Player Matchup

Hun Batz
Hun Batz
Ariya8901
Hun Batz
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 127L
956 Elo+
Solo
Hera
Hera
Daxdax123
Hera
Level 44
God Stats
1W - 0L
1,699 SR
Queue Stats
5W - 5L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
Itadakimas4
Baron Samedi
Level 102
God Stats
195W - 171L
1,596 SR
Queue Stats
643W - 682L
1,505 Elo+
Solo
Sol
Sol
JP1152021
Sol
Level 62
God Stats
23W - 10L
1,797 SR
Queue Stats
384W - 365L
1,594 Elo+
Solo
Bellona
Bellona
danseph
Bellona
Level 103
God Stats
13W - 8L
1,757 SR
Queue Stats
90W - 81L
1,634 Elo+
Solo
Team Averages
Level 75
1,670 SR
1,428 Elo+

VS

Team Averages
Level 88
1,563 SR
1,429 Elo+
Serqet
Serqet
DoSOmni
Serqet
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 158L
1,696 Elo+
Solo
Cerberus
Cerberus
Hammablade
Cerberus
Level 87
God Stats
2W - 1L
1,713 SR
Queue Stats
12W - 13L
1,223 Elo+
Solo
Eset
Eset
InfectedInfants
Eset
Level 64
God Stats
3W - 2L
1,601 SR
Queue Stats
11W - 14L
1,466 Elo+
Solo
Neith
Neith
Kaliosk
Neith
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 69L
1,531 Elo+
Solo
Athena
Athena
Keimo222
Athena
Level 75
God Stats
6W - 5L
1,500 SR
Queue Stats
59W - 58L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ariya8901
Hun Batz
16
1 / 6 / 3
9,385
469
6,438
12,465
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
15
1 / 1 / 10
9,266
463
7,127
5,613
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Itadakimas4
Baron Samedi
15
7 / 5 / 6
9,670
484
11,309
13,026
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 1 / 8
11,130
557
13,832
11,265
4,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
danseph
Bellona
18
5 / 1 / 6
10,951
548
10,961
11,949
7,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DoSOmni
Serqet
17
7 / 6 / 1
10,729
536
8,121
19,807
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Hammablade
Cerberus
15
2 / 4 / 1
8,941
447
7,970
17,465
6,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 5
8,619
431
4,913
9,807
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Kaliosk
Neith
15
1 / 3 / 6
9,472
474
10,910
11,508
3,885
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Athena
Keimo222
Athena
13
2 / 3 / 4
8,251
413
4,528
14,964
7,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
21
Kills
13
14
Deaths
21
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Ariya8901
Hun Batz
1
6
3
0.42
W
Hera
1
1
10
6
L
Serqet
DoSOmni
Serqet
7
6
1
1.25
L
Cerberus
Hammablade
Cerberus
2
4
1
0.63
L
1
5
5
0.7
W
Baron Samedi
Itadakimas4
Baron Samedi
7
5
6
2
W
7
1
8
11
L
Neith
Kaliosk
Neith
1
3
6
1.33
L
Athena
Keimo222
Athena
2
3
4
1.33
W
Bellona
danseph
Bellona
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,667
Damage
36,442
54,318
Taken
73,551
22,011
Mitigated
28,345
19,674
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Ariya8901
Hun Batz
6,438
1,640
0
2,601
12,465
3,726
0
3,339
8,705
0
59,228
W
Hera
7,127
2,250
0
1,952
5,613
1,320
2,376
1,110
3,824
42,912
0
L
Serqet
DoSOmni
Serqet
8,121
1,731
0
6,474
19,807
7,028
534
6,404
13,232
0
66,378
L
Cerberus
Hammablade
Cerberus
7,970
64
0
5,487
17,465
6,994
0
3,624
13,841
45,372
0
L
4,913
200
507
1,212
9,807
3,261
1,493
4,727
5,080
40,026
0
W
Baron Samedi
Itadakimas4
Baron Samedi
11,309
668
947
4,266
13,026
4,776
535
4,861
7,709
48,765
0
W
13,832
5,168
0
6,368
11,265
4,191
1,241
2,093
8,975
73,388
8,979
L
Neith
Kaliosk
Neith
10,910
3,343
0
4,922
11,508
3,885
53
5,780
5,728
0
70,441
L
Athena
Keimo222
Athena
4,528
1,251
0
420
14,964
7,177
182
11,152
3,812
24,457
0
W
Bellona
danseph
Bellona
10,961
1,918
0
3,540
11,949
7,998
293
4,660
5,811
0
69,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,402
Gold Earned
46,012
547
Minions Killed
497
0
Camps Cleared
0
1,876,764
Distance Traveled
1,804,754
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,385
469
114
6
0
406,066
0
W
Hera
9,266
463
83
4
0
409,058
5
L
Serqet
10,729
536
123
6
0
382,968
1
L
Cerberus
8,941
447
108
5
0
360,528
8
L
Eset
8,619
431
106
5
0
342,009
2
W
Baron Samedi
9,670
484
74
4
0
313,082
3
W
Sol
11,130
557
141
7
0
367,961
5
L
Neith
9,472
474
126
6
0
359,557
1
L
Athena
8,251
413
34
2
0
359,692
0
W
Bellona
10,951
548
135
7
0
380,597
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role