Player Matchup

Agni
Agni
Silver II
 
Agni
Silver II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver III
CallMeRich
Kali
Silver III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 92L
1,415 MMR
Solo
Ganesha
Ganesha
Silver III
CatalinaCharlote
Ganesha
Silver III
Level 156
God Stats
6W - 5L
1,500 SR
Queue Stats
217W - 222L
1,453 MMR
Solo
Charybdis
Charybdis
Bronze III
MainFire
Charybdis
Bronze III
Level 155
God Stats
2W - 4L
1,285 SR
Queue Stats
178W - 169L
1,405 MMR
Solo
Bellona
Bellona
Silver II
redred1
Bellona
Silver II
Level 32
God Stats
3W - 1L
1,702 SR
Queue Stats
15W - 23L
1,499 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,497 SR
1,454 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 82
1,413 SR
1,446 MMR
Chaac
Chaac
Bronze IV
Gengence
Chaac
Bronze IV
Level 72
God Stats
1W - 4L
1,298 SR
Queue Stats
20W - 35L
1,362 MMR
Solo
Sol
Sol
Bronze III
JCghosts
Sol
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,453 MMR
Solo
Hercules
Hercules
Bronze III
Sheboygang
Hercules
Bronze III
Level 69
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 2L
1,455 MMR
Solo
Loki
Loki
Silver I
ZanyHyena
Loki
Silver I
Level 96
God Stats
7W - 8L
1,700 SR
Queue Stats
151W - 178L
1,460 MMR
Solo
Skadi
Skadi
Bronze III
ÄggPåPinne
Skadi
Bronze III
Level 42
God Stats
0W - 1L
1,285 SR
Queue Stats
20W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 1 / 5
8,265
636
9,373
5,552
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 6
8,692
669
8,757
12,166
4,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 8
7,492
576
3,517
9,000
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
MainFire
Charybdis
14
5 / 1 / 2
8,550
658
8,004
7,586
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
redred1
Bellona
11
3 / 2 / 2
7,368
567
7,344
9,913
9,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ArachneGilgameshAmaterasuGeb

VS

Bans
ArtioCliodhnaNemesisBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gengence
Chaac
12
1 / 3 / 1
6,675
513
5,256
10,472
9,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 3 / 1
6,157
474
5,613
8,104
959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Sheboygang
Hercules
8
0 / 4 / 1
5,495
423
2,723
12,342
6,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
12
3 / 4 / 1
6,890
530
2,808
8,486
2,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 2
6,998
538
7,035
9,433
2,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
17
Kills
6
6
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
5
5.5
W
6
1
6
9
W
0
1
8
4
L
Chaac
Gengence
Chaac
1
3
1
0.5
L
0
3
1
0.17
W
Charybdis
MainFire
Charybdis
5
1
2
6
L
Hercules
Sheboygang
Hercules
0
4
1
0.13
L
Loki
3
4
1
0.88
W
Bellona
redred1
Bellona
3
2
2
2
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,995
Damage
23,435
44,217
Taken
48,837
26,487
Mitigated
22,127
16,213
Healing
13,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,373
575
0
1,629
5,552
1,726
0
0
5,552
55,703
0
W
8,757
5,172
0
3,177
12,166
4,864
38
161
12,005
0
52,079
W
3,517
903
592
3,681
9,000
8,449
0
2,027
6,887
26,679
0
L
Chaac
Gengence
Chaac
5,256
1,160
0
5,230
10,472
9,788
41
1,269
8,409
0
36,110
L
5,613
3,750
0
2,509
8,104
959
0
363
7,741
34,812
0
W
Charybdis
MainFire
Charybdis
8,004
4,461
0
4,496
7,586
2,387
0
3,425
4,161
0
66,755
L
Hercules
Sheboygang
Hercules
2,723
547
0
2,815
12,342
6,773
0
4,687
7,457
0
10,256
L
Loki
2,808
477
0
2,525
8,486
2,155
0
2,503
5,795
0
33,293
W
Bellona
redred1
Bellona
7,344
2,360
0
2,638
9,913
9,061
135
0
9,170
0
34,175
L
7,035
2,374
0
519
9,433
2,452
0
3,556
5,645
0
45,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
32,215
430
Minions Killed
340
0
Camps Cleared
0
1,374,243
Distance Traveled
1,257,985
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,265
636
110
8
0
284,196
4
W
Kali
8,692
669
84
6
0
300,403
3
W
Ganesha
7,492
576
6
0
0
280,676
6
L
Chaac
6,675
513
71
5
0
256,804
1
L
Sol
6,157
474
80
6
0
204,934
2
W
Charybdis
8,550
658
154
12
0
243,616
3
L
Hercules
5,495
423
14
1
0
262,476
4
L
Loki
6,890
530
73
6
0
282,500
8
W
Bellona
7,368
567
76
6
0
265,352
2
L
Skadi
6,998
538
102
8
0
251,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role