Player Matchup

Neith
Neith
BenchWarmer007
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MrTimeprfct
Chaac
Level 142
God Stats
6W - 1L
1,722 SR
Queue Stats
194W - 197L
1,436 Elo+
Solo
Ares
Ares
Sahub
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
jengo673
Poseidon
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
ninjawizard345
Scylla
Level 25
God Stats
7W - 12L
1,402 SR
Queue Stats
8W - 17L
1,349 Elo+
Solo
Team Averages
Level 38
1,525 SR
1,457 Elo+

VS

Team Averages
Level 63
1,433 SR
1,406 Elo+
Ra
Ra
BusyFlames863
Ra
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Ares
Ares
Camiloxkil
Ares
Level 3
God Stats
0W - 2L
1,317 SR
Queue Stats
0W - 5L
1,150 Elo+
Solo
Baron Samedi
Baron Samedi
ID-Zuko
Baron Samedi
Level 125
God Stats
18W - 17L
1,571 SR
Queue Stats
42W - 37L
1,673 Elo+
Solo
Artemis
Artemis
LadySylvia2
Artemis
Level 69
God Stats
50W - 54L
1,276 SR
Queue Stats
121W - 139L
1,207 Elo+
Solo
Arachne
Arachne
dontexr
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 19 / 3
20,344
616
7,913
31,704
9,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 14 / 15
25,608
776
32,447
70,665
96,885
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ares
Sahub
Ares
19
0 / 6 / 1
17,812
540
464
10,757
8,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
jengo673
Poseidon
20
25 / 10 / 7
33,130
1,004
53,853
45,899
26,319
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
2 / 13 / 12
23,262
705
17,973
35,792
11,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 10 / 14
26,860
814
43,320
38,744
20,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
0 / 6 / 5
18,077
548
947
11,214
6,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
ID-Zuko
Baron Samedi
20
25 / 8 / 17
29,531
895
51,936
47,190
22,669
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
LadySylvia2
Artemis
20
18 / 9 / 17
27,369
829
56,977
44,299
16,577
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
dontexr
Arachne
20
0 / 5 / 9
17,600
533
655
6,577
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
122
38
Kills
60
62
Deaths
38
38
Assists
62
Player
Kills
Deaths
Assists
KDA
W
0
19
3
0.08
L
17
10
14
2.4
L
0
6
5
0.42
L
Baron Samedi
ID-Zuko
Baron Samedi
25
8
17
4.19
L
Artemis
LadySylvia2
Artemis
18
9
17
2.94
W
11
14
15
1.32
W
Ares
Sahub
Ares
0
6
1
0.08
L
Arachne
dontexr
Arachne
0
5
9
0.9
W
Poseidon
jengo673
Poseidon
25
10
7
2.85
W
2
13
12
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,650
Damage
153,835
194,817
Taken
148,024
153,168
Mitigated
67,769
47,486
Healing
50,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,913
4,926
0
476
31,704
9,494
3,811
21,406
10,160
0
56,663
L
43,320
5,382
3,743
12,566
38,744
20,111
3,127
19,209
19,389
160,025
0
L
947
186
0
351
11,214
6,262
0
3,102
8,112
9,288
0
L
Baron Samedi
ID-Zuko
Baron Samedi
51,936
3,441
2,843
15,370
47,190
22,669
994
26,456
20,421
168,923
0
L
Artemis
LadySylvia2
Artemis
56,977
33,427
0
15,510
44,299
16,577
5,833
20,908
23,067
0
178,370
W
32,447
3,665
274
26,494
70,665
96,885
2,058
25,444
44,111
3,201
97,175
W
Ares
Sahub
Ares
464
238
0
531
10,757
8,972
18
2,769
7,988
6,314
0
L
Arachne
dontexr
Arachne
655
281
0
175
6,577
2,150
0
3,820
2,757
0
2,566
W
Poseidon
jengo673
Poseidon
53,853
8,760
493
16,543
45,899
26,319
5,742
24,117
21,348
234,905
0
W
17,973
2,409
0
2,675
35,792
11,498
3,625
20,912
14,582
84,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

120,156
Gold Earned
119,437
543
Minions Killed
566
0
Camps Cleared
0
2,119,139
Distance Traveled
2,033,485
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
20,344
616
91
3
0
369,679
0
L
Ra
26,860
814
214
6
0
611,525
2
L
Ares
18,077
548
6
0
0
214,244
0
L
Baron Samedi
29,531
895
189
6
0
582,571
5
L
Artemis
27,369
829
155
5
0
492,110
2
W
Chaac
25,608
776
79
2
0
560,132
1
W
Ares
17,812
540
13
0
0
104,214
0
L
Arachne
17,600
533
2
0
0
133,035
0
W
Poseidon
33,130
1,004
245
7
0
660,604
4
W
Scylla
23,262
705
115
3
0
424,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role