Player Matchup

Rama
Rama
BanEvader
Rama
Level 46
God Stats
14W - 9L
1,435 SR
Queue Stats
55W - 40L
1,554 Elo+
Party 1
Cerberus
Cerberus
Barbatos227
Cerberus
Level 28
God Stats
7W - 7L
1,750 SR
Queue Stats
114W - 131L
1,416 Elo+
Party 3
Janus
Janus
Gorecheck
Janus
Level 66
God Stats
4W - 4L
1,703 SR
Queue Stats
60W - 49L
1,584 Elo+
Party 1
Cupid
Cupid
N1NE0
Cupid
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 70L
1,380 Elo+
Party 3
Amaterasu
Amaterasu
SweetishRiddare
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,600 Elo+
Solo
Team Averages
Level 65
1,578 SR
1,507 Elo+

VS

Team Averages
Level 78
1,424 SR
1,537 Elo+
Merlin
Merlin
LiuuJiRain
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,428 Elo+
Party 2
Nemesis
Nemesis
SPARjackROW
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Osiris
Osiris
XxluisxhaloxX
Osiris
Level 159
God Stats
0W - 2L
1,310 SR
Queue Stats
45W - 54L
1,408 Elo+
Party 2
Bastet
Bastet
khalamari
Bastet
Level 29
God Stats
9W - 5L
1,311 SR
Queue Stats
100W - 114L
1,675 Elo+
Party 4
Ganesha
Ganesha
xxxSenpaiXRemxxx
Ganesha
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 115L
1,675 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
8 / 1 / 5
8,387
839
11,276
8,387
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Barbatos227
Cerberus
12
0 / 1 / 8
7,212
721
4,069
7,896
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Gorecheck
Janus
15
5 / 2 / 7
8,327
833
9,841
5,400
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
N1NE0
Cupid
16
3 / 0 / 3
8,625
863
9,228
5,578
2,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Amaterasu
SweetishRiddare
Amaterasu
15
5 / 3 / 7
8,843
884
7,492
11,566
12,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LiuuJiRain
Merlin
12
0 / 5 / 3
6,775
678
5,198
7,906
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SPARjackROW
Nemesis
11
0 / 9 / 2
6,469
647
3,650
12,885
5,228
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 3 / 1
8,261
826
6,468
10,809
6,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
khalamari
Bastet
14
3 / 2 / 2
7,705
771
6,172
7,012
2,496
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 5
7,496
750
6,192
10,982
9,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
21
Kills
7
7
Deaths
21
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
8
1
5
10.5
W
Cerberus
Barbatos227
Cerberus
0
1
8
4
W
Janus
Gorecheck
Janus
5
2
7
4.25
L
Merlin
LiuuJiRain
Merlin
0
5
3
0.3
W
Cupid
N1NE0
Cupid
3
0
3
4.5
L
Nemesis
SPARjackROW
Nemesis
0
9
2
0.11
W
Amaterasu
SweetishRiddare
Amaterasu
5
3
7
2.83
L
4
3
1
1.5
L
Bastet
khalamari
Bastet
3
2
2
2
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,906
Damage
27,680
38,827
Taken
49,594
25,601
Mitigated
25,977
9,794
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
11,276
9,501
0
1,652
8,387
3,062
599
1,991
6,228
0
24,908
W
Cerberus
Barbatos227
Cerberus
4,069
660
0
1,290
7,896
5,843
48
2,607
5,012
9,386
0
W
Janus
Gorecheck
Janus
9,841
722
0
823
5,400
1,587
225
1,065
4,186
35,059
0
L
Merlin
LiuuJiRain
Merlin
5,198
36
0
1,174
7,906
2,671
0
2,860
4,868
19,077
0
W
Cupid
N1NE0
Cupid
9,228
4,370
604
1,808
5,578
2,270
1,858
1,957
3,587
0
39,428
L
Nemesis
SPARjackROW
Nemesis
3,650
1,270
228
1,126
12,885
5,228
0
3,425
9,192
0
9,419
W
Amaterasu
SweetishRiddare
Amaterasu
7,492
3,137
223
3,394
11,566
12,839
95
3,045
8,424
0
26,147
L
6,468
2,019
0
1,340
10,809
6,541
0
1,317
9,442
0
23,293
L
Bastet
khalamari
Bastet
6,172
1,142
0
1,034
7,012
2,496
0
2,225
4,705
0
19,000
L
6,192
944
0
1,425
10,982
9,041
0
3,372
7,477
20,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,394
Gold Earned
36,706
244
Minions Killed
143
0
Camps Cleared
0
1,071,700
Distance Traveled
1,054,541
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,387
839
33
3
0
207,628
2
W
Cerberus
7,212
721
14
1
0
221,177
0
W
Janus
8,327
833
73
7
0
219,369
0
L
Merlin
6,775
678
31
3
0
198,013
0
W
Cupid
8,625
863
84
8
0
199,619
4
L
Nemesis
6,469
647
19
2
0
205,472
0
W
Amaterasu
8,843
884
40
4
0
223,907
0
L
Osiris
8,261
826
55
6
0
211,263
1
L
Bastet
7,705
771
29
3
0
239,503
2
L
Ganesha
7,496
750
9
1
0
200,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role