
1W - 5L
1,369 SR
Queue Stats
67W - 87L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
Luke The Force
Gilgamesh
Level 87
God Stats
5W - 7L
1,500 SR
Queue Stats
231W - 200L
1,265 Elo+
Party 3
Cliodhna
Cliodhna
Superdave3141
Cliodhna
Level 69
God Stats
8W - 4L
1,500 SR
Queue Stats
86W - 120L
1,398 Elo+
Party 2
Erlang Shen
Erlang Shen
TheDeadMask
Erlang Shen
Level 47
God Stats
0W - 3L
1,298 SR
Queue Stats
110W - 89L
1,118 Elo+
Party 3
Team Averages
Level 63
1,433 SR
1,277 Elo+

VS

Team Averages
Level 90
1,592 SR
1,625 Elo+
Ravana
Ravana
SaucyRAWRXD
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 24L
1,634 Elo+
Party 1
Zhong Kui
Zhong Kui
TheFreakyTopHat
Zhong Kui
Level 61
God Stats
3W - 1L
1,617 SR
Queue Stats
48W - 50L
1,650 Elo+
Party 1
Rama
Rama
Underpaid_Gamer
Rama
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
249W - 216L
1,708 Elo+
Party 1
Sol
Sol
dcarter78101
Sol
Level 41
God Stats
8W - 1L
1,845 SR
Queue Stats
73W - 41L
1,489 Elo+
Party 1
Chaac
Chaac
wht_tht_smel_lik
Chaac
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 56L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 2 / 1
4,216
527
1,802
4,702
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
2 / 2 / 1
4,561
570
2,400
5,091
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Luke The Force
Gilgamesh
6
0 / 4 / 1
3,813
477
1,927
5,909
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
Superdave3141
Cliodhna
6
2 / 1 / 1
4,245
531
1,169
2,716
714
Erlang Shen
TheDeadMask
Erlang Shen
8
0 / 1 / 0
4,385
548
1,900
3,693
1,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
7
2 / 1 / 3
4,795
599
2,330
4,153
1,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
TheFreakyTopHat
Zhong Kui
7
2 / 2 / 1
4,423
553
3,342
3,866
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
5,317
665
1,294
3,402
881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 1
5,604
701
2,800
2,666
556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 1 / 2
4,787
598
3,111
6,197
4,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
10
10
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Rama
0
2
1
0.25
L
2
2
1
1.25
L
Gilgamesh
Luke The Force
Gilgamesh
0
4
1
0.13
W
Ravana
2
1
3
3.5
L
Cliodhna
Superdave3141
Cliodhna
2
1
1
2.5
L
Erlang Shen
TheDeadMask
Erlang Shen
0
1
0
0
W
Zhong Kui
TheFreakyTopHat
Zhong Kui
2
2
1
1.25
W
1
0
0
1
W
3
0
1
3.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,198
Damage
12,877
22,111
Taken
20,284
6,823
Mitigated
9,483
7,113
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
1,802
1,566
0
1,736
4,702
1,148
0
1,554
3,148
0
19,717
L
2,400
1,154
0
1,479
5,091
1,396
0
1,564
3,527
0
16,154
L
Gilgamesh
Luke The Force
Gilgamesh
1,927
575
298
1,243
5,909
2,155
0
1,943
3,966
0
10,953
W
Ravana
2,330
532
0
330
4,153
1,113
0
0
4,153
0
20,207
L
Cliodhna
Superdave3141
Cliodhna
1,169
74
43
750
2,716
714
0
1,081
1,635
0
9,225
L
Erlang Shen
TheDeadMask
Erlang Shen
1,900
954
0
1,564
3,693
1,410
0
0
3,693
0
20,671
W
Zhong Kui
TheFreakyTopHat
Zhong Kui
3,342
213
0
735
3,866
2,016
0
0
3,866
17,426
0
W
1,294
1,221
0
1,504
3,402
881
0
0
3,164
0
28,623
W
2,800
1,386
0
1,528
2,666
556
1,136
0
2,666
29,883
0
W
3,111
799
118
2,144
6,197
4,917
0
0
6,197
0
17,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,220
Gold Earned
24,926
172
Minions Killed
221
0
Camps Cleared
0
702,205
Distance Traveled
784,242
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,216
527
36
5
0
134,738
3
L
Thor
4,561
570
36
5
0
156,963
1
L
Gilgamesh
3,813
477
21
3
0
145,890
0
W
Ravana
4,795
599
37
5
0
168,378
2
L
Cliodhna
4,245
531
23
3
0
101,165
2
L
Erlang Shen
4,385
548
56
7
0
163,449
2
W
Zhong Kui
4,423
553
30
4
0
145,337
1
W
Rama
5,317
665
73
9
0
141,590
0
W
Sol
5,604
701
62
8
0
162,824
2
W
Chaac
4,787
598
19
2
0
166,113
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role