Player Matchup

Janus
Janus
Alexroll07
Janus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,500 Elo+
Party 3
Ymir
Ymir
AntoSantoss38
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 1
Fenrir
Fenrir
Beubeu940
Fenrir
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,215 Elo+
Party 1
Jing Wei
Jing Wei
TurboGonzalo
Jing Wei
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,500 Elo+
Party 3
Bastet
Bastet
frandeCatarina
Bastet
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 32L
1,500 Elo+
Party 3
Team Averages
Level 67
1,500 SR
1,386 Elo+

VS

Team Averages
Level 111
1,417 SR
1,401 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Cyken84
Achilles
Level 145
God Stats
21W - 41L
1,330 SR
Queue Stats
555W - 659L
1,363 Elo+
Party 4
Ravana
Ravana
GHOSTWARRIOR411
Ravana
Level 87
God Stats
1W - 0L
1,285 SR
Queue Stats
33W - 36L
1,500 Elo+
Solo
Discordia
Discordia
N3OC20braH25
Discordia
Level 56
God Stats
3W - 2L
1,470 SR
Queue Stats
75W - 86L
1,144 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 5 / 2
7,358
387
2,489
7,113
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 10 / 1
8,529
449
2,195
15,222
6,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Beubeu940
Fenrir
17
2 / 1 / 1
9,894
521
4,307
14,990
11,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
TurboGonzalo
Jing Wei
10
0 / 4 / 1
7,046
371
1,779
7,888
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
5,057
266
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
6 / 1 / 2
12,247
645
6,912
9,625
4,783
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
15
1 / 0 / 8
10,319
543
6,844
11,170
16,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Cyken84
Achilles
18
5 / 0 / 2
11,830
623
4,081
10,059
8,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

4
0 / 1 / 0
6,589
347
239
885
236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Discordia
N3OC20braH25
Discordia
17
8 / 2 / 4
11,732
617
11,437
7,284
3,004
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
20
20
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
2
7
W
Bacchus
 
Bacchus
1
0
8
5
L
Janus
1
5
2
0.4
L
1
10
1
0.15
L
Fenrir
Beubeu940
Fenrir
2
1
1
2.5
W
Achilles
Cyken84
Achilles
5
0
2
6
W
0
1
0
0
W
Discordia
N3OC20braH25
Discordia
8
2
4
5
L
Jing Wei
TurboGonzalo
Jing Wei
0
4
1
0.13
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,770
Damage
29,513
45,213
Taken
39,023
20,254
Mitigated
33,155
6,105
Healing
15,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,912
3,036
0
3,657
9,625
4,783
9,836
975
8,650
0
82,292
W
Bacchus
 
Bacchus
6,844
370
193
3,576
11,170
16,294
918
405
10,707
32,885
0
L
Janus
2,489
226
0
500
7,113
1,680
0
2,726
4,387
30,702
0
L
2,195
389
0
500
15,222
6,014
0
6,365
8,857
30,452
0
L
Fenrir
Beubeu940
Fenrir
4,307
890
0
2,612
14,990
11,075
0
6,339
8,651
637
51,241
W
Achilles
Cyken84
Achilles
4,081
1,143
0
5,540
10,059
8,838
2,391
647
9,412
0
79,161
W
239
144
0
206
885
236
0
528
295
0
2,085
W
Discordia
N3OC20braH25
Discordia
11,437
1,407
0
2,665
7,284
3,004
2,803
2,114
5,014
64,216
0
L
Jing Wei
TurboGonzalo
Jing Wei
1,779
992
169
2,324
7,888
1,485
0
3,322
4,566
0
31,830
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,884
Gold Earned
52,717
278
Minions Killed
476
0
Camps Cleared
0
1,071,355
Distance Traveled
1,422,628
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,247
645
155
8
0
330,585
1
W
Bacchus
10,319
543
42
2
0
366,728
4
L
Janus
7,358
387
62
3
0
192,433
0
L
Ymir
8,529
449
58
3
0
258,681
4
L
Fenrir
9,894
521
96
5
0
389,511
0
W
Achilles
11,830
623
145
8
0
367,579
0
W
Ravana
6,589
347
9
0
0
25,765
0
W
Discordia
11,732
617
125
7
0
331,971
5
L
Jing Wei
7,046
371
62
3
0
230,730
2
L
Bastet
5,057
266
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role