Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
BON3COLL3CTR
Ah Puch
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,691 Elo+
Party 2
Gilgamesh
Gilgamesh
Lord Cthulhu752
Gilgamesh
Level 63
God Stats
5W - 6L
1,492 SR
Queue Stats
22W - 29L
1,656 Elo+
Party 2
Kali
Kali
Xvert Zero
Kali
Level 51
God Stats
2W - 0L
1,469 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Medusa
Medusa
xTrapLordVader
Medusa
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,621 Elo+
Party 2
Team Averages
Level 82
1,492 SR
1,593 Elo+

VS

Team Averages
Level 45
1,562 SR
1,528 Elo+
Geb
Geb
 
Geb
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Gleezaird
Olorun
Level 27
God Stats
2W - 2L
1,805 SR
Queue Stats
2W - 5L
1,784 Elo+
Solo
Sun Wukong
Sun Wukong
SauceConnoisseur
Sun Wukong
Level 129
God Stats
2W - 2L
1,722 SR
Queue Stats
46W - 35L
1,673 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Smolltaco
Tsukuyomi
Level 4
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 5L
1,439 Elo+
Solo
Kukulkan
Kukulkan
connorcreed54
Kukulkan
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 1 / 19
9,410
855
9,238
13,616
13,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
BON3COLL3CTR
Ah Puch
17
10 / 3 / 12
9,737
885
12,945
10,532
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Lord Cthulhu752
Gilgamesh
15
6 / 4 / 13
9,270
843
14,150
12,104
7,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
7 / 5 / 8
8,865
806
5,135
10,017
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 3 / 9
8,804
800
11,615
8,434
2,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 4 / 4
7,884
717
6,632
12,934
6,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
Gleezaird
Olorun
15
0 / 9 / 2
8,365
760
3,148
13,325
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
SauceConnoisseur
Sun Wukong
15
7 / 5 / 1
8,893
808
9,414
12,952
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Smolltaco
Tsukuyomi
16
6 / 7 / 3
9,794
890
14,134
12,088
4,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
connorcreed54
Kukulkan
12
1 / 8 / 6
7,662
697
4,417
11,530
3,817
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
31
33
Kills
15
16
Deaths
33
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
19
13.5
L
Geb
 
Geb
1
4
4
0.75
W
Ah Puch
BON3COLL3CTR
Ah Puch
10
3
12
5.33
L
Olorun
Gleezaird
Olorun
0
9
2
0.11
W
Gilgamesh
Lord Cthulhu752
Gilgamesh
6
4
13
3.13
L
Sun Wukong
SauceConnoisseur
Sun Wukong
7
5
1
1.5
L
Tsukuyomi
Smolltaco
Tsukuyomi
6
7
3
1.07
W
7
5
8
2.2
L
Kukulkan
connorcreed54
Kukulkan
1
8
6
0.5
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,083
Damage
37,745
54,703
Taken
62,829
31,522
Mitigated
29,076
14,390
Healing
4,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,238
649
449
1,450
13,616
13,285
0
3,304
9,959
18,841
0
L
Geb
 
Geb
6,632
758
0
650
12,934
6,955
72
4,126
8,243
14,168
0
W
Ah Puch
BON3COLL3CTR
Ah Puch
12,945
448
532
4,557
10,532
3,816
1,187
2,401
8,068
33,609
0
L
Olorun
Gleezaird
Olorun
3,148
1,161
92
1,563
13,325
4,907
2,898
4,134
8,946
26,781
0
W
Gilgamesh
Lord Cthulhu752
Gilgamesh
14,150
4,002
509
3,255
12,104
7,967
831
3,806
8,061
0
19,140
L
Sun Wukong
SauceConnoisseur
Sun Wukong
9,414
2,217
0
1,047
12,952
9,044
49
3,892
8,626
0
14,647
L
Tsukuyomi
Smolltaco
Tsukuyomi
14,134
1,797
0
564
12,088
4,353
0
5,190
6,553
0
32,540
W
5,135
2,235
0
2,988
10,017
3,475
73
2,301
7,601
0
7,002
L
Kukulkan
connorcreed54
Kukulkan
4,417
544
0
232
11,530
3,817
0
3,995
7,166
7,107
0
W
11,615
5,467
0
650
8,434
2,979
2,682
2,385
5,932
0
29,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,086
Gold Earned
42,598
136
Minions Killed
149
0
Camps Cleared
0
1,101,016
Distance Traveled
979,800
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,410
855
28
3
0
243,502
1
L
Geb
7,884
717
17
2
0
210,114
0
W
Ah Puch
9,737
885
53
5
0
218,903
2
L
Olorun
8,365
760
65
6
0
172,079
0
W
Gilgamesh
9,270
843
15
1
0
228,654
0
L
Sun Wukong
8,893
808
19
2
0
236,845
0
L
Tsukuyomi
9,794
890
38
3
0
204,438
0
W
Kali
8,865
806
2
0
0
189,416
3
L
Kukulkan
7,662
697
10
1
0
156,324
0
W
Medusa
8,804
800
38
3
0
220,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role