Player Matchup

Chaac
Chaac
Bronze III
SSVfrogi09
Chaac
Bronze III
Level 66
God Stats
23W - 26L
1,853 SR
Queue Stats
295W - 342L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
lsqueezer
Cerberus
Bronze III
Level 76
God Stats
9W - 7L
1,500 SR
Queue Stats
298W - 331L
1,500 MMR
Party 2
Baba Yaga
Baba Yaga
Bronze III
passiverBagger
Baba Yaga
Bronze III
Level 47
God Stats
4W - 4L
1,500 SR
Queue Stats
103W - 129L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,618 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,513 SR
1,495 MMR
Sol
Sol
Silver II
Koiji_san
Sol
Silver II
Level 142
God Stats
1W - 1L
1,521 SR
Queue Stats
5W - 4L
1,495 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Raj7Ali
Kuzenbo
Silver II
Level 145
God Stats
3W - 1L
1,736 SR
Queue Stats
15W - 8L
1,495 MMR
Party 1
Achilles
Achilles
Silver II
SuperShery
Achilles
Silver II
Level 148
God Stats
1W - 3L
1,282 SR
Queue Stats
13W - 8L
1,495 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 3 / 0
7,513
683
10,752
15,129
12,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
lsqueezer
Cerberus
10
1 / 5 / 1
7,381
671
5,297
16,061
13,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baba Yaga
passiverBagger
Baba Yaga
10
0 / 7 / 1
6,644
604
6,695
11,205
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ZeusBacchusAthenaGilgamesh

VS

Bans
BastetAtlasOdinTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
9,143
831
10,793
9,677
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Raj7Ali
Kuzenbo
14
4 / 2 / 10
9,376
852
9,975
14,972
21,261
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
SuperShery
Achilles
13
6 / 0 / 9
9,099
827
14,830
10,279
10,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
15
15
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Kuzenbo
Raj7Ali
Kuzenbo
4
2
10
4.5
L
Chaac
1
3
0
0.33
W
Achilles
SuperShery
Achilles
6
0
9
10.5
L
Cerberus
lsqueezer
Cerberus
1
5
1
0.3
L
Baba Yaga
passiverBagger
Baba Yaga
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,744
Damage
35,598
42,395
Taken
34,928
29,395
Mitigated
35,414
12,157
Healing
14,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,793
5,055
0
6,063
9,677
3,301
2,725
3,363
6,314
50,264
0
W
Kuzenbo
Raj7Ali
Kuzenbo
9,975
4,220
719
4,759
14,972
21,261
489
5,600
9,372
20,650
0
L
Chaac
10,752
2,453
490
5,272
15,129
12,062
0
7,543
7,586
0
37,858
W
Achilles
SuperShery
Achilles
14,830
6,745
0
3,022
10,279
10,852
84
3,672
6,607
0
28,747
L
Cerberus
lsqueezer
Cerberus
5,297
545
0
3,780
16,061
13,072
0
9,285
6,776
16,453
0
L
Baba Yaga
passiverBagger
Baba Yaga
6,695
337
362
2,253
11,205
4,261
0
4,081
7,124
23,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,538
Gold Earned
27,618
139
Minions Killed
122
3
Camps Cleared
6
599,876
Distance Traveled
642,579
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,143
831
68
6
2
212,436
1
W
Kuzenbo
9,376
852
22
2
3
208,920
3
L
Chaac
7,513
683
56
5
3
220,235
0
W
Achilles
9,099
827
32
3
1
221,223
0
L
Cerberus
7,381
671
51
5
0
188,946
0
L
Baba Yaga
6,644
604
32
3
0
190,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role