Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Death Lord Jack
Jormungandr
Level 149
God Stats
5W - 4L
1,847 SR
Queue Stats
19W - 24L
1,558 Elo+
Party 1
Fenrir
Fenrir
yuravasulenko
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 135
1,569 SR
1,512 Elo+

VS

Team Averages
Level 112
1,535 SR
1,511 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Amalure
Bastet
Level 143
God Stats
5W - 2L
1,675 SR
Queue Stats
126W - 132L
1,548 Elo+
Solo
Zeus
Zeus
ForsakenBeingXx
Zeus
Level 128
God Stats
5W - 0L
1,500 SR
Queue Stats
104W - 120L
1,500 Elo+
Solo
Medusa
Medusa
Zerx7167
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
2 / 3 / 6
6,633
948
4,345
8,181
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
 
King Arthur
13
3 / 4 / 6
6,579
940
4,637
12,126
5,164
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Rama
 
Rama
11
1 / 6 / 3
5,665
809
4,193
6,542
1,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Death Lord Jack
Jormungandr
14
7 / 2 / 2
7,362
1,052
9,805
8,452
5,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 3
4,890
699
558
3,765
1,059
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
5 / 2 / 9
7,081
1,012
5,084
5,928
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
 
Hercules
12
3 / 3 / 10
6,131
876
6,224
7,233
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Amalure
Bastet
13
8 / 1 / 6
7,033
1,005
6,338
5,981
2,217
Mace

Mace

+10
Physical Power

12
1 / 3 / 5
6,157
880
8,188
4,006
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Zerx7167
Medusa
12
2 / 4 / 8
6,119
874
4,147
7,206
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
13
Kills
19
19
Deaths
13
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
3
6
1.67
L
King Arthur
 
King Arthur
3
4
6
1.5
L
Rama
 
Rama
1
6
3
0.42
W
Kukulkan
 
Kukulkan
5
2
9
4.75
W
Hercules
 
Hercules
3
3
10
2.67
W
Bastet
Amalure
Bastet
8
1
6
11
L
Jormungandr
Death Lord Jack
Jormungandr
7
2
2
4
W
1
3
5
1.17
W
Medusa
Zerx7167
Medusa
2
4
8
1.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,538
Damage
29,981
39,066
Taken
30,354
16,415
Mitigated
15,063
4,356
Healing
6,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,345
1,386
0
1,012
8,181
2,380
0
3,446
4,554
14,284
0
L
King Arthur
 
King Arthur
4,637
277
150
2,428
12,126
5,164
0
4,117
7,697
0
14,827
L
Rama
 
Rama
4,193
3,899
0
0
6,542
1,929
1,022
1,266
5,068
0
16,177
W
Kukulkan
 
Kukulkan
5,084
1,674
0
1,284
5,928
2,576
0
2,822
3,106
23,707
0
W
Hercules
 
Hercules
6,224
1,739
0
2,848
7,233
6,530
0
3,403
3,830
0
11,651
W
Bastet
Amalure
Bastet
6,338
958
0
867
5,981
2,217
0
1,220
4,761
0
10,340
L
Jormungandr
Death Lord Jack
Jormungandr
9,805
3,043
224
542
8,452
5,883
104
3,132
4,925
29,059
0
W
8,188
1,641
0
395
4,006
1,332
492
2,775
1,231
21,961
0
W
Medusa
Zerx7167
Medusa
4,147
1,884
0
625
7,206
2,408
603
3,930
3,276
0
16,498
L
558
105
0
0
3,765
1,059
0
793
2,927
0
1,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
32,521
131
Minions Killed
143
0
Camps Cleared
0
650,432
Distance Traveled
730,950
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,633
948
23
3
0
165,839
2
L
King Arthur
6,579
940
24
3
0
152,140
0
L
Rama
5,665
809
31
4
0
130,410
1
W
Kukulkan
7,081
1,012
52
7
0
138,645
3
W
Hercules
6,131
876
11
2
0
148,849
3
W
Bastet
7,033
1,005
12
2
0
172,044
0
L
Jormungandr
7,362
1,052
52
7
0
139,896
1
W
Zeus
6,157
880
36
5
0
122,390
1
W
Medusa
6,119
874
32
5
0
149,022
3
L
Fenrir
4,890
699
1
0
0
62,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role