Player Matchup

Ares
Ares
 
Ares
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Elpierna5
Discordia
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,326 Elo+
Party 1
Achilles
Achilles
TheJoguy
Achilles
Level 129
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 13L
1,326 Elo+
Party 1
Kali
Kali
UNSTERBLICH1
Kali
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,511 Elo+
Party 1
Apollo
Apollo
moriondead
Apollo
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,326 Elo+
Party 1
Team Averages
Level 98
1,457 SR
1,398 Elo+

VS

Team Averages
Level 45
1,482 SR
1,536 Elo+
Cthulhu
Cthulhu
DzikiRumcajs
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,700 Elo+
Party 2
Chaac
Chaac
Emson0805
Chaac
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,700 Elo+
Party 2
Neith
Neith
Wrath1200
Neith
Level 28
God Stats
4W - 12L
1,411 SR
Queue Stats
174W - 230L
1,422 Elo+
Party 3
Agni
Agni
Zabraxis1202
Agni
Level 100
God Stats
11W - 5L
1,500 SR
Queue Stats
224W - 263L
1,538 Elo+
Party 3
Nemesis
Nemesis
skarl1n
Nemesis
Level 45
God Stats
2W - 4L
1,500 SR
Queue Stats
76W - 81L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
4 / 0 / 5
6,206
621
4,020
6,819
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Elpierna5
Discordia
10
1 / 2 / 2
6,077
608
2,710
4,022
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
TheJoguy
Achilles
12
10 / 0 / 6
7,789
779
12,775
8,837
7,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 5
6,070
607
2,877
6,928
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
moriondead
Apollo
11
6 / 1 / 3
6,645
665
6,265
6,055
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DzikiRumcajs
Cthulhu
6
0 / 7 / 1
4,336
434
2,218
8,758
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
Emson0805
Chaac
7
0 / 9 / 2
4,759
476
3,698
11,146
4,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Wrath1200
Neith
9
2 / 1 / 1
5,357
536
3,983
5,368
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 2 / 2
5,953
595
2,892
4,442
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
skarl1n
Nemesis
8
1 / 5 / 2
5,043
504
5,534
8,447
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
24
Kills
5
5
Deaths
24
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
5
6.5
L
Cthulhu
DzikiRumcajs
Cthulhu
0
7
1
0.07
W
Discordia
Elpierna5
Discordia
1
2
2
1
L
Chaac
Emson0805
Chaac
0
9
2
0.11
W
Achilles
TheJoguy
Achilles
10
0
6
13
W
3
2
5
2.75
L
Neith
Wrath1200
Neith
2
1
1
2.5
L
2
2
2
1.5
W
Apollo
moriondead
Apollo
6
1
3
7.5
L
Nemesis
skarl1n
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,647
Damage
18,325
32,661
Taken
38,161
17,561
Mitigated
12,027
10,197
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,020
477
170
2,762
6,819
4,312
0
752
6,067
11,358
1,551
L
Cthulhu
DzikiRumcajs
Cthulhu
2,218
818
0
313
8,758
3,377
0
2,198
6,530
8,302
0
W
Discordia
Elpierna5
Discordia
2,710
100
0
490
4,022
1,211
0
1,774
2,070
31,857
0
L
Chaac
Emson0805
Chaac
3,698
1,308
0
2,037
11,146
4,438
0
0
10,705
0
18,558
W
Achilles
TheJoguy
Achilles
12,775
4,075
88
3,025
8,837
7,994
264
699
8,110
0
37,859
W
2,877
1,596
0
917
6,928
2,398
1,132
587
6,251
0
25,633
L
Neith
Wrath1200
Neith
3,983
1,572
0
3,571
5,368
1,319
0
1,782
3,466
0
27,012
L
2,892
44
0
330
4,442
1,113
128
1,429
2,798
30,768
0
W
Apollo
moriondead
Apollo
6,265
4,262
0
2,745
6,055
1,646
1,414
1,002
5,053
0
36,009
L
Nemesis
skarl1n
Nemesis
5,534
2,256
0
1,940
8,447
1,780
0
914
7,285
0
21,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,787
Gold Earned
25,448
281
Minions Killed
215
0
Camps Cleared
0
1,007,297
Distance Traveled
977,844
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,206
621
15
2
0
217,890
2
L
Cthulhu
4,336
434
9
1
0
174,768
0
W
Discordia
6,077
608
75
8
0
184,343
2
L
Chaac
4,759
476
39
4
0
201,754
0
W
Achilles
7,789
779
61
6
0
212,509
1
W
Kali
6,070
607
54
5
0
196,921
1
L
Neith
5,357
536
54
5
0
178,072
1
L
Agni
5,953
595
73
7
0
202,188
3
W
Apollo
6,645
665
76
8
0
195,634
1
L
Nemesis
5,043
504
40
4
0
221,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role