Player Matchup

Freya
Freya
EXoTiC_CheRRy7
Freya
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,238 Elo+
Party 2
Fenrir
Fenrir
Lil_Roadds09
Fenrir
Level 49
God Stats
6W - 4L
1,677 SR
Queue Stats
21W - 19L
1,700 Elo+
Party 3
Nu Wa
Nu Wa
Roadds_Rage-YT
Nu Wa
Level 90
God Stats
13W - 5L
1,958 SR
Queue Stats
129W - 133L
1,726 Elo+
Party 3
Cthulhu
Cthulhu
iiPavonis
Cthulhu
Level 31
God Stats
6W - 9L
1,503 SR
Queue Stats
33W - 37L
1,299 Elo+
Party 2
Chaac
Chaac
mikeythebold
Chaac
Level 29
God Stats
16W - 7L
1,540 SR
Queue Stats
182W - 209L
1,774 Elo+
Party 3
Team Averages
Level 53
1,636 SR
1,548 Elo+

VS

Team Averages
Level 44
1,486 SR
1,496 Elo+
King Arthur
King Arthur
CeoGhosthawk
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,525 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Elvaronplata
Kumbhakarna
Level 43
God Stats
21W - 25L
1,466 SR
Queue Stats
82W - 93L
1,448 Elo+
Solo
Sol
Sol
FearsProdigy
Sol
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Koolkidhunter
Danzaburou
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 97L
1,415 Elo+
Solo
Cliodhna
Cliodhna
QuxTz-SoCialiTy
Cliodhna
Level 61
God Stats
24W - 16L
1,464 SR
Queue Stats
486W - 458L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,584
506
4,654
9,095
3,172
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
7 / 3 / 6
8,641
576
6,969
8,780
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 0 / 5
9,517
634
11,476
3,273
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
iiPavonis
Cthulhu
13
5 / 1 / 4
8,865
591
6,567
10,578
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 0 / 2
9,068
605
5,423
8,561
6,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CeoGhosthawk
King Arthur
8
0 / 7 / 0
5,950
397
2,140
9,120
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
Elvaronplata
Kumbhakarna
9
0 / 3 / 0
5,877
392
3,296
12,407
3,997
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 4 / 1
6,548
437
1,143
7,170
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Koolkidhunter
Danzaburou
10
4 / 6 / 1
7,210
481
5,905
12,796
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
14
2 / 3 / 0
8,143
543
5,852
12,140
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
23
Kills
7
7
Deaths
23
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CeoGhosthawk
King Arthur
0
7
0
0
W
3
3
2
1.33
L
Kumbhakarna
Elvaronplata
Kumbhakarna
0
3
0
0
L
1
4
1
0.38
L
Danzaburou
Koolkidhunter
Danzaburou
4
6
1
0.75
W
Fenrir
7
3
6
3.33
L
Cliodhna
2
3
0
0.67
W
3
0
5
5.5
W
Cthulhu
iiPavonis
Cthulhu
5
1
4
7
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,089
Damage
18,336
40,287
Taken
53,633
24,739
Mitigated
17,765
10,635
Healing
12,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CeoGhosthawk
King Arthur
2,140
318
0
360
9,120
4,843
0
2,533
6,158
0
14,968
W
4,654
1,766
0
2,860
9,095
3,172
1,188
1,840
7,255
30,129
0
L
Kumbhakarna
Elvaronplata
Kumbhakarna
3,296
403
0
1,907
12,407
3,997
54
7,681
4,529
22,360
0
L
1,143
253
0
1,367
7,170
1,558
0
2,480
4,440
27,802
0
L
Danzaburou
Koolkidhunter
Danzaburou
5,905
2,364
266
3,194
12,796
3,864
0
6,690
5,956
0
29,415
W
Fenrir
6,969
861
0
3,063
8,780
3,318
272
1,352
7,428
0
37,432
L
Cliodhna
5,852
1,015
0
5,168
12,140
3,503
1,170
2,324
9,457
0
62,253
W
11,476
1,428
0
1,142
3,273
1,337
1,272
162
3,111
68,546
2,735
W
Cthulhu
iiPavonis
Cthulhu
6,567
215
0
905
10,578
9,991
510
1,085
9,493
35,895
0
W
5,423
901
0
2,665
8,561
6,921
784
0
8,561
56
52,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,675
Gold Earned
33,728
420
Minions Killed
318
0
Camps Cleared
0
1,487,330
Distance Traveled
1,221,473
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,950
397
39
3
0
270,539
3
W
Freya
7,584
506
50
3
0
272,810
3
L
Kumbhakarna
5,877
392
33
2
0
221,884
3
L
Sol
6,548
437
65
4
0
156,749
3
L
Danzaburou
7,210
481
60
4
0
254,740
2
W
Fenrir
8,641
576
66
4
0
328,104
0
L
Cliodhna
8,143
543
121
8
0
317,561
1
W
Nu Wa
9,517
634
142
9
0
303,139
4
W
Cthulhu
8,865
591
49
3
0
299,402
2
W
Chaac
9,068
605
113
8
0
283,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role