Player Matchup

Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum V
Agropecuaria
Ah Muzen Cab
Platinum V
Level 123
God Stats
17W - 9L
1,799 SR
Queue Stats
123W - 95L
1,844 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
GermanoDoGolzin
Zhong Kui
Gold I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
377W - 351L
1,746 MMR
Solo
Chaac
Chaac
Gold V
LuanChagas
Chaac
Gold V
Level 151
God Stats
17W - 21L
1,324 SR
Queue Stats
591W - 598L
1,693 MMR
Solo
Fafnir
Fafnir
Gold II
Lülä
Fafnir
Gold II
Level 159
God Stats
3W - 3L
1,821 SR
Queue Stats
80W - 74L
1,821 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,589 SR
1,721 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,613 SR
1,718 MMR
Awilix
Awilix
Platinum IV
 
Awilix
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Gold III
FalliNNNg
Achilles
Gold III
Level 107
God Stats
6W - 4L
1,663 SR
Queue Stats
26W - 19L
1,715 MMR
Solo
Sobek
Sobek
Gold III
SBtheGreat
Sobek
Gold III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,732 MMR
Solo
Ullr
Ullr
Gold IV
lBuTToWsKi
Ullr
Gold IV
Level 157
God Stats
9W - 7L
1,663 SR
Queue Stats
151W - 140L
1,686 MMR
Solo
Anhur
Anhur
Platinum V
zJhoon
Anhur
Platinum V
Level 159
God Stats
7W - 6L
1,741 SR
Queue Stats
123W - 84L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
6 / 2 / 8
13,447
611
18,580
19,950
13,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Agropecuaria
Ah Muzen Cab
20
11 / 4 / 5
14,083
640
28,427
25,284
10,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
GermanoDoGolzin
Zhong Kui
19
7 / 5 / 10
13,017
592
21,047
24,425
18,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
5 / 4 / 3
12,153
552
15,549
27,662
34,097
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Lülä
Fafnir
16
1 / 2 / 22
12,193
554
8,243
25,864
36,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
MulanKhepriGebAthena

VS

Bans
SolBastetArtioOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
18
5 / 8 / 4
11,209
510
17,090
17,817
6,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
FalliNNNg
Achilles
18
3 / 4 / 4
11,377
517
14,971
25,855
29,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sobek
14
2 / 7 / 5
9,405
428
9,188
22,359
27,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 5 / 3
11,480
522
18,213
22,914
8,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
zJhoon
Anhur
19
1 / 6 / 3
11,554
525
13,814
19,490
6,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
35
30
Kills
16
17
Deaths
30
48
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
2
8
5
L
Awilix
 
Awilix
5
8
4
0.88
W
Ah Muzen Cab
Agropecuaria
Ah Muzen Cab
11
4
5
3.38
L
Achilles
FalliNNNg
Achilles
3
4
4
1.25
W
Zhong Kui
GermanoDoGolzin
Zhong Kui
7
5
10
2.4
W
Chaac
5
4
3
1.63
W
Fafnir
Lülä
Fafnir
1
2
22
6
L
Sobek
2
7
5
0.64
L
5
5
3
1.3
L
Anhur
zJhoon
Anhur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,846
Damage
73,276
123,185
Taken
108,435
113,365
Mitigated
78,518
46,760
Healing
20,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
18,580
6,597
0
3,468
19,950
13,936
0
3,094
16,641
0
124,620
L
Awilix
 
Awilix
17,090
7,728
0
420
17,817
6,975
0
6,701
11,116
0
78,437
W
Ah Muzen Cab
Agropecuaria
Ah Muzen Cab
28,427
11,889
0
12,558
25,284
10,705
2,874
2,076
23,111
0
147,223
L
Achilles
FalliNNNg
Achilles
14,971
3,727
150
7,797
25,855
29,153
0
6,345
19,510
0
66,254
W
Zhong Kui
GermanoDoGolzin
Zhong Kui
21,047
1,390
0
10,413
24,425
18,303
1,862
2,347
21,679
89,515
0
W
Chaac
15,549
2,417
222
9,804
27,662
34,097
0
929
25,810
0
72,419
W
Fafnir
Lülä
Fafnir
8,243
2,024
2,053
8,242
25,864
36,324
470
3,608
21,985
22,215
0
L
Sobek
9,188
429
0
4,659
22,359
27,667
0
7,236
15,123
18,732
0
L
18,213
7,947
0
1,077
22,914
8,251
0
7,718
15,196
0
78,421
L
Anhur
zJhoon
Anhur
13,814
6,949
0
6,573
19,490
6,472
1,800
1,290
18,200
0
113,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,893
Gold Earned
55,025
622
Minions Killed
668
0
Camps Cleared
0
2,250,707
Distance Traveled
2,066,810
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,447
611
163
7
0
491,746
2
L
Awilix
11,209
510
119
5
0
438,252
0
W
Ah Muzen Cab
14,083
640
176
8
0
436,728
8
L
Achilles
11,377
517
143
7
0
434,911
6
W
Zhong Kui
13,017
592
144
7
0
414,686
4
W
Chaac
12,153
552
124
6
0
441,238
2
W
Fafnir
12,193
554
15
1
0
466,309
6
L
Sobek
9,405
428
18
1
0
395,460
7
L
Ullr
11,480
522
158
7
0
428,562
3
L
Anhur
11,554
525
230
10
0
369,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role