Player Matchup

Odin
Odin
Koenig_Fantasy22
Odin
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 97L
1,628 Elo+
Solo
Anubis
Anubis
WraithofLight
Anubis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 119L
1,575 Elo+
Solo
Janus
Janus
Znaph
Janus
Level 127
God Stats
0W - 1L
1,815 SR
Queue Stats
2W - 3L
1,723 Elo+
Solo
He Bo
He Bo
pep96
He Bo
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 33L
1,500 Elo+
Solo
Cthulhu
Cthulhu
wisibulluke
Cthulhu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,449 Elo+
Solo
Team Averages
Level 122
1,563 SR
1,575 Elo+

VS

Team Averages
Level 108
1,492 SR
1,564 Elo+
Nike
Nike
Jose23A
Nike
Level 157
God Stats
4W - 1L
1,702 SR
Queue Stats
190W - 209L
1,613 Elo+
Solo
Zhong Kui
Zhong Kui
Podinator2
Zhong Kui
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 27L
1,815 Elo+
Party 1
Loki
Loki
gyurhor
Loki
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 48L
1,248 Elo+
Solo
Thoth
Thoth
shootje
Thoth
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,329 Elo+
Solo
He Bo
He Bo
waynetrain123
He Bo
Level 108
God Stats
2W - 0L
1,259 SR
Queue Stats
64W - 51L
1,815 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 7
7,091
645
3,916
12,514
11,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 4 / 5
8,516
774
8,623
10,698
3,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Janus
Znaph
Janus
14
3 / 5 / 5
8,209
746
6,242
9,425
2,108
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
pep96
He Bo
14
4 / 6 / 6
8,277
752
5,826
9,796
2,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
wisibulluke
Cthulhu
11
1 / 4 / 7
7,045
640
4,985
11,949
10,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Jose23A
Nike
16
8 / 5 / 12
9,710
883
10,900
13,579
9,849
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Podinator2
Zhong Kui
17
5 / 1 / 12
10,019
911
12,141
7,389
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
gyurhor
Loki
15
2 / 3 / 15
9,144
831
4,875
8,990
7,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
shootje
Thoth
17
8 / 1 / 12
9,753
887
15,081
5,095
2,098
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 1 / 15
9,050
823
8,673
6,968
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
11
Kills
25
25
Deaths
11
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Nike
Jose23A
Nike
8
5
12
2.8
L
0
6
7
0.58
W
Zhong Kui
Podinator2
Zhong Kui
5
1
12
11
L
3
4
5
1.38
L
Janus
Znaph
Janus
3
5
5
1.1
W
Loki
gyurhor
Loki
2
3
15
3.17
L
He Bo
pep96
He Bo
4
6
6
1.17
W
Thoth
shootje
Thoth
8
1
12
14
W
2
1
15
9.5
L
Cthulhu
wisibulluke
Cthulhu
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,592
Damage
51,670
54,382
Taken
42,021
29,999
Mitigated
27,371
15,049
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Jose23A
Nike
10,900
1,553
608
2,139
13,579
9,849
1,381
6,802
6,777
0
16,524
L
3,916
907
1,634
813
12,514
11,298
0
7,663
4,188
0
5,986
W
Zhong Kui
Podinator2
Zhong Kui
12,141
474
1,129
3,117
7,389
5,045
1,848
4,779
2,610
26,491
0
L
8,623
170
1,161
3,969
10,698
3,646
0
6,765
3,620
32,277
0
L
Janus
Znaph
Janus
6,242
383
1,687
1,810
9,425
2,108
0
7,448
1,770
13,794
0
W
Loki
gyurhor
Loki
4,875
152
1,478
1,176
8,990
7,770
360
5,877
3,113
0
11,185
L
He Bo
pep96
He Bo
5,826
150
774
1,272
9,796
2,105
0
6,614
2,977
8,825
0
W
Thoth
shootje
Thoth
15,081
129
1,694
1,465
5,095
2,098
741
3,409
1,686
24,489
0
W
8,673
151
2,179
2,192
6,968
2,609
1,336
4,809
2,159
19,148
0
L
Cthulhu
wisibulluke
Cthulhu
4,985
0
602
1,327
11,949
10,842
0
6,397
5,009
8,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,138
Gold Earned
47,676
89
Minions Killed
111
0
Camps Cleared
0
928,959
Distance Traveled
1,099,396
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,710
883
11
1
0
213,787
1
L
Odin
7,091
645
10
1
0
196,489
0
W
Zhong Kui
10,019
911
34
3
0
227,609
1
L
Anubis
8,516
774
45
4
0
176,549
2
L
Janus
8,209
746
26
2
0
189,698
1
W
Loki
9,144
831
9
1
0
233,618
2
L
He Bo
8,277
752
4
0
0
181,546
1
W
Thoth
9,753
887
25
2
0
216,730
1
W
He Bo
9,050
823
32
3
0
207,652
0
L
Cthulhu
7,045
640
4
0
0
184,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role