Player Matchup

Thor
Thor
GoofyRapped
Thor
Level 45
God Stats
3W - 10L
1,500 SR
Queue Stats
572W - 640L
1,637 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MarcioMonteiro20
Ah Muzen Cab
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
438W - 440L
1,371 Elo+
Solo
Hercules
Hercules
Tarek7ny
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 325L
1,611 Elo+
Solo
Jormungandr
Jormungandr
ivancib
Jormungandr
Level 43
God Stats
7W - 8L
1,623 SR
Queue Stats
38W - 40L
1,486 Elo+
Solo
Discordia
Discordia
x__Miisha
Discordia
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 44L
1,350 Elo+
Solo
Team Averages
Level 72
1,525 SR
1,491 Elo+

VS

Team Averages
Level 105
1,500 SR
1,347 Elo+
Chiron
Chiron
XGalaxy_Hyper1X
Chiron
Level 106
God Stats
4W - 4L
1,500 SR
Queue Stats
106W - 116L
1,419 Elo+
Solo
Cthulhu
Cthulhu
jelmer999
Cthulhu
Level 124
God Stats
6W - 8L
1,500 SR
Queue Stats
59W - 66L
1,302 Elo+
Solo
Medusa
Medusa
jesterswar
Medusa
Level 148
God Stats
114W - 98L
1,500 SR
Queue Stats
352W - 371L
1,069 Elo+
Solo
Zhong Kui
Zhong Kui
salieh-KSA
Zhong Kui
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,525 Elo+
Solo
Ganesha
Ganesha
xXM4tz3_SkillzXx
Ganesha
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 5L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 4
10,658
484
10,343
17,099
6,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
MarcioMonteiro20
Ah Muzen Cab
16
1 / 6 / 3
9,465
430
14,276
17,807
4,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Tarek7ny
Hercules
15
3 / 3 / 4
9,959
453
9,733
18,927
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
ivancib
Jormungandr
17
1 / 1 / 7
10,616
483
12,429
17,263
17,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
x__Miisha
Discordia
18
8 / 4 / 0
11,491
522
11,923
13,362
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 3
12,135
552
20,856
14,059
5,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
jelmer999
Cthulhu
17
2 / 4 / 3
10,750
489
9,405
19,389
17,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
jesterswar
Medusa
19
4 / 4 / 7
11,947
543
18,598
21,223
9,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
salieh-KSA
Zhong Kui
16
0 / 7 / 4
10,473
476
7,198
14,882
9,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
0 / 2 / 14
11,193
509
8,309
20,849
26,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
18
Kills
18
18
Deaths
19
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
L
Ah Muzen Cab
MarcioMonteiro20
Ah Muzen Cab
1
6
3
0.42
L
Hercules
Tarek7ny
Hercules
3
3
4
1.67
W
12
2
3
6.75
L
Jormungandr
ivancib
Jormungandr
1
1
7
4.5
W
Cthulhu
jelmer999
Cthulhu
2
4
3
0.88
W
Medusa
jesterswar
Medusa
4
4
7
1.88
W
Zhong Kui
salieh-KSA
Zhong Kui
0
7
4
0.29
W
0
2
14
3.5
L
Discordia
x__Miisha
Discordia
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,704
Damage
64,366
84,458
Taken
90,402
44,324
Mitigated
67,188
22,354
Healing
29,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,343
2,586
0
4,092
17,099
6,249
0
3,256
13,765
0
71,470
L
Ah Muzen Cab
MarcioMonteiro20
Ah Muzen Cab
14,276
4,290
0
5,132
17,807
4,250
1,005
4,336
13,382
0
79,739
L
Hercules
Tarek7ny
Hercules
9,733
1,715
1,024
6,548
18,927
11,839
0
4,186
14,604
4,941
34,831
W
20,856
8,824
2,993
6,749
14,059
5,283
2,583
939
13,021
0
94,580
L
Jormungandr
ivancib
Jormungandr
12,429
2,833
0
5,183
17,263
17,314
178
4,936
11,509
62,020
0
W
Cthulhu
jelmer999
Cthulhu
9,405
641
591
4,766
19,389
17,434
0
6,444
11,639
64,307
0
W
Medusa
jesterswar
Medusa
18,598
6,608
0
6,753
21,223
9,005
526
4,866
15,948
0
92,924
W
Zhong Kui
salieh-KSA
Zhong Kui
7,198
1,699
66
2,525
14,882
9,205
680
7,505
6,847
54,257
6,714
W
8,309
443
861
4,309
20,849
26,261
227
3,526
16,969
26,686
0
L
Discordia
x__Miisha
Discordia
11,923
1,007
0
375
13,362
4,672
486
6,368
6,857
70,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,189
Gold Earned
56,498
555
Minions Killed
560
0
Camps Cleared
0
1,999,370
Distance Traveled
1,914,197
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,658
484
110
5
0
433,402
4
L
Ah Muzen Cab
9,465
430
125
6
0
346,814
6
L
Hercules
9,959
453
67
3
0
410,455
2
W
Chiron
12,135
552
166
8
0
407,163
1
L
Jormungandr
10,616
483
114
5
0
418,922
4
W
Cthulhu
10,750
489
125
6
0
373,546
4
W
Medusa
11,947
543
140
6
0
404,681
4
W
Zhong Kui
10,473
476
120
5
0
302,713
2
W
Ganesha
11,193
509
9
0
0
426,094
6
L
Discordia
11,491
522
139
6
0
389,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role