Player Matchup

Da Ji
Da Ji
Hey-Im-True
Da Ji
Level 28
God Stats
3W - 7L
1,500 SR
Queue Stats
154W - 135L
1,735 Elo+
Party 2
Ymir
Ymir
Maaxi1st
Ymir
Level 64
God Stats
14W - 10L
1,500 SR
Queue Stats
60W - 63L
1,533 Elo+
Party 2
Odin
Odin
VandeiltonBeta
Odin
Level 46
God Stats
4W - 4L
1,500 SR
Queue Stats
48W - 53L
1,596 Elo+
Solo
Janus
Janus
WARRIORANG63L
Janus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,780 Elo+
Solo
Neith
Neith
schmiiiiiiieder
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,533 Elo+
Party 2
Team Averages
Level 39
1,500 SR
1,635 Elo+

VS

Team Averages
Level 54
1,711 SR
1,689 Elo+
Sol
Sol
CPT_manering2003
Sol
Level 82
God Stats
20W - 11L
2,065 SR
Queue Stats
75W - 80L
1,877 Elo+
Party 1
Awilix
Awilix
GoldenB_sack
Awilix
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,566 Elo+
Solo
Cerberus
Cerberus
MclovinSub
Cerberus
Level 44
God Stats
30W - 35L
1,668 SR
Queue Stats
295W - 274L
1,662 Elo+
Solo
Ymir
Ymir
Tussito
Ymir
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 109L
1,650 Elo+
Solo
Artemis
Artemis
devilslayer011
Artemis
Level 29
God Stats
5W - 2L
1,823 SR
Queue Stats
26W - 29L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 0
3,193
639
1,632
2,900
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
4
0 / 1 / 0
3,164
633
811
4,681
1,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
2,430
486
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 1 / 0
3,136
627
643
2,023
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 1 / 0
2,957
591
3,810
2,420
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,893
779
1,563
2,237
557
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
7
0 / 0 / 0
4,034
807
789
1,872
654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
MclovinSub
Cerberus
6
0 / 0 / 2
3,734
747
2,193
4,305
1,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
Tussito
Ymir
6
3 / 1 / 0
4,191
838
1,237
3,729
1,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 0 / 2
3,519
704
2,665
2,342
435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
3
3
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Awilix
0
0
0
0
L
1
0
0
1
L
Ymir
0
1
0
0
W
Cerberus
MclovinSub
Cerberus
0
0
2
1
W
Ymir
Tussito
Ymir
3
1
0
3
L
0
0
0
0
L
0
1
0
0
W
0
0
2
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,896
Damage
8,447
12,024
Taken
14,485
3,537
Mitigated
4,904
4,337
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,563
550
0
1,439
2,237
557
1,022
463
1,708
16,638
0
W
Awilix
789
289
0
1,029
1,872
654
333
0
1,872
0
16,989
L
1,632
208
0
1,345
2,900
750
0
1,213
1,628
0
8,375
L
Ymir
811
145
189
1,852
4,681
1,569
0
1,659
3,022
6,442
0
W
Cerberus
MclovinSub
Cerberus
2,193
349
120
2,915
4,305
1,986
272
484
3,821
13,329
0
W
Ymir
Tussito
Ymir
1,237
336
0
730
3,729
1,272
0
96
3,615
15,963
0
L
0
0
0
0
0
0
0
0
0
0
0
L
643
31
0
140
2,023
547
0
1,142
881
12,135
0
W
2,665
1,469
152
1,562
2,342
435
506
327
2,015
0
11,526
L
3,810
1,807
0
811
2,420
671
0
979
1,441
0
12,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,880
Gold Earned
19,371
82
Minions Killed
176
0
Camps Cleared
0
353,224
Distance Traveled
443,663
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,893
779
31
6
0
88,191
1
W
Awilix
4,034
807
49
10
0
95,269
2
L
Da Ji
3,193
639
21
4
0
111,374
0
L
Ymir
3,164
633
13
3
0
82,005
0
W
Cerberus
3,734
747
38
8
0
85,178
1
W
Ymir
4,191
838
32
6
0
97,788
1
L
Odin
2,430
486
0
0
0
1,249
0
L
Janus
3,136
627
22
4
0
85,666
1
W
Artemis
3,519
704
26
5
0
77,237
0
L
Neith
2,957
591
26
5
0
72,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role