Player Matchup

Scylla
Scylla
FrejaRachnea
Scylla
Level 7
God Stats
1W - 4L
1,152 SR
Queue Stats
1W - 4L
1,134 Elo+
Party 2
Guan Yu
Guan Yu
nationofarvin
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,134 Elo+
Party 2
Olorun
Olorun
prohith
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Yemoja
Yemoja
theflimsyduck
Yemoja
Level 5
God Stats
1W - 4L
1,152 SR
Queue Stats
1W - 4L
1,134 Elo+
Party 2
Hou Yi
Hou Yi
zeroresistance
Hou Yi
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 54L
1,163 Elo+
Solo
Team Averages
Level 10
1,361 SR
1,213 Elo+

VS

Team Averages
Level 68
1,533 SR
1,536 Elo+
Atlas
Atlas
Condor7498
Atlas
Level 28
God Stats
36W - 10L
1,684 SR
Queue Stats
46W - 19L
1,504 Elo+
Party 1
Izanami
Izanami
Davik145
Izanami
Level 109
God Stats
11W - 3L
1,684 SR
Queue Stats
104W - 90L
1,475 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LOLLYPOPIN OFF
Morgan Le Fay
Level 88
God Stats
1W - 1L
1,299 SR
Queue Stats
179W - 205L
1,428 Elo+
Solo
Serqet
Serqet
MrThat1Guy
Serqet
Level 47
God Stats
4W - 7L
1,500 SR
Queue Stats
316W - 242L
1,725 Elo+
Party 1
Neith
Neith
beast99619
Neith
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 74L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
4 / 1 / 0
10,487
699
11,876
9,654
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
16
0 / 6 / 3
9,112
607
10,684
26,800
29,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
prohith
Olorun
15
0 / 7 / 0
8,754
584
1,662
14,738
5,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 2 / 1
9,522
635
1,685
13,419
12,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 5 / 0
9,005
600
4,719
16,524
5,472
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
3 / 1 / 9
11,805
787
7,964
10,976
11,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Davik145
Izanami
20
11 / 0 / 4
13,131
875
21,880
14,081
5,264
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
LOLLYPOPIN OFF
Morgan Le Fay
18
3 / 2 / 10
11,202
747
17,901
13,558
4,737
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
MrThat1Guy
Serqet
16
1 / 2 / 6
10,263
684
5,021
10,234
4,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
20
3 / 0 / 11
11,863
791
16,798
6,572
3,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
5
Kills
21
21
Deaths
5
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
1
9
7.5
W
Izanami
Davik145
Izanami
11
0
4
13
L
Scylla
4
1
0
4
W
Morgan Le Fay
LOLLYPOPIN OFF
Morgan Le Fay
3
2
10
4
W
Serqet
MrThat1Guy
Serqet
1
2
6
2
W
Neith
3
0
11
8.5
L
Guan Yu
0
6
3
0.25
L
Olorun
prohith
Olorun
0
7
0
0
L
0
2
1
0.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,626
Damage
69,564
81,135
Taken
55,421
55,286
Mitigated
29,074
25,825
Healing
21,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
7,964
2,542
103
2,682
10,976
11,498
1,184
2,610
7,980
25,101
0
W
Izanami
Davik145
Izanami
21,880
16,391
0
6,736
14,081
5,264
3,432
4,751
8,959
0
85,710
L
Scylla
11,876
477
0
723
9,654
2,608
0
1,329
8,099
47,928
0
W
Morgan Le Fay
LOLLYPOPIN OFF
Morgan Le Fay
17,901
1,695
753
4,516
13,558
4,737
1,591
4,778
8,186
44,341
0
W
Serqet
MrThat1Guy
Serqet
5,021
537
0
2,836
10,234
4,357
0
1,961
8,054
0
32,951
W
Neith
16,798
4,798
0
3,554
6,572
3,218
6,265
440
5,902
0
66,416
L
Guan Yu
10,684
473
1,792
8,688
26,800
29,630
0
9,579
16,627
0
26,303
L
Olorun
prohith
Olorun
1,662
1,304
234
1,365
14,738
5,249
0
4,750
9,648
16,933
0
L
1,685
397
5,959
4,502
13,419
12,327
0
2,905
10,120
10,054
0
L
4,719
1,698
609
1,953
16,524
5,472
0
6,997
9,201
0
32,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,880
Gold Earned
58,264
217
Minions Killed
355
0
Camps Cleared
0
1,216,538
Distance Traveled
1,488,214
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,805
787
23
2
0
301,096
0
W
Izanami
13,131
875
121
8
0
311,283
2
L
Scylla
10,487
699
68
5
0
282,173
2
W
Morgan Le Fay
11,202
747
49
3
0
284,811
1
W
Serqet
10,263
684
40
3
0
295,515
1
W
Neith
11,863
791
122
8
0
295,509
0
L
Guan Yu
9,112
607
40
3
0
281,790
1
L
Olorun
8,754
584
35
2
0
196,951
0
L
Yemoja
9,522
635
19
1
0
224,628
0
L
Hou Yi
9,005
600
55
4
0
230,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role