Player Matchup

Geb
Geb
BellB3ll
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,487 Elo+
Party 1
Cerberus
Cerberus
Fire81704
Cerberus
Level 101
God Stats
2W - 0L
1,715 SR
Queue Stats
8W - 5L
1,739 Elo+
Party 1
Ao Kuang
Ao Kuang
LutherJR12
Ao Kuang
Level 144
God Stats
17W - 6L
1,617 SR
Queue Stats
252W - 266L
1,550 Elo+
Solo
Horus
Horus
N0VAuWu
Horus
Level 90
God Stats
3W - 1L
1,715 SR
Queue Stats
19W - 24L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
sirxsunbrust543
Nu Wa
Level 155
God Stats
1W - 2L
1,285 SR
Queue Stats
76W - 94L
1,361 Elo+
Solo
Team Averages
Level 116
1,567 SR
1,525 Elo+

VS

Team Averages
Level 57
1,548 SR
1,571 Elo+
Olorun
Olorun
Devilshark27
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,215 Elo+
Solo
Vamana
Vamana
INate VIII
Vamana
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 101L
1,831 Elo+
Solo
Bastet
Bastet
Mouse3693
Bastet
Level 129
God Stats
10W - 4L
1,738 SR
Queue Stats
264W - 260L
1,552 Elo+
Solo
Scylla
Scylla
OnlyFanta8020
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,767 Elo+
Solo
Jormungandr
Jormungandr
ROY ROCK 2016
Jormungandr
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 11
8,728
873
8,996
11,048
5,448
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Fire81704
Cerberus
13
0 / 3 / 13
7,436
744
7,473
11,769
9,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
LutherJR12
Ao Kuang
14
4 / 2 / 11
8,936
894
7,490
14,231
6,542
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
N0VAuWu
Horus
15
7 / 1 / 11
8,415
842
8,265
9,215
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
9 / 1 / 5
9,342
934
14,078
6,406
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
1 / 7 / 1
6,970
697
3,872
10,234
3,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
INate VIII
Vamana
15
4 / 4 / 0
8,365
837
9,245
13,108
11,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
Mouse3693
Bastet
14
4 / 6 / 3
8,181
818
12,843
11,178
4,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 3
6,776
678
5,578
7,973
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
ROY ROCK 2016
Jormungandr
12
1 / 6 / 3
6,721
672
7,678
11,371
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
25
Kills
10
11
Deaths
25
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
4
11
2.63
L
Olorun
1
7
1
0.21
W
Cerberus
Fire81704
Cerberus
0
3
13
2.17
L
Vamana
INate VIII
Vamana
4
4
0
1
W
Ao Kuang
LutherJR12
Ao Kuang
4
2
11
4.75
L
Bastet
Mouse3693
Bastet
4
6
3
0.92
W
Horus
N0VAuWu
Horus
7
1
11
12.5
L
0
2
3
0.75
L
Jormungandr
ROY ROCK 2016
Jormungandr
1
6
3
0.42
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,302
Damage
39,216
52,669
Taken
53,864
31,550
Mitigated
28,785
23,092
Healing
9,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,996
1,120
0
1,484
11,048
5,448
0
3,148
7,890
27,451
0
L
Olorun
3,872
1,482
594
1,444
10,234
3,335
0
7,962
1,915
18,169
0
W
Cerberus
Fire81704
Cerberus
7,473
680
699
3,460
11,769
9,974
33
3,616
8,002
16,210
0
L
Vamana
INate VIII
Vamana
9,245
4,126
20
4,019
13,108
11,708
0
7,883
4,748
0
28,582
W
Ao Kuang
LutherJR12
Ao Kuang
7,490
1,772
1,296
7,630
14,231
6,542
331
6,083
7,878
17,946
0
L
Bastet
Mouse3693
Bastet
12,843
2,940
0
1,960
11,178
4,109
0
7,048
3,688
0
25,337
W
Horus
N0VAuWu
Horus
8,265
3,230
2,039
4,340
9,215
7,108
86
2,851
6,260
0
13,041
L
5,578
783
0
1,461
7,973
2,568
0
5,594
2,193
16,806
0
L
Jormungandr
ROY ROCK 2016
Jormungandr
7,678
4,190
16
428
11,371
7,065
24
8,463
2,395
16,024
0
W
14,078
2,401
347
1,797
6,406
2,478
1,694
879
5,511
50,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,857
Gold Earned
37,013
214
Minions Killed
155
0
Camps Cleared
0
1,045,045
Distance Traveled
936,213
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,728
873
52
5
0
215,356
1
L
Olorun
6,970
697
33
3
0
177,540
0
W
Cerberus
7,436
744
37
4
0
203,754
4
L
Vamana
8,365
837
43
4
0
200,508
3
W
Ao Kuang
8,936
894
26
3
0
222,895
4
L
Bastet
8,181
818
32
3
0
192,895
1
W
Horus
8,415
842
16
2
0
207,671
4
L
Scylla
6,776
678
28
3
0
202,966
4
L
Jormungandr
6,721
672
19
2
0
162,304
1
W
Nu Wa
9,342
934
83
8
0
195,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role