Player Matchup

Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bellona
Bellona
Gold III
MoneySyn4DatWin
Bellona
Gold III
Level 69
God Stats
18W - 13L
1,500 SR
Queue Stats
167W - 160L
1,771 MMR
Party 3
Cliodhna
Cliodhna
Gold IV
Sevnnnn
Cliodhna
Gold IV
Level 160
God Stats
4W - 5L
1,500 SR
Queue Stats
173W - 148L
1,701 MMR
Party 4
Merlin
Merlin
Gold II
YGsinatra21
Merlin
Gold II
Level 155
God Stats
5W - 4L
1,617 SR
Queue Stats
74W - 70L
1,782 MMR
Solo
Apollo
Apollo
Platinum V
Zelloblaze
Apollo
Platinum V
Level 160
God Stats
7W - 6L
1,758 SR
Queue Stats
147W - 154L
1,893 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,575 SR
1,730 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,702 SR
1,810 MMR
Erlang Shen
Erlang Shen
Gold II
FröstBöund
Erlang Shen
Gold II
Level 154
God Stats
33W - 32L
1,865 SR
Queue Stats
688W - 694L
1,777 MMR
Party 1
Hou Yi
Hou Yi
Gold III
PiviElPibito
Hou Yi
Gold III
Level 89
God Stats
6W - 1L
1,924 SR
Queue Stats
51W - 29L
1,830 MMR
Party 2
Thoth
Thoth
Gold II
Plowskii
Thoth
Gold II
Level 155
God Stats
51W - 45L
1,722 SR
Queue Stats
745W - 731L
1,735 MMR
Party 1
Cthulhu
Cthulhu
Gold I
RufoCV
Cthulhu
Gold I
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 94L
1,972 MMR
Party 2
Ymir
Ymir
Gold II
chuter
Ymir
Gold II
Level 131
God Stats
2W - 3L
1,500 SR
Queue Stats
179W - 180L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
1 / 4 / 15
10,445
550
9,806
18,251
21,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 5 / 4
10,944
576
9,740
21,824
21,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
Sevnnnn
Cliodhna
19
7 / 2 / 8
12,000
632
12,587
10,834
4,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
18
6 / 3 / 7
12,158
640
13,776
9,588
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
Zelloblaze
Apollo
18
3 / 0 / 9
11,587
610
10,324
13,292
5,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CamazotzBastetFenrirGeb

VS

Bans
AchillesArtioKhepriFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FröstBöund
Erlang Shen
16
5 / 2 / 7
10,034
528
7,594
13,603
8,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
18
2 / 4 / 0
11,074
583
6,069
14,669
4,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thoth
Plowskii
Thoth
16
4 / 6 / 5
10,497
552
12,443
10,190
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
RufoCV
Cthulhu
17
3 / 3 / 8
10,609
558
14,460
18,361
21,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
chuter
Ymir
12
0 / 6 / 6
8,057
424
2,999
19,166
14,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
21
Kills
14
14
Deaths
21
43
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
4
15
2.13
L
Erlang Shen
FröstBöund
Erlang Shen
5
2
7
4.25
W
4
5
4
1.2
L
Hou Yi
2
4
0
0.5
L
Thoth
Plowskii
Thoth
4
6
5
1.08
L
Cthulhu
RufoCV
Cthulhu
3
3
8
2.33
W
Cliodhna
Sevnnnn
Cliodhna
7
2
8
5.5
W
Merlin
6
3
7
3.17
W
Apollo
Zelloblaze
Apollo
3
0
9
7.5
L
Ymir
chuter
Ymir
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,233
Damage
43,565
73,789
Taken
75,989
56,200
Mitigated
52,243
26,438
Healing
16,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,806
2,719
1,149
4,360
18,251
21,739
489
6,509
11,602
29,461
0
L
Erlang Shen
FröstBöund
Erlang Shen
7,594
3,218
0
2,180
13,603
8,885
0
3,929
9,674
0
66,700
W
9,740
2,936
497
8,635
21,824
21,289
287
9,430
11,390
5,688
60,506
L
Hou Yi
6,069
3,370
0
4,854
14,669
4,312
894
2,466
11,624
0
93,883
L
Thoth
Plowskii
Thoth
12,443
92
0
1,034
10,190
2,532
0
4,475
5,715
65,186
0
L
Cthulhu
RufoCV
Cthulhu
14,460
959
1,624
5,535
18,361
21,578
0
5,958
12,094
67,725
0
W
Cliodhna
Sevnnnn
Cliodhna
12,587
1,779
0
3,954
10,834
4,309
192
4,230
6,428
0
86,953
W
Merlin
13,776
529
0
1,761
9,588
3,421
2,073
5,752
3,744
92,136
0
W
Apollo
Zelloblaze
Apollo
10,324
6,200
0
6,082
13,292
5,442
2,888
3,650
9,499
0
103,440
L
Ymir
chuter
Ymir
2,999
469
0
1,672
19,166
14,936
0
7,508
11,658
27,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,134
Gold Earned
50,271
605
Minions Killed
588
0
Camps Cleared
0
1,963,270
Distance Traveled
1,853,702
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,445
550
26
1
0
367,281
9
L
Erlang Shen
10,034
528
107
6
0
425,184
5
W
Bellona
10,944
576
106
6
0
377,641
5
L
Hou Yi
11,074
583
177
9
0
347,480
5
L
Thoth
10,497
552
122
6
0
323,734
7
L
Cthulhu
10,609
558
135
7
0
405,808
2
W
Cliodhna
12,000
632
134
7
0
453,540
12
W
Merlin
12,158
640
164
9
0
365,676
4
W
Apollo
11,587
610
175
9
0
399,132
6
L
Ymir
8,057
424
47
2
0
351,496
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role