Player Matchup

Apollo
Apollo
 
Apollo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Joel_Elmoreno
Poseidon
Level 72
God Stats
5W - 5L
1,705 SR
Queue Stats
132W - 166L
1,448 Elo+
Party 2
Chaac
Chaac
ashleyw92
Chaac
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 65L
1,303 Elo+
Solo
Cerberus
Cerberus
iinneess19
Cerberus
Level 43
God Stats
2W - 4L
1,292 SR
Queue Stats
45W - 59L
1,448 Elo+
Party 2
Camazotz
Camazotz
ivancib
Camazotz
Level 43
God Stats
9W - 3L
1,283 SR
Queue Stats
38W - 40L
1,455 Elo+
Solo
Team Averages
Level 68
1,456 SR
1,431 Elo+

VS

Team Averages
Level 48
1,499 SR
1,334 Elo+
Artemis
Artemis
 
Artemis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Apegamer007
Bellona
Level 88
God Stats
5W - 14L
1,500 SR
Queue Stats
125W - 151L
997 Elo+
Solo
Merlin
Merlin
Cryptic_Conny
Merlin
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 231L
1,356 Elo+
Party 1
Set
Set
Nyraak
Set
Level 54
God Stats
5W - 9L
1,496 SR
Queue Stats
25W - 32L
1,353 Elo+
Solo
Atlas
Atlas
SADES_Neon
Atlas
Level 45
God Stats
13W - 12L
1,500 SR
Queue Stats
381W - 408L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 1 / 4
7,938
529
6,069
9,141
3,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
Joel_Elmoreno
Poseidon
14
3 / 3 / 6
8,326
555
8,173
8,546
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
ashleyw92
Chaac
15
2 / 0 / 1
8,176
545
7,253
11,621
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
iinneess19
Cerberus
12
1 / 0 / 4
7,829
522
3,160
10,845
9,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Camazotz
ivancib
Camazotz
16
9 / 0 / 1
9,402
627
7,317
14,313
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 5 / 1
5,904
394
6,258
8,131
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Apegamer007
Bellona
13
0 / 2 / 0
7,833
522
9,160
10,844
9,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 6 / 0
7,366
491
5,373
9,250
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
Nyraak
Set
11
0 / 3 / 2
6,967
464
4,034
10,182
3,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
10
1 / 1 / 0
6,866
458
5,049
9,383
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
3
4
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
4
4
L
Artemis
 
Artemis
0
5
1
0.1
L
Bellona
Apegamer007
Bellona
0
2
0
0
L
2
6
0
0.33
W
Poseidon
Joel_Elmoreno
Poseidon
3
3
6
2
L
Set
Nyraak
Set
0
3
2
0.33
L
Atlas
1
1
0
1
W
Chaac
ashleyw92
Chaac
2
0
1
2.5
W
Cerberus
iinneess19
Cerberus
1
0
4
3
W
Camazotz
ivancib
Camazotz
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,972
Damage
29,874
54,466
Taken
47,790
27,103
Mitigated
26,324
23,565
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,069
2,946
0
4,515
9,141
3,002
631
3,290
5,821
0
45,521
L
Artemis
 
Artemis
6,258
4,633
166
1,183
8,131
2,312
0
3,021
5,110
0
24,168
L
Bellona
Apegamer007
Bellona
9,160
3,351
0
3,285
10,844
9,514
340
0
9,867
0
53,078
L
5,373
305
0
610
9,250
2,892
316
2,981
6,269
35,713
0
W
Poseidon
Joel_Elmoreno
Poseidon
8,173
850
261
1,986
8,546
2,598
664
3,913
4,123
53,130
0
L
Set
Nyraak
Set
4,034
1,835
0
192
10,182
3,277
448
1,714
8,428
0
44,871
L
Atlas
5,049
1,659
210
2,455
9,383
8,329
0
3,308
6,075
24,382
0
W
Chaac
ashleyw92
Chaac
7,253
1,288
0
8,451
11,621
7,159
0
0
11,621
0
37,442
W
Cerberus
iinneess19
Cerberus
3,160
282
0
2,043
10,845
9,228
104
1,709
9,136
28,575
2,561
W
Camazotz
ivancib
Camazotz
7,317
2,990
0
6,309
14,313
5,116
0
930
13,343
0
72,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
34,936
427
Minions Killed
331
0
Camps Cleared
0
1,519,163
Distance Traveled
1,307,539
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,938
529
84
6
0
294,560
1
L
Artemis
5,904
394
49
3
0
229,141
1
L
Bellona
7,833
522
106
7
0
284,939
1
L
Merlin
7,366
491
79
5
0
268,694
0
W
Poseidon
8,326
555
96
6
0
295,793
5
L
Set
6,967
464
66
4
0
285,354
0
L
Atlas
6,866
458
31
2
0
239,411
0
W
Chaac
8,176
545
84
6
0
321,315
0
W
Cerberus
7,829
522
45
3
0
266,830
2
W
Camazotz
9,402
627
118
8
0
340,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role