Player Matchup

Tyr
Tyr
DAE Shepard
Tyr
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 56L
1,428 Elo+
Solo
Hou Yi
Hou Yi
MRBALLER1023
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 103L
1,237 Elo+
Solo
Vamana
Vamana
Mythología
Vamana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,041 Elo+
Solo
Skadi
Skadi
SGFat4
Skadi
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 25L
1,102 Elo+
Solo
Ra
Ra
StormingPow
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,000 Elo+
Solo
Team Averages
Level 45
1,500 SR
1,162 Elo+

VS

Team Averages
Level 61
1,500 SR
1,345 Elo+
Fenrir
Fenrir
MBdaAnimal
Fenrir
Level 47
God Stats
1W - 0L
1,676 SR
Queue Stats
3W - 12L
992 Elo+
Solo
Cthulhu
Cthulhu
MrCharlylab123
Cthulhu
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
48W - 38L
1,500 Elo+
Solo
Thor
Thor
Mr_Mrs-Carr
Thor
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 138L
1,282 Elo+
Solo
Izanami
Izanami
ZombieJo3
Izanami
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,670 Elo+
Solo
Olorun
Olorun
chernov_dm
Olorun
Level 23
God Stats
3W - 7L
1,322 SR
Queue Stats
72W - 119L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 13
13,972
735
12,729
20,639
23,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
13
0 / 0 / 1
8,604
453
0
440
197
Vamana
19
5 / 5 / 9
12,724
670
16,486
28,524
26,424
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Skadi
SGFat4
Skadi
20
7 / 5 / 4
14,130
744
14,411
15,569
7,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

20
5 / 9 / 8
14,419
759
13,745
19,607
9,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MBdaAnimal
Fenrir
20
5 / 7 / 4
13,478
709
11,084
31,929
24,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
10 / 0 / 2
14,501
763
18,981
19,624
20,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 7 / 3
11,957
629
7,255
16,918
17,518
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Izanami
ZombieJo3
Izanami
20
5 / 4 / 4
14,328
754
20,228
13,608
6,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
chernov_dm
Olorun
19
1 / 6 / 3
12,300
647
2,669
13,265
5,962

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
22
Kills
21
21
Deaths
24
35
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
2
13
5.75
W
Fenrir
MBdaAnimal
Fenrir
5
7
4
1
L
Hou Yi
0
0
1
0.5
W
10
0
2
11
W
0
7
3
0.21
L
Vamana
5
5
9
1.9
L
Skadi
SGFat4
Skadi
7
5
4
1.8
L
5
9
8
1
W
Izanami
ZombieJo3
Izanami
5
4
4
1.75
W
Olorun
chernov_dm
Olorun
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,371
Damage
60,217
84,779
Taken
95,344
66,545
Mitigated
74,354
25,405
Healing
21,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,729
2,011
658
8,201
20,639
23,028
40
3,928
16,435
0
47,772
W
Fenrir
MBdaAnimal
Fenrir
11,084
2,170
0
8,033
31,929
24,628
1,759
2,352
29,112
457
43,498
L
Hou Yi
0
0
0
0
440
197
0
385
0
0
0
W
18,981
1,339
496
8,444
19,624
20,037
31
2,450
16,751
46,380
0
W
7,255
2,120
85
372
16,918
17,518
683
3,988
12,470
0
27,800
L
Vamana
16,486
8,794
0
7,907
28,524
26,424
767
6,235
21,850
939
41,317
L
Skadi
SGFat4
Skadi
14,411
6,073
0
1,838
15,569
7,104
365
3,005
12,205
0
69,055
L
13,745
2,042
816
5,985
19,607
9,792
3,553
6,631
12,523
72,440
0
W
Izanami
ZombieJo3
Izanami
20,228
12,087
626
915
13,608
6,209
6,838
1,660
11,822
0
81,475
W
Olorun
chernov_dm
Olorun
2,669
993
991
1,593
13,265
5,962
2,623
3,592
9,482
20,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,849
Gold Earned
66,564
301
Minions Killed
300
0
Camps Cleared
0
1,342,053
Distance Traveled
1,666,485
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,972
735
80
4
0
377,886
4
W
Fenrir
13,478
709
39
2
0
344,715
0
L
Hou Yi
8,604
453
0
0
0
0
0
W
Cthulhu
14,501
763
79
4
0
315,295
0
W
Thor
11,957
629
34
2
0
334,035
0
L
Vamana
12,724
670
36
2
0
379,114
3
L
Skadi
14,130
744
73
4
0
257,784
0
L
Ra
14,419
759
112
6
0
327,269
0
W
Izanami
14,328
754
118
6
0
336,768
0
W
Olorun
12,300
647
30
2
0
335,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role