Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
DavidBrown96
Hel
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,175 Elo+
Party 1
Thoth
Thoth
Gae baby Ryan
Thoth
Level 126
God Stats
3W - 3L
1,166 SR
Queue Stats
99W - 108L
1,270 Elo+
Solo
Jormungandr
Jormungandr
I LUKE G I 96 I
Jormungandr
Level 140
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 7L
1,175 Elo+
Party 1
Cupid
Cupid
MichaelJones97
Cupid
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,106 Elo+
Party 1
Team Averages
Level 135
1,390 SR
1,245 Elo+

VS

Team Averages
Level 99
1,567 SR
1,558 Elo+
Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
 
Ah Puch
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bilbodehill
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
YoungScrube
Horus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
АнальнаяКара
Baron Samedi
Level 134
God Stats
36W - 19L
1,837 SR
Queue Stats
93W - 75L
1,792 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
6 / 0 / 10
8,287
829
7,455
12,798
5,679
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 2 / 15
7,512
751
6,661
8,258
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 7
8,210
821
11,841
7,392
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
I LUKE G I 96 I
Jormungandr
16
5 / 2 / 11
9,083
908
15,405
14,263
15,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 2 / 7
8,525
853
9,160
8,795
4,186
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 5 / 4
7,676
768
9,548
10,455
4,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
 
Ah Puch
14
1 / 4 / 3
7,440
744
5,860
8,480
2,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Bilbodehill
Cthulhu
13
0 / 5 / 8
7,129
713
9,126
19,670
13,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 5 / 5
7,114
711
4,594
13,067
10,533
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 4 / 0
8,111
811
10,810
10,820
5,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
23
Kills
9
9
Deaths
23
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
10
11
L
Neith
 
Neith
2
5
4
0.8
L
Ah Puch
 
Ah Puch
1
4
3
0.63
L
Cthulhu
Bilbodehill
Cthulhu
0
5
8
0.8
W
0
2
15
3.75
W
5
3
7
2.83
W
Jormungandr
I LUKE G I 96 I
Jormungandr
5
2
11
5.25
W
7
2
7
5.25
L
1
5
5
0.7
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,522
Damage
39,938
51,506
Taken
62,492
32,266
Mitigated
36,413
18,255
Healing
20,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,455
627
0
2,051
12,798
5,679
0
5,236
7,282
0
10,168
L
Neith
 
Neith
9,548
5,231
0
2,070
10,455
4,160
0
5,721
4,734
0
20,719
L
Ah Puch
 
Ah Puch
5,860
357
0
1,624
8,480
2,885
0
4,710
3,438
31,594
0
L
Cthulhu
Bilbodehill
Cthulhu
9,126
564
600
6,204
19,670
13,453
0
11,378
7,799
15,282
0
W
6,661
276
4,266
4,660
8,258
4,223
0
5,452
2,651
25,095
0
W
11,841
484
0
640
7,392
2,829
33
4,122
3,087
31,300
0
W
Jormungandr
I LUKE G I 96 I
Jormungandr
15,405
2,733
254
4,350
14,263
15,349
244
6,263
7,688
39,083
0
W
9,160
4,373
143
1,891
8,795
4,186
1,194
3,753
5,002
0
24,823
L
4,594
1,744
1,602
3,381
13,067
10,533
0
6,788
5,933
0
13,197
L
10,810
677
2,312
2,354
10,820
5,382
0
5,310
5,510
30,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,617
Gold Earned
37,470
205
Minions Killed
157
0
Camps Cleared
0
1,095,713
Distance Traveled
967,991
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,287
829
12
1
0
245,003
4
L
Neith
7,676
768
23
2
0
202,853
2
L
Ah Puch
7,440
744
53
5
0
177,189
1
L
Cthulhu
7,129
713
13
1
0
200,800
0
W
Hel
7,512
751
49
5
0
223,695
0
W
Thoth
8,210
821
54
5
0
219,304
0
W
Jormungandr
9,083
908
54
5
0
206,810
0
W
Cupid
8,525
853
36
4
0
200,901
0
L
Horus
7,114
711
28
3
0
193,665
1
L
Baron Samedi
8,111
811
40
4
0
193,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role