Player Matchup

Cerberus
Cerberus
Djenpas
Cerberus
Level 38
God Stats
2W - 0L
1,729 SR
Queue Stats
22W - 45L
1,377 Elo+
Party 1
Neith
Neith
I-Trinityx-I
Neith
Level 66
God Stats
1W - 1L
1,627 SR
Queue Stats
40W - 53L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
I-TryZex-I
Ao Kuang
Level 67
God Stats
7W - 6L
1,884 SR
Queue Stats
81W - 95L
1,452 Elo+
Party 2
Agni
Agni
Justintime_026
Agni
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,303 Elo+
Party 1
Osiris
Osiris
Tigo_x
Osiris
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 80L
1,522 Elo+
Party 2
Team Averages
Level 66
1,648 SR
1,431 Elo+

VS

Team Averages
Level 81
1,508 SR
1,486 Elo+
Ganesha
Ganesha
Benji_ly
Ganesha
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 122L
1,463 Elo+
Solo
Hun Batz
Hun Batz
Exploding_Dodo
Hun Batz
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,645 Elo+
Party 3
Janus
Janus
Spark-Thay2006YT
Janus
Level 85
God Stats
7W - 14L
1,353 SR
Queue Stats
164W - 240L
1,175 Elo+
Solo
Hercules
Hercules
XNamelessDemonX
Hercules
Level 141
God Stats
6W - 5L
1,564 SR
Queue Stats
31W - 28L
1,501 Elo+
Solo
Izanami
Izanami
itzzz-jason-zzzz
Izanami
Level 9
God Stats
5W - 5L
1,624 SR
Queue Stats
6W - 6L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Djenpas
Cerberus
16
1 / 0 / 13
9,829
468
10,081
16,421
14,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 1 / 7
9,752
464
7,551
9,010
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
I-TryZex-I
Ao Kuang
19
18 / 4 / 5
12,329
587
22,312
16,090
7,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 2 / 7
10,210
486
9,584
13,188
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
Tigo_x
Osiris
18
5 / 0 / 6
11,070
527
19,496
17,142
15,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Benji_ly
Ganesha
12
0 / 6 / 0
8,013
382
7,672
20,751
18,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
14
1 / 6 / 0
8,522
406
6,734
16,098
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 8 / 2
10,768
513
8,599
14,488
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
17
2 / 3 / 1
10,382
494
13,019
25,985
18,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 5 / 0
8,675
413
7,953
12,543
5,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
28
Kills
7
7
Deaths
28
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Benji_ly
Ganesha
0
6
0
0
W
Cerberus
Djenpas
Cerberus
1
0
13
7.5
L
Hun Batz
1
6
0
0.17
W
1
1
7
4.5
W
Ao Kuang
I-TryZex-I
Ao Kuang
18
4
5
5.13
W
3
2
7
3.25
L
4
8
2
0.63
W
Osiris
Tigo_x
Osiris
5
0
6
8
L
Hercules
2
3
1
0.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,024
Damage
43,977
71,851
Taken
89,865
44,658
Mitigated
52,887
27,838
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Benji_ly
Ganesha
7,672
790
0
3,263
20,751
18,281
0
11,881
8,592
24,991
0
W
Cerberus
Djenpas
Cerberus
10,081
617
311
4,895
16,421
14,976
808
4,208
11,963
32,055
6,286
L
Hun Batz
6,734
1,690
0
3,808
16,098
5,695
0
5,484
10,234
0
53,626
W
7,551
3,471
709
4,773
9,010
3,033
2,574
2,450
6,510
0
80,837
W
Ao Kuang
I-TryZex-I
Ao Kuang
22,312
8,319
259
8,819
16,090
7,279
0
4,456
11,356
71,853
14,745
W
9,584
560
112
4,212
13,188
3,616
551
4,160
8,746
51,494
0
L
8,599
220
0
305
14,488
5,096
140
10,010
4,322
69,034
0
W
Osiris
Tigo_x
Osiris
19,496
6,935
0
3,748
17,142
15,754
210
2,369
13,704
10,951
59,992
L
Hercules
13,019
3,230
437
10,819
25,985
18,447
0
8,578
15,821
6,757
59,317
L
7,953
6,304
0
3,147
12,543
5,368
2,907
5,303
7,168
0
65,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,190
Gold Earned
46,360
528
Minions Killed
500
0
Camps Cleared
0
2,038,418
Distance Traveled
1,891,111
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,013
382
6
0
0
356,725
3
W
Cerberus
9,829
468
55
3
0
414,498
4
L
Hun Batz
8,522
406
94
4
0
420,582
2
W
Neith
9,752
464
139
7
0
362,913
1
W
Ao Kuang
12,329
587
102
5
0
438,698
2
W
Agni
10,210
486
118
6
0
413,855
2
L
Janus
10,768
513
142
7
0
385,528
0
W
Osiris
11,070
527
114
5
0
408,454
3
L
Hercules
10,382
494
125
6
0
380,098
8
L
Izanami
8,675
413
133
6
0
348,178
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role