Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver III
Esvahanna
Kukulkan
Silver III
Level 160
God Stats
11W - 10L
1,909 SR
Queue Stats
191W - 201L
1,501 MMR
Party 1
Da Ji
Da Ji
Silver III
Nabsauruss
Da Ji
Silver III
Level 159
God Stats
99W - 89L
1,799 SR
Queue Stats
215W - 220L
1,501 MMR
Party 1
Osiris
Osiris
Silver II
PorElCuIo
Osiris
Silver II
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
152W - 141L
1,501 MMR
Solo
Bacchus
Bacchus
Bronze III
dml555
Bacchus
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,641 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 129
1,453 SR
1,500 MMR
The Morrigan
The Morrigan
Silver II
 
The Morrigan
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Kimpembe
Izanami
Bronze III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Nuaik
Scylla
Bronze III
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
NäaT
Arachne
Bronze III
Level 107
God Stats
3W - 9L
1,500 SR
Queue Stats
46W - 60L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Scorpienxx
Ymir
Bronze III
Level 121
God Stats
2W - 0L
1,267 SR
Queue Stats
154W - 153L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 3 / 1
6,926
407
5,052
8,212
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Esvahanna
Kukulkan
14
3 / 3 / 0
9,335
549
8,615
8,703
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
4 / 6 / 2
8,112
477
6,779
14,236
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
PorElCuIo
Osiris
14
2 / 4 / 3
8,228
484
8,169
14,705
10,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bacchus
dml555
Bacchus
12
0 / 3 / 1
6,919
407
3,767
9,488
8,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
FreyaHou YiSobekThanatos

VS

Bans
RavanaBastetNemesisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
4 / 3 / 4
10,595
623
12,264
10,176
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Kimpembe
Izanami
18
2 / 1 / 5
10,658
627
8,367
8,903
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Nuaik
Scylla
15
5 / 2 / 7
9,810
577
6,868
10,029
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
NäaT
Arachne
17
5 / 2 / 4
9,738
573
7,208
15,604
5,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 10
9,074
534
6,012
13,139
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
9
Kills
19
19
Deaths
9
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
W
The Morrigan
 
The Morrigan
4
3
4
2
L
Kukulkan
Esvahanna
Kukulkan
3
3
0
1
W
Izanami
Kimpembe
Izanami
2
1
5
4.5
L
Da Ji
4
6
2
0.83
W
Scylla
Nuaik
Scylla
5
2
7
4.25
W
Arachne
NäaT
Arachne
5
2
4
3.5
L
Osiris
PorElCuIo
Osiris
2
4
3
0.88
W
3
1
10
8
L
Bacchus
dml555
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,382
Damage
40,719
55,344
Taken
57,851
28,255
Mitigated
26,150
10,525
Healing
21,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,052
2,866
0
1,930
8,212
1,729
0
2,062
6,150
0
41,373
W
The Morrigan
 
The Morrigan
12,264
2,929
162
3,198
10,176
3,514
294
917
8,784
66,472
4,485
L
Kukulkan
Esvahanna
Kukulkan
8,615
279
0
456
8,703
3,132
0
3,151
5,510
64,298
0
W
Izanami
Kimpembe
Izanami
8,367
4,418
0
3,477
8,903
3,077
786
2,181
6,549
0
102,455
L
Da Ji
6,779
1,576
0
3,325
14,236
4,781
0
4,599
9,501
0
40,740
W
Scylla
Nuaik
Scylla
6,868
935
153
3,926
10,029
3,236
212
3,034
6,871
66,361
0
W
Arachne
NäaT
Arachne
7,208
4,452
0
5,108
15,604
5,796
0
4,110
11,332
0
68,635
L
Osiris
PorElCuIo
Osiris
8,169
2,174
0
2,667
14,705
10,392
0
6,843
7,774
0
50,084
W
6,012
2,439
1,034
4,207
13,139
10,527
0
3,917
9,038
15,311
0
L
Bacchus
dml555
Bacchus
3,767
140
213
1,934
9,488
8,221
0
3,921
5,498
33,631
3,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
49,875
442
Minions Killed
544
0
Camps Cleared
0
1,426,175
Distance Traveled
1,594,768
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,926
407
79
5
0
218,310
4
W
The Morrigan
10,595
623
129
8
0
303,105
3
L
Kukulkan
9,335
549
127
7
0
292,074
6
W
Izanami
10,658
627
187
11
0
317,061
4
L
Da Ji
8,112
477
72
4
0
317,681
6
W
Scylla
9,810
577
112
7
0
312,878
6
W
Arachne
9,738
573
103
6
0
354,182
2
L
Osiris
8,228
484
100
6
0
276,415
5
W
Ymir
9,074
534
13
1
0
307,542
5
L
Bacchus
6,919
407
64
4
0
321,695
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role