Player Matchup

Izanami
Izanami
BigFloppyMeat
Izanami
Level 121
God Stats
0W - 2L
1,315 SR
Queue Stats
34W - 21L
1,556 Elo+
Party 1
Charybdis
Charybdis
D4rkD4rth
Charybdis
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,474 Elo+
Party 1
He Bo
He Bo
Plustan
He Bo
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 79L
1,556 Elo+
Party 1
Persephone
Persephone
Sapphire Fang
Persephone
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 85L
1,357 Elo+
Party 1
Hel
Hel
p0tat0h
Hel
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
66W - 75L
1,422 Elo+
Party 1
Team Averages
Level 130
1,463 SR
1,473 Elo+

VS

Team Averages
Level 105
1,457 SR
1,579 Elo+
Cthulhu
Cthulhu
Derriock
Cthulhu
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 76L
1,290 Elo+
Solo
Cerberus
Cerberus
PDXSLY
Cerberus
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,824 Elo+
Party 2
Vamana
Vamana
WingDingW0ng
Vamana
Level 108
God Stats
20W - 12L
1,285 SR
Queue Stats
477W - 493L
1,536 Elo+
Solo
Hel
Hel
darklessv
Hel
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 162L
1,421 Elo+
Solo
Raijin
Raijin
pigcats
Raijin
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 33L
1,824 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
3 / 7 / 15
11,514
720
17,013
17,908
6,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
D4rkD4rth
Charybdis
20
11 / 7 / 7
13,456
841
28,572
18,978
7,305
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Plustan
He Bo
17
5 / 9 / 7
11,104
694
16,609
15,301
5,304
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
Sapphire Fang
Persephone
20
5 / 5 / 15
12,654
791
24,789
17,391
5,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
18
2 / 7 / 14
10,725
670
11,007
18,368
7,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Derriock
Cthulhu
20
4 / 3 / 29
13,833
865
30,286
28,152
35,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
PDXSLY
Cerberus
18
4 / 7 / 20
11,172
698
9,517
28,208
32,823
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
20
9 / 5 / 22
13,266
829
19,372
29,902
31,178
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
12 / 5 / 17
12,875
805
11,764
23,602
9,622
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
pigcats
Raijin
19
7 / 6 / 17
12,438
777
12,586
11,591
3,550
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
141
26
Kills
36
35
Deaths
26
58
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
7
15
1.5
L
Charybdis
D4rkD4rth
Charybdis
11
7
7
2.07
W
Cthulhu
Derriock
Cthulhu
4
3
29
6.17
W
Cerberus
PDXSLY
Cerberus
4
7
20
2
L
He Bo
Plustan
He Bo
5
9
7
0.94
L
Persephone
Sapphire Fang
Persephone
5
5
15
2.5
W
Vamana
9
5
22
4
W
12
5
17
4.1
L
Hel
2
7
14
1.29
W
Raijin
pigcats
Raijin
7
6
17
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,990
Damage
83,525
87,946
Taken
121,455
32,188
Mitigated
113,021
33,860
Healing
51,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
17,013
8,575
707
2,422
17,908
6,427
294
12,626
5,282
0
34,859
L
Charybdis
D4rkD4rth
Charybdis
28,572
18,767
665
4,720
18,978
7,305
1,216
13,182
5,796
0
46,119
W
Cthulhu
Derriock
Cthulhu
30,286
1,333
2,615
5,472
28,152
35,848
990
10,284
17,868
55,487
0
W
Cerberus
PDXSLY
Cerberus
9,517
861
1,391
3,840
28,208
32,823
600
14,017
14,191
17,771
0
L
He Bo
Plustan
He Bo
16,609
717
2,762
1,330
15,301
5,304
0
11,536
3,765
19,953
0
L
Persephone
Sapphire Fang
Persephone
24,789
1,347
1,739
2,815
17,391
5,781
0
14,127
3,259
40,600
0
W
Vamana
19,372
10,278
1,933
10,130
29,902
31,178
1,541
9,986
19,916
485
35,347
W
11,764
836
14,473
10,250
23,602
9,622
1,768
10,890
12,712
31,958
0
L
Hel
11,007
1,484
9,598
7,102
18,368
7,371
462
12,853
5,515
25,407
0
W
Raijin
pigcats
Raijin
12,586
2,298
0
925
11,591
3,550
733
7,228
4,363
29,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,453
Gold Earned
63,584
152
Minions Killed
180
0
Camps Cleared
0
1,352,063
Distance Traveled
1,468,284
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,514
720
48
3
0
258,921
0
L
Charybdis
13,456
841
39
2
0
246,836
0
W
Cthulhu
13,833
865
41
3
0
371,183
2
W
Cerberus
11,172
698
22
1
0
269,849
1
L
He Bo
11,104
694
7
0
0
279,149
0
L
Persephone
12,654
791
32
2
0
295,467
3
W
Vamana
13,266
829
31
2
0
279,144
0
W
Hel
12,875
805
47
3
0
285,789
1
L
Hel
10,725
670
26
2
0
271,690
1
W
Raijin
12,438
777
39
2
0
262,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role