Player Matchup

Sol
Sol
DwN94
Sol
Level 158
God Stats
1W - 1L
1,692 SR
Queue Stats
9W - 13L
1,722 Elo+
Party 1
Terra
Terra
NovaTerra
Terra
Level 129
God Stats
3W - 3L
1,523 SR
Queue Stats
44W - 53L
1,686 Elo+
Solo
Loki
Loki
Tsomas
Loki
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,722 Elo+
Party 1
Team Averages
Level 149
1,572 SR
1,710 Elo+

VS

Team Averages
Level 144
1,411 SR
1,665 Elo+
Odin
Odin
Gabcak41
Odin
Level 146
God Stats
1W - 0L
1,236 SR
Queue Stats
51W - 57L
1,547 Elo+
Party 2
Da Ji
Da Ji
Lawiphi
Da Ji
Level 158
God Stats
1W - 6L
1,496 SR
Queue Stats
197W - 179L
1,705 Elo+
Solo
Hera
Hera
Stayzmrd1
Hera
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 42L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DwN94
Sol
10
1 / 8 / 0
6,728
673
6,100
9,748
3,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
NovaTerra
Terra
11
0 / 3 / 3
7,061
706
4,909
9,302
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
Tsomas
Loki
11
2 / 7 / 1
6,788
679
6,966
10,644
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
4 / 1 / 13
8,210
821
6,981
9,452
8,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Lawiphi
Da Ji
12
6 / 1 / 5
8,276
828
9,302
6,881
2,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
14
8 / 1 / 9
8,858
886
10,678
7,742
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
18
18
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
DwN94
Sol
1
8
0
0.13
W
Odin
4
1
13
10.5
W
Da Ji
Lawiphi
Da Ji
6
1
5
8.5
L
Terra
NovaTerra
Terra
0
3
3
0.5
W
Hera
8
1
9
12.5
L
Loki
Tsomas
Loki
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,975
Damage
26,961
29,694
Taken
24,075
12,142
Mitigated
13,600
3,251
Healing
9,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
DwN94
Sol
6,100
2,233
0
1,586
9,748
3,082
0
4,899
4,305
17,646
1,906
W
Odin
6,981
1,474
782
3,633
9,452
8,379
550
4,075
5,377
0
14,789
W
Da Ji
Lawiphi
Da Ji
9,302
2,568
0
2,282
6,881
2,546
37
2,635
4,246
0
25,835
L
Terra
NovaTerra
Terra
4,909
236
74
947
9,302
6,108
0
2,127
6,608
15,961
0
W
Hera
10,678
2,060
174
2,731
7,742
2,675
1,215
3,866
3,876
36,077
0
L
Loki
Tsomas
Loki
6,966
2,221
0
644
10,644
2,952
0
3,259
7,068
0
20,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,577
Gold Earned
25,344
96
Minions Killed
113
3
Camps Cleared
6
532,200
Distance Traveled
600,446
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,728
673
34
3
0
156,154
1
W
Odin
8,210
821
17
2
1
200,671
4
W
Da Ji
8,276
828
31
3
2
199,385
2
L
Terra
7,061
706
32
3
0
202,599
4
W
Hera
8,858
886
65
7
3
200,390
4
L
Loki
6,788
679
30
3
3
173,447
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role