Player Matchup

Hercules
Hercules
River441
Hercules
Level 102
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 68L
1,864 Elo+
Party 1
Nu Wa
Nu Wa
SaikoTr
Nu Wa
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 20L
1,864 Elo+
Party 1
Hera
Hera
VigrosoSpark3
Hera
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 49L
1,864 Elo+
Party 1
Team Averages
Level 119
1,500 SR
1,864 Elo+

VS

Team Averages
Level 38
1,498 SR
1,417 Elo+
Chaac
Chaac
FluffyMcHatin
Chaac
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,417 Elo+
Party 2
Ra
Ra
SzefSosu
Ra
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,417 Elo+
Party 2
Nemesis
Nemesis
Thebugster123
Nemesis
Level 5
God Stats
1W - 2L
1,493 SR
Queue Stats
1W - 5L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
River441
Hercules
14
3 / 1 / 9
9,654
690
7,469
13,090
14,030
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
SaikoTr
Nu Wa
15
7 / 2 / 4
10,761
769
13,122
8,042
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 1 / 10
9,763
697
9,373
8,416
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
8,286
592
12,034
15,318
14,143
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

12
1 / 2 / 2
8,298
593
4,336
6,392
1,578
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
13
1 / 4 / 2
8,074
577
5,360
12,256
8,144
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
3
4
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Hercules
River441
Hercules
3
1
9
7.5
W
Nu Wa
SaikoTr
Nu Wa
7
2
4
4.5
L
1
2
2
1
L
Nemesis
1
4
2
0.5
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,964
Damage
21,730
29,548
Taken
33,966
20,267
Mitigated
23,865
12,340
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,034
1,786
616
3,804
15,318
14,143
0
9,119
6,199
0
34,349
W
Hercules
River441
Hercules
7,469
4,138
768
7,208
13,090
14,030
484
1,803
11,287
0
24,682
W
Nu Wa
SaikoTr
Nu Wa
13,122
3,281
0
870
8,042
3,035
640
1,603
6,439
52,841
0
L
4,336
421
1,170
1,191
6,392
1,578
0
5,721
671
26,657
0
L
Nemesis
5,360
1,748
0
457
12,256
8,144
0
7,749
4,507
0
18,816
W
9,373
3,449
401
3,093
8,416
3,202
1,242
1,368
7,048
37,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,178
Gold Earned
24,658
181
Minions Killed
110
9
Camps Cleared
4
745,299
Distance Traveled
699,410
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,286
592
39
3
1
239,032
6
W
Hercules
9,654
690
29
2
2
271,661
2
W
Nu Wa
10,761
769
82
6
5
244,750
2
L
Ra
8,298
593
54
4
3
226,860
2
L
Nemesis
8,074
577
17
1
0
233,518
1
W
Hera
9,763
697
70
5
2
228,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role