Player Matchup

Medusa
Medusa
Bubb1K1ller
Medusa
Level 95
God Stats
6W - 7L
1,500 SR
Queue Stats
91W - 79L
1,560 Elo+
Party 1
Poseidon
Poseidon
DK mrANKELT4KER
Poseidon
Level 127
God Stats
12W - 3L
1,943 SR
Queue Stats
72W - 48L
1,723 Elo+
Party 1
Merlin
Merlin
DkMikkelsen
Merlin
Level 129
God Stats
0W - 6L
1,500 SR
Queue Stats
53W - 48L
1,628 Elo+
Party 1
Atlas
Atlas
LIKE A GOAT
Atlas
Level 111
God Stats
17W - 16L
1,492 SR
Queue Stats
65W - 51L
1,763 Elo+
Party 1
Tyr
Tyr
Obtain pain
Tyr
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 90L
1,820 Elo+
Party 1
Team Averages
Level 123
1,587 SR
1,699 Elo+

VS

Team Averages
Level 120
1,492 SR
1,499 Elo+
Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Aserael424
Thoth
Level 138
God Stats
3W - 1L
1,310 SR
Queue Stats
20W - 19L
1,600 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lawiphi
Tsukuyomi
Level 158
God Stats
18W - 8L
1,649 SR
Queue Stats
387W - 401L
1,581 Elo+
Solo
Hercules
Hercules
chutters1
Hercules
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,171 Elo+
Solo
Ares
Ares
loaderup
Ares
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 5 / 0
7,679
640
7,955
9,115
3,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
14
1 / 3 / 0
8,052
671
5,320
10,518
3,971
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
16
0 / 6 / 0
8,640
720
6,742
9,845
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 3 / 1
7,987
666
7,562
14,075
14,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 1
8,044
670
5,693
12,780
6,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
5 / 1 / 7
9,558
797
14,223
6,606
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
17
4 / 1 / 9
9,857
821
8,692
6,870
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
Lawiphi
Tsukuyomi
19
4 / 0 / 7
10,477
873
10,558
7,451
3,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
chutters1
Hercules
16
4 / 1 / 8
9,150
763
8,276
15,785
12,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
16
3 / 0 / 14
9,422
785
8,409
14,421
17,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
65
3
Kills
20
20
Deaths
3
2
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
7
8.5
W
Thoth
4
1
9
8.5
L
Medusa
1
5
0
0.2
L
Poseidon
1
3
0
0.33
L
Merlin
0
6
0
0
L
0
3
1
0.17
W
Tsukuyomi
Lawiphi
Tsukuyomi
4
0
7
7.5
L
1
3
1
0.5
W
Hercules
chutters1
Hercules
4
1
8
8
W
Ares
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,272
Damage
50,158
56,333
Taken
51,133
32,896
Mitigated
38,936
10,705
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,223
1,286
0
2,746
6,606
2,575
972
1,330
5,276
39,911
0
W
Thoth
8,692
150
0
1,268
6,870
2,800
1,298
3,367
3,503
39,427
0
L
Medusa
7,955
2,142
0
1,250
9,115
3,720
0
5,652
3,293
0
22,185
L
Poseidon
5,320
225
126
2,895
10,518
3,971
0
6,225
4,003
32,245
0
L
Merlin
6,742
198
3
662
9,845
3,840
0
4,712
5,057
37,838
0
L
7,562
1,757
111
1,589
14,075
14,690
0
6,594
7,247
18,709
0
W
Tsukuyomi
Lawiphi
Tsukuyomi
10,558
2,412
0
2,209
7,451
3,127
486
4,414
3,037
0
52,227
L
5,693
332
0
4,069
12,780
6,675
0
7,805
4,729
0
21,646
W
Hercules
chutters1
Hercules
8,276
2,651
41
5,534
15,785
12,861
536
5,482
10,303
1,289
16,088
W
Ares
8,409
562
1,184
4,768
14,421
17,573
0
5,031
9,390
18,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,402
Gold Earned
48,464
224
Minions Killed
280
0
Camps Cleared
0
1,199,735
Distance Traveled
1,374,314
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,558
797
56
5
0
253,014
8
W
Thoth
9,857
821
66
6
0
244,016
3
L
Medusa
7,679
640
28
2
0
248,351
1
L
Poseidon
8,052
671
53
4
0
243,146
0
L
Merlin
8,640
720
84
7
0
215,250
0
L
Atlas
7,987
666
29
2
0
215,002
0
W
Tsukuyomi
10,477
873
112
9
0
311,731
0
L
Tyr
8,044
670
30
3
0
277,986
2
W
Hercules
9,150
763
29
2
0
286,943
6
W
Ares
9,422
785
17
1
0
278,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role