Player Matchup

Anubis
Anubis
D-GRAYHOOPE
Anubis
Level 36
God Stats
0W - 1L
1,347 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Indigo_Queen
Bellona
Level 92
God Stats
7W - 10L
1,500 SR
Queue Stats
373W - 385L
1,551 Elo+
Solo
Sol
Sol
Radmih
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Danzaburou
Danzaburou
Vatikin37
Danzaburou
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,465 Elo+
Solo
Nemesis
Nemesis
Weescnaw
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,480 Elo+
Solo
Team Averages
Level 76
1,469 SR
1,465 Elo+

VS

Team Averages
Level 94
1,453 SR
1,501 Elo+
Vamana
Vamana
DEpic
Vamana
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 13L
1,576 Elo+
Party 1
Merlin
Merlin
Dee Bo Red2000
Merlin
Level 139
God Stats
6W - 9L
1,264 SR
Queue Stats
9W - 12L
1,189 Elo+
Solo
Charybdis
Charybdis
OO_Chang
Charybdis
Level 93
God Stats
9W - 12L
1,732 SR
Queue Stats
24W - 25L
1,562 Elo+
Solo
Kumbhakarna
Kumbhakarna
PilsburyD0uhB0y
Kumbhakarna
Level 113
God Stats
1W - 1L
1,271 SR
Queue Stats
29W - 16L
1,676 Elo+
Party 1
The Morrigan
The Morrigan
ShurikenUWU
The Morrigan
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 6 / 7
7,999
667
5,205
9,408
3,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Indigo_Queen
Bellona
14
1 / 4 / 5
8,604
717
5,310
14,897
8,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Sol
Radmih
Sol
14
1 / 3 / 2
7,932
661
8,156
8,883
2,530
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Vatikin37
Danzaburou
15
1 / 3 / 2
8,327
694
5,858
9,048
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Weescnaw
Nemesis
16
4 / 6 / 2
9,036
753
8,630
13,292
6,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DEpic
Vamana
17
7 / 1 / 14
9,858
822
13,100
12,809
10,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 1 / 10
8,286
691
7,294
4,014
1,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
OO_Chang
Charybdis
17
8 / 3 / 11
9,809
817
15,345
10,840
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
PilsburyD0uhB0y
Kumbhakarna
15
1 / 1 / 15
8,151
679
3,820
11,816
11,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
ShurikenUWU
The Morrigan
16
4 / 3 / 7
9,182
765
6,657
6,317
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
8
Kills
22
22
Deaths
9
18
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
6
7
0.75
W
Vamana
DEpic
Vamana
7
1
14
14
W
2
1
10
7
L
Bellona
Indigo_Queen
Bellona
1
4
5
0.88
W
Charybdis
OO_Chang
Charybdis
8
3
11
4.5
W
Kumbhakarna
PilsburyD0uhB0y
Kumbhakarna
1
1
15
8.5
L
Sol
Radmih
Sol
1
3
2
0.67
W
The Morrigan
ShurikenUWU
The Morrigan
4
3
7
2.5
L
Danzaburou
Vatikin37
Danzaburou
1
3
2
0.67
L
Nemesis
Weescnaw
Nemesis
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,159
Damage
46,216
55,528
Taken
45,796
25,294
Mitigated
29,759
15,485
Healing
8,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,205
153
726
1,377
9,408
3,933
336
1,359
8,015
15,683
0
W
Vamana
DEpic
Vamana
13,100
7,993
0
4,763
12,809
10,820
544
5,068
7,741
0
34,272
W
7,294
0
126
230
4,014
1,256
553
774
3,240
20,912
0
L
Bellona
Indigo_Queen
Bellona
5,310
905
2,004
4,202
14,897
8,409
212
7,339
7,318
0
18,554
W
Charybdis
OO_Chang
Charybdis
15,345
6,322
0
1,946
10,840
3,767
1,879
4,114
6,726
0
45,519
W
Kumbhakarna
PilsburyD0uhB0y
Kumbhakarna
3,820
517
405
1,307
11,816
11,574
103
2,574
9,242
11,472
0
L
Sol
Radmih
Sol
8,156
2,909
92
2,590
8,883
2,530
353
1,920
6,825
18,924
0
W
The Morrigan
ShurikenUWU
The Morrigan
6,657
1,226
0
0
6,317
2,342
564
831
5,486
28,691
0
L
Danzaburou
Vatikin37
Danzaburou
5,858
1,933
0
1,036
9,048
3,820
818
3,033
5,878
0
28,549
L
Nemesis
Weescnaw
Nemesis
8,630
2,542
298
3,160
13,292
6,602
867
3,443
9,721
0
33,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
45,286
182
Minions Killed
231
0
Camps Cleared
0
1,094,443
Distance Traveled
1,154,002
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,999
667
28
2
0
199,527
0
W
Vamana
9,858
822
61
5
0
252,094
0
W
Merlin
8,286
691
36
3
0
203,267
0
L
Bellona
8,604
717
24
2
0
220,621
0
W
Charybdis
9,809
817
59
5
0
222,992
4
W
Kumbhakarna
8,151
679
12
1
0
244,886
2
L
Sol
7,932
661
32
3
0
213,731
3
W
The Morrigan
9,182
765
63
5
0
230,763
0
L
Danzaburou
8,327
694
49
4
0
218,537
1
L
Nemesis
9,036
753
49
4
0
242,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role