Player Matchup

Horus
Horus
Brianx321
Horus
Level 85
God Stats
56W - 54L
1,726 SR
Queue Stats
242W - 214L
1,774 Elo+
Party 1
Tiamat
Tiamat
HartmannAoE
Tiamat
Level 126
God Stats
113W - 95L
1,693 SR
Queue Stats
399W - 345L
1,805 Elo+
Party 1
Izanami
Izanami
TheZigbot9000
Izanami
Level 102
God Stats
40W - 27L
1,862 SR
Queue Stats
1,207W - 1,254L
1,800 Elo+
Party 1
Anubis
Anubis
Vindictivitie
Anubis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,905 Elo+
Party 1
Danzaburou
Danzaburou
mszimsz1
Danzaburou
Level 31
God Stats
1W - 1L
1,511 SR
Queue Stats
2W - 2L
1,244 Elo+
Solo
Team Averages
Level 72
1,659 SR
1,706 Elo+

VS

Team Averages
Level 45
1,588 SR
1,548 Elo+
Freya
Freya
Djmasterz187
Freya
Level 45
God Stats
37W - 31L
1,500 SR
Queue Stats
405W - 444L
1,725 Elo+
Solo
Hercules
Hercules
FYNM
Hercules
Level 45
God Stats
13W - 12L
1,767 SR
Queue Stats
121W - 130L
1,594 Elo+
Solo
Cernunnos
Cernunnos
Juicebox510
Cernunnos
Level 45
God Stats
6W - 15L
1,408 SR
Queue Stats
20W - 25L
1,455 Elo+
Solo
Hel
Hel
Lunarisal
Hel
Level 46
God Stats
0W - 1L
1,732 SR
Queue Stats
170W - 182L
1,521 Elo+
Solo
Susano
Susano
Y0J00
Susano
Level 44
God Stats
6W - 11L
1,531 SR
Queue Stats
300W - 323L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Brianx321
Horus
20
9 / 2 / 19
14,447
602
20,271
23,792
21,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tiamat
20
8 / 2 / 10
14,060
586
13,227
12,824
13,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
20
3 / 4 / 15
14,542
606
10,530
15,539
5,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
10 / 1 / 18
13,648
569
19,933
16,513
9,148
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
mszimsz1
Danzaburou
20
6 / 3 / 8
14,481
603
19,849
19,884
9,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 1
10,952
456
8,610
18,996
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
FYNM
Hercules
19
1 / 3 / 1
12,208
509
9,665
26,053
30,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
Juicebox510
Cernunnos
18
6 / 10 / 0
12,049
502
19,444
22,212
5,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 12 / 5
9,408
392
3,279
20,807
13,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Y0J00
Susano
15
3 / 7 / 2
10,017
417
10,570
19,081
5,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
21
36
Kills
12
12
Deaths
36
70
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Brianx321
Horus
9
2
19
9.25
L
2
4
1
0.63
L
Hercules
FYNM
Hercules
1
3
1
0.5
W
Tiamat
8
2
10
6.5
L
Cernunnos
Juicebox510
Cernunnos
6
10
0
0.6
L
0
12
5
0.21
W
Izanami
3
4
15
2.63
W
10
1
18
19
L
Susano
Y0J00
Susano
3
7
2
0.57
W
Danzaburou
mszimsz1
Danzaburou
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,810
Damage
51,568
88,552
Taken
107,149
59,427
Mitigated
61,388
49,389
Healing
34,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Brianx321
Horus
20,271
9,430
5,196
9,503
23,792
21,727
1,273
5,860
17,315
0
63,889
L
8,610
2,625
0
9,530
18,996
5,557
0
4,788
14,208
88,975
0
L
Hercules
FYNM
Hercules
9,665
1,486
0
9,674
26,053
30,856
798
7,773
18,280
0
85,545
W
Tiamat
13,227
2,049
0
6,874
12,824
13,078
3,158
1,668
11,036
91,394
0
L
Cernunnos
Juicebox510
Cernunnos
19,444
10,852
0
4,451
22,212
5,940
1,209
4,343
17,869
0
96,437
L
3,279
230
2,991
4,508
20,807
13,880
0
10,374
10,433
20,671
0
W
Izanami
10,530
8,564
0
6,743
15,539
5,696
6,582
895
14,356
0
115,292
W
19,933
1,494
0
9,911
16,513
9,148
1,946
2,136
13,969
101,793
0
L
Susano
Y0J00
Susano
10,570
1,635
0
3,622
19,081
5,155
0
5,882
13,199
0
65,408
W
Danzaburou
mszimsz1
Danzaburou
19,849
12,412
0
11,162
19,884
9,778
999
3,216
16,174
0
107,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,178
Gold Earned
54,634
662
Minions Killed
666
0
Camps Cleared
0
2,300,454
Distance Traveled
2,155,188
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
14,447
602
68
3
0
496,866
1
L
Freya
10,952
456
143
6
0
420,021
3
L
Hercules
12,208
509
205
9
0
457,338
2
W
Tiamat
14,060
586
144
6
0
499,117
9
L
Cernunnos
12,049
502
174
7
0
395,225
14
L
Hel
9,408
392
41
2
0
413,840
3
W
Izanami
14,542
606
191
8
0
437,362
4
W
Anubis
13,648
569
106
4
0
448,858
6
L
Susano
10,017
417
103
4
0
468,764
9
W
Danzaburou
14,481
603
153
6
0
418,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role