Player Matchup

Cerberus
Cerberus
LonelySadFatMan
Cerberus
Level 140
God Stats
4W - 0L
1,500 SR
Queue Stats
71W - 52L
1,544 Elo+
Solo
Danzaburou
Danzaburou
MizzyAbeast215
Danzaburou
Level 69
God Stats
29W - 24L
1,581 SR
Queue Stats
29W - 24L
1,554 Elo+
Solo
Eset
Eset
MofnMane
Eset
Level 120
God Stats
3W - 2L
1,785 SR
Queue Stats
21W - 24L
1,410 Elo+
Solo
Kali
Kali
Sh4rd7
Kali
Level 88
God Stats
2W - 2L
1,276 SR
Queue Stats
36W - 44L
1,161 Elo+
Solo
Sun Wukong
Sun Wukong
joshkills2
Sun Wukong
Level 88
God Stats
10W - 7L
1,325 SR
Queue Stats
36W - 41L
1,357 Elo+
Solo
Team Averages
Level 101
1,493 SR
1,405 Elo+

VS

Team Averages
Level 49
1,450 SR
1,272 Elo+
Tsukuyomi
Tsukuyomi
Mysta lux
Tsukuyomi
Level 29
God Stats
0W - 2L
1,251 SR
Queue Stats
3W - 8L
1,055 Elo+
Party 1
Sol
Sol
Nahobiino
Sol
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
158W - 162L
1,669 Elo+
Solo
Nike
Nike
QsA S18085
Nike
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
923 Elo+
Party 1
Susano
Susano
ankrilux
Susano
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
lI Mick Il
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
5 / 5 / 16
11,155
797
10,492
23,367
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
MizzyAbeast215
Danzaburou
19
8 / 1 / 16
11,842
846
15,495
13,298
5,734
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
20
14 / 2 / 19
12,526
895
22,957
11,785
5,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kali
Sh4rd7
Kali
20
11 / 4 / 17
12,681
906
13,107
21,408
12,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
joshkills2
Sun Wukong
17
2 / 4 / 12
10,435
745
9,235
13,664
14,643
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mysta lux
Tsukuyomi
16
4 / 8 / 7
9,818
701
12,482
16,611
6,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
8 / 6 / 3
11,513
822
23,474
19,308
7,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 6 / 5
9,930
709
7,096
15,731
11,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Susano
ankrilux
Susano
14
0 / 11 / 7
8,841
632
7,104
14,638
5,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
lI Mick Il
Baron Samedi
16
2 / 9 / 7
9,588
685
4,821
13,256
5,637
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
45
40
Kills
16
16
Deaths
40
80
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
5
5
16
2.6
W
Danzaburou
MizzyAbeast215
Danzaburou
8
1
16
16
W
Eset
14
2
19
11.75
L
Tsukuyomi
Mysta lux
Tsukuyomi
4
8
7
0.94
L
8
6
3
1.58
L
2
6
5
0.75
W
Kali
Sh4rd7
Kali
11
4
17
4.88
L
Susano
ankrilux
Susano
0
11
7
0.32
W
Sun Wukong
joshkills2
Sun Wukong
2
4
12
2
L
Baron Samedi
lI Mick Il
Baron Samedi
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,286
Damage
54,977
83,522
Taken
79,544
54,310
Mitigated
35,840
33,757
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
10,492
647
0
5,905
23,367
16,831
520
6,040
17,050
30,534
0
W
Danzaburou
MizzyAbeast215
Danzaburou
15,495
5,424
0
4,660
13,298
5,734
2,563
4,838
8,322
0
43,520
W
Eset
22,957
974
3,738
4,762
11,785
5,075
2,178
5,602
6,078
52,330
0
L
Tsukuyomi
Mysta lux
Tsukuyomi
12,482
2,615
0
320
16,611
6,153
0
6,050
10,561
0
21,039
L
23,474
13,459
0
5,666
19,308
7,040
383
6,358
12,950
58,406
0
L
7,096
742
11
1,602
15,731
11,728
812
7,851
7,880
0
19,943
W
Kali
Sh4rd7
Kali
13,107
5,177
48
10,295
21,408
12,027
580
7,808
13,382
0
41,045
L
Susano
ankrilux
Susano
7,104
1,084
0
100
14,638
5,282
0
6,382
8,256
0
11,887
W
Sun Wukong
joshkills2
Sun Wukong
9,235
1,330
447
3,902
13,664
14,643
421
4,007
9,421
0
27,889
L
Baron Samedi
lI Mick Il
Baron Samedi
4,821
810
76
381
13,256
5,637
0
6,808
6,448
13,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,639
Gold Earned
49,690
246
Minions Killed
144
0
Camps Cleared
0
1,371,795
Distance Traveled
1,100,438
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,155
797
45
3
0
254,214
0
W
Danzaburou
11,842
846
51
4
0
277,042
1
W
Eset
12,526
895
71
5
0
283,447
1
L
Tsukuyomi
9,818
701
15
1
0
261,806
0
L
Sol
11,513
822
72
5
0
223,997
2
L
Nike
9,930
709
26
2
0
251,103
1
W
Kali
12,681
906
43
3
0
298,247
0
L
Susano
8,841
632
14
1
0
215,074
3
W
Sun Wukong
10,435
745
36
3
0
258,845
4
L
Baron Samedi
9,588
685
17
1
0
148,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role