Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ArchangelZ21
Yemoja
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,602 Elo+
Solo
Cliodhna
Cliodhna
Carlomagnos
Cliodhna
Level 78
God Stats
6W - 13L
1,500 SR
Queue Stats
428W - 425L
1,653 Elo+
Solo
Chronos
Chronos
Octopusy987
Chronos
Level 67
God Stats
7W - 0L
1,500 SR
Queue Stats
262W - 243L
1,507 Elo+
Solo
Vamana
Vamana
TezLaCoyle
Vamana
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
185W - 198L
1,265 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,505 Elo+

VS

Team Averages
Level 119
1,476 SR
1,529 Elo+
Osiris
Osiris
Aquaterion
Osiris
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,759 Elo+
Solo
Hel
Hel
Bakuzen
Hel
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 248L
1,516 Elo+
Solo
Freya
Freya
BuC_Slayser07
Freya
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,500 Elo+
Solo
Nemesis
Nemesis
TaCaZoO
Nemesis
Level 160
God Stats
9W - 6L
1,500 SR
Queue Stats
477W - 486L
1,392 Elo+
Solo
King Arthur
King Arthur
sakncd
King Arthur
Level 45
God Stats
1W - 3L
1,379 SR
Queue Stats
125W - 146L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
11 / 3 / 9
12,469
831
22,854
12,298
4,763
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
17
0 / 1 / 17
10,705
714
3,776
7,485
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
Carlomagnos
Cliodhna
18
10 / 6 / 14
12,109
807
28,740
13,092
5,472
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
Octopusy987
Chronos
19
5 / 2 / 18
11,491
766
17,888
16,889
7,067
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
TezLaCoyle
Vamana
19
4 / 6 / 14
12,074
805
11,804
21,036
27,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aquaterion
Osiris
15
2 / 8 / 7
9,356
624
12,958
19,208
10,536
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
17
3 / 5 / 8
9,660
644
9,325
16,019
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 3 / 7
10,333
689
11,840
13,558
4,399
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
TaCaZoO
Nemesis
19
8 / 5 / 8
11,506
767
11,439
16,339
5,810
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
sakncd
King Arthur
15
0 / 9 / 11
8,926
595
10,626
26,705
16,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
59
30
Kills
18
18
Deaths
30
72
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
9
5.17
L
Osiris
Aquaterion
Osiris
2
8
7
0.69
W
Yemoja
0
1
17
8.5
L
Hel
3
5
8
1.4
L
5
3
7
2.83
W
Cliodhna
Carlomagnos
Cliodhna
10
6
14
2.83
W
Chronos
Octopusy987
Chronos
5
2
18
7
L
Nemesis
TaCaZoO
Nemesis
8
5
8
2.4
W
Vamana
TezLaCoyle
Vamana
4
6
14
1.83
L
King Arthur
sakncd
King Arthur
0
9
11
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,062
Damage
56,188
70,800
Taken
91,829
51,630
Mitigated
43,522
31,019
Healing
33,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,854
4,731
1,544
3,252
12,298
4,763
3,729
2,436
9,710
44,785
0
L
Osiris
Aquaterion
Osiris
12,958
3,549
978
1,293
19,208
10,536
0
9,637
9,571
371
17,427
W
Yemoja
3,776
702
6,840
2,513
7,485
7,243
479
2,583
4,742
9,793
0
L
Hel
9,325
558
8,280
6,044
16,019
5,899
0
7,022
8,997
23,455
0
L
11,840
3,797
1,952
4,528
13,558
4,399
0
8,412
5,146
29,764
833
W
Cliodhna
Carlomagnos
Cliodhna
28,740
3,058
282
713
13,092
5,472
0
2,985
9,988
0
42,582
W
Chronos
Octopusy987
Chronos
17,888
4,860
2,994
5,851
16,889
7,067
1,130
5,928
10,769
33,553
0
L
Nemesis
TaCaZoO
Nemesis
11,439
3,182
2,239
3,586
16,339
5,810
0
8,007
8,332
4
21,513
W
Vamana
TezLaCoyle
Vamana
11,804
4,096
1,951
5,079
21,036
27,085
320
7,131
13,627
517
28,927
L
King Arthur
sakncd
King Arthur
10,626
1,379
1,152
3,811
26,705
16,878
0
11,957
14,748
0
21,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,848
Gold Earned
49,781
159
Minions Killed
131
0
Camps Cleared
0
1,305,495
Distance Traveled
1,194,677
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,469
831
50
3
0
259,644
4
L
Osiris
9,356
624
9
1
0
219,538
1
W
Yemoja
10,705
714
7
0
0
245,892
1
L
Hel
9,660
644
40
3
0
219,150
4
L
Freya
10,333
689
53
4
0
242,602
1
W
Cliodhna
12,109
807
37
2
0
261,509
0
W
Chronos
11,491
766
29
2
0
278,650
0
L
Nemesis
11,506
767
17
1
0
294,443
3
W
Vamana
12,074
805
36
2
0
259,800
1
L
King Arthur
8,926
595
12
1
0
218,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role