Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
CallMeCrazy266
Cthulhu
Level 28
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 4L
1,509 Elo+
Party 2
Xbalanque
Xbalanque
Cruiseso
Xbalanque
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 23L
1,729 Elo+
Party 2
Thor
Thor
LawSucker
Thor
Level 95
God Stats
4W - 2L
1,285 SR
Queue Stats
28W - 23L
1,788 Elo+
Party 2
Ra
Ra
nelu0001
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,292 Elo+
Party 3
Team Averages
Level 72
1,505 SR
1,564 Elo+

VS

Team Averages
Level 99
1,433 SR
1,442 Elo+
Loki
Loki
Lavaloonion
Loki
Level 140
God Stats
5W - 6L
1,499 SR
Queue Stats
32W - 36L
1,433 Elo+
Party 1
Susano
Susano
Märkss
Susano
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 42L
1,517 Elo+
Party 1
Ymir
Ymir
Stevekoelle
Ymir
Level 46
God Stats
9W - 8L
1,390 SR
Queue Stats
9W - 10L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
kelo082
Jing Wei
Level 53
God Stats
1W - 1L
1,108 SR
Queue Stats
5W - 6L
1,197 Elo+
Solo
Scylla
Scylla
scippo
Scylla
Level 127
God Stats
2W - 0L
1,669 SR
Queue Stats
36W - 31L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 6 / 2
7,688
549
5,661
10,948
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 4
7,005
500
3,606
11,089
8,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
Cruiseso
Xbalanque
13
5 / 5 / 1
7,838
560
11,972
10,725
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
13
7 / 5 / 2
8,834
631
9,299
11,082
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 7 / 3
6,957
497
467
7,674
6,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 0
10,541
753
9,344
9,990
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Märkss
Susano
16
10 / 3 / 2
9,421
673
12,261
10,503
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 4
7,517
537
2,725
12,258
7,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
kelo082
Jing Wei
13
1 / 2 / 5
7,936
567
7,271
8,086
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
scippo
Scylla
15
2 / 5 / 4
8,489
606
4,472
7,278
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
15
Kills
26
26
Deaths
15
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
6
2
0.67
L
0
3
4
0.67
L
Xbalanque
Cruiseso
Xbalanque
5
5
1
1.1
W
11
3
0
3.67
L
Thor
7
5
2
1.6
W
Susano
Märkss
Susano
10
3
2
3.67
W
2
2
4
2
W
Jing Wei
kelo082
Jing Wei
1
2
5
1.75
L
0
7
3
0.21
W
Scylla
scippo
Scylla
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,005
Damage
36,073
51,518
Taken
48,115
25,621
Mitigated
19,180
9,688
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
5,661
2,647
123
2,914
10,948
4,172
1,265
2,518
8,316
39,031
3,235
L
3,606
396
0
2,253
11,089
8,342
0
1,925
9,164
21,983
0
L
Xbalanque
Cruiseso
Xbalanque
11,972
7,833
0
2,798
10,725
2,916
0
1,402
9,323
0
46,979
W
9,344
3,505
0
3,349
9,990
3,673
2,469
407
9,583
0
63,803
L
Thor
9,299
2,168
0
480
11,082
3,841
0
1,156
9,844
0
46,156
W
Susano
Märkss
Susano
12,261
3,887
0
2,748
10,503
3,604
0
2,670
7,686
0
57,745
W
2,725
536
30
3,081
12,258
7,679
0
2,227
10,031
32,090
0
W
Jing Wei
kelo082
Jing Wei
7,271
6,151
0
1,666
8,086
1,920
0
976
7,110
0
43,980
L
467
85
0
1,120
7,674
6,350
0
0
7,674
28,290
0
W
Scylla
scippo
Scylla
4,472
640
0
473
7,278
2,304
37
2,697
4,581
55,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,322
Gold Earned
43,904
343
Minions Killed
486
0
Camps Cleared
0
1,230,997
Distance Traveled
1,462,051
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,688
549
91
7
0
229,802
1
L
Cthulhu
7,005
500
26
2
0
277,173
5
L
Xbalanque
7,838
560
90
6
0
236,431
0
W
Loki
10,541
753
141
10
0
287,087
3
L
Thor
8,834
631
82
6
0
267,648
5
W
Susano
9,421
673
95
7
0
324,178
0
W
Ymir
7,517
537
46
3
0
298,714
4
W
Jing Wei
7,936
567
92
7
0
284,449
0
L
Ra
6,957
497
54
4
0
219,943
1
W
Scylla
8,489
606
112
8
0
267,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role