Player Matchup

Thor
Thor
Bronze III
Critegic
Thor
Bronze III
Level 153
God Stats
0W - 4L
1,500 SR
Queue Stats
104W - 94L
1,591 MMR
Party 3
Chang'e
Chang'e
Silver I
Elysian_Lotus
Chang'e
Silver I
Level 146
God Stats
29W - 26L
1,709 SR
Queue Stats
210W - 213L
1,520 MMR
Party 1
Tiamat
Tiamat
Silver I
YourPrincesa
Tiamat
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,612 MMR
Party 1
Khepri
Khepri
Bronze III
elite termenato
Khepri
Bronze III
Level 129
God Stats
1W - 1L
1,878 SR
Queue Stats
2W - 1L
1,586 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gold IV
thirstyforfame14
Ah Muzen Cab
Gold IV
Level 134
God Stats
37W - 37L
1,695 SR
Queue Stats
628W - 629L
1,565 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,656 SR
1,575 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,554 SR
1,572 MMR
Ymir
Ymir
Silver II
JeadEdge
Ymir
Silver II
Level 105
God Stats
12W - 10L
1,537 SR
Queue Stats
41W - 42L
1,524 MMR
Party 4
Arachne
Arachne
Silver I
LGN BLUNTS
Arachne
Silver I
Level 158
God Stats
25W - 14L
1,529 SR
Queue Stats
78W - 74L
1,555 MMR
Party 2
Guan Yu
Guan Yu
Gold V
LinØ
Guan Yu
Gold V
Level 160
God Stats
2W - 0L
1,702 SR
Queue Stats
90W - 77L
1,686 MMR
Solo
Chronos
Chronos
Silver I
Slayerboy0216
Chronos
Silver I
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 69L
1,546 MMR
Party 2
Charybdis
Charybdis
Bronze III
Smokin_Catnip
Charybdis
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,546 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
6 / 7 / 3
14,231
508
19,996
24,844
10,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
20
3 / 9 / 4
13,702
489
15,004
23,588
8,582
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
16
1 / 4 / 1
11,412
408
11,788
11,520
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 5 / 11
10,908
390
5,783
21,309
25,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
thirstyforfame14
Ah Muzen Cab
20
10 / 4 / 5
13,868
495
23,010
19,378
8,548
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
Hun BatzOlorunMulan

VS

Bans
GebAtlasAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
1 / 8 / 15
14,029
501
8,989
36,922
38,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
LGN BLUNTS
Arachne
20
12 / 1 / 9
16,839
601
18,488
20,632
11,083
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
LinØ
Guan Yu
20
4 / 3 / 17
16,477
588
20,918
28,492
45,554
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
20
10 / 2 / 6
19,128
683
19,480
25,733
13,414
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
Smokin_Catnip
Charybdis
20
2 / 7 / 6
14,892
532
7,922
19,360
6,607
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
82
21
Kills
29
29
Deaths
21
24
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Thor
6
7
3
1.07
L
Chang'e
3
9
4
0.56
W
Ymir
1
8
15
1.06
W
Arachne
LGN BLUNTS
Arachne
12
1
9
16.5
W
Guan Yu
LinØ
Guan Yu
4
3
17
4.17
W
Chronos
10
2
6
6.5
W
Charybdis
Smokin_Catnip
Charybdis
2
7
6
0.71
L
Tiamat
1
4
1
0.38
L
1
5
11
1.3
L
Ah Muzen Cab
thirstyforfame14
Ah Muzen Cab
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,581
Damage
75,797
100,639
Taken
131,139
58,144
Mitigated
115,462
30,129
Healing
54,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
19,996
4,095
0
5,042
24,844
10,664
2,710
6,985
17,859
0
121,046
L
Chang'e
15,004
369
1,494
7,499
23,588
8,582
0
6,250
17,338
90,931
0
W
Ymir
8,989
3,521
1,524
10,228
36,922
38,804
572
11,383
24,975
29,067
0
W
Arachne
LGN BLUNTS
Arachne
18,488
10,523
0
12,311
20,632
11,083
7,612
5,093
15,480
0
116,724
W
Guan Yu
LinØ
Guan Yu
20,918
2,536
2,058
10,556
28,492
45,554
2,034
8,464
19,815
0
100,286
W
Chronos
19,480
9,974
0
10,900
25,733
13,414
7,574
6,158
19,137
191,289
0
W
Charybdis
Smokin_Catnip
Charybdis
7,922
5,176
431
6,655
19,360
6,607
851
3,470
15,884
0
104,813
L
Tiamat
11,788
672
0
2,253
11,520
5,275
617
3,332
8,188
61,957
0
L
5,783
232
469
5,102
21,309
25,075
0
9,140
12,008
17,952
0
L
Ah Muzen Cab
thirstyforfame14
Ah Muzen Cab
23,010
11,004
0
8,270
19,378
8,548
568
2,917
16,461
0
135,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,121
Gold Earned
81,365
743
Minions Killed
748
0
Camps Cleared
0
2,304,185
Distance Traveled
2,739,818
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,231
508
190
7
0
465,048
4
L
Chang'e
13,702
489
179
6
0
491,663
11
W
Ymir
14,029
501
50
2
0
489,012
6
W
Arachne
16,839
601
140
5
0
663,538
8
W
Guan Yu
16,477
588
145
5
0
591,351
8
W
Chronos
19,128
683
252
9
0
516,284
2
W
Charybdis
14,892
532
161
6
0
479,633
7
L
Tiamat
11,412
408
138
5
0
354,032
8
L
Khepri
10,908
390
20
1
0
464,794
2
L
Ah Muzen Cab
13,868
495
216
8
0
528,648
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role