Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
DiegooP3
Loki
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 139L
1,144 Elo+
Solo
Scylla
Scylla
Dunnzer
Scylla
Level 144
God Stats
3W - 3L
1,500 SR
Queue Stats
114W - 128L
1,344 Elo+
Solo
Rama
Rama
GeneralZod1993
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 301L
1,544 Elo+
Party 1
Ra
Ra
XXmoyerxuloXX
Ra
Level 148
God Stats
4W - 1L
1,781 SR
Queue Stats
67W - 67L
1,550 Elo+
Solo
Team Averages
Level 126
1,556 SR
1,416 Elo+

VS

Team Averages
Level 90
1,417 SR
1,465 Elo+
Merlin
Merlin
DarkHole432
Merlin
Level 108
God Stats
2W - 2L
1,294 SR
Queue Stats
3W - 4L
1,277 Elo+
Solo
Cabrakan
Cabrakan
Goku_DZ_Power
Cabrakan
Level 92
God Stats
1W - 1L
1,290 SR
Queue Stats
9W - 11L
1,211 Elo+
Party 2
Anubis
Anubis
JL-yseult
Anubis
Level 53
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 4L
1,807 Elo+
Party 2
Achilles
Achilles
Ullr_VI
Achilles
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 14L
1,530 Elo+
Solo
Izanami
Izanami
lemufins
Izanami
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 4 / 2
6,923
692
4,166
11,678
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Loki
12
1 / 5 / 0
6,654
665
3,906
7,085
2,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Dunnzer
Scylla
14
0 / 3 / 1
7,063
706
5,543
6,119
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 1
6,818
682
3,570
7,936
2,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 4 / 3
6,906
691
6,147
7,589
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 0 / 10
7,824
782
5,017
4,073
1,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Goku_DZ_Power
Cabrakan
13
2 / 2 / 10
7,433
743
5,705
10,011
10,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
JL-yseult
Anubis
16
8 / 0 / 5
8,447
845
7,208
5,452
2,928
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Ullr_VI
Achilles
15
4 / 1 / 8
7,791
779
7,573
6,723
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
lemufins
Izanami
15
5 / 0 / 11
8,087
809
7,909
7,222
3,006
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
3
Kills
21
21
Deaths
3
7
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
2
0.5
W
Merlin
2
0
10
7
L
Loki
1
5
0
0.2
L
Scylla
Dunnzer
Scylla
0
3
1
0.17
L
1
5
1
0.3
W
Cabrakan
Goku_DZ_Power
Cabrakan
2
2
10
3.5
W
Anubis
JL-yseult
Anubis
8
0
5
10.5
W
Achilles
Ullr_VI
Achilles
4
1
8
8
L
0
4
3
0.38
W
Izanami
lemufins
Izanami
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,332
Damage
33,412
40,407
Taken
33,481
20,025
Mitigated
22,691
5,406
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,166
697
0
1,102
11,678
10,664
0
5,041
6,441
9,458
0
W
Merlin
5,017
415
0
1,160
4,073
1,459
30
1,224
2,709
22,798
0
L
Loki
3,906
530
0
637
7,085
2,462
626
3,277
3,683
0
14,941
L
Scylla
Dunnzer
Scylla
5,543
30
0
1,363
6,119
1,916
0
1,623
4,374
28,268
0
L
3,570
1,907
0
621
7,936
2,495
198
2,797
4,935
0
19,309
W
Cabrakan
Goku_DZ_Power
Cabrakan
5,705
600
0
520
10,011
10,744
0
5,116
4,692
17,597
0
W
Anubis
JL-yseult
Anubis
7,208
167
0
2,120
5,452
2,928
250
2,502
2,814
31,126
0
W
Achilles
Ullr_VI
Achilles
7,573
1,861
0
1,503
6,723
4,554
0
2,192
4,399
731
15,718
L
6,147
406
274
1,409
7,589
2,488
0
5,356
2,125
27,727
0
W
Izanami
lemufins
Izanami
7,909
4,645
411
2,957
7,222
3,006
1,128
4,401
2,560
0
26,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
39,582
184
Minions Killed
204
0
Camps Cleared
0
939,899
Distance Traveled
983,280
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,923
692
12
1
0
192,738
1
W
Merlin
7,824
782
57
6
0
209,615
2
L
Loki
6,654
665
25
3
0
184,799
0
L
Scylla
7,063
706
54
5
0
190,843
1
L
Rama
6,818
682
47
5
0
165,386
0
W
Cabrakan
7,433
743
24
2
0
185,112
0
W
Anubis
8,447
845
53
5
0
188,783
0
W
Achilles
7,791
779
25
3
0
206,736
2
L
Ra
6,906
691
46
5
0
206,133
4
W
Izanami
8,087
809
45
5
0
193,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role