Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DANJOOHQ8
Merlin
Level 54
God Stats
6W - 1L
1,997 SR
Queue Stats
11W - 14L
1,383 Elo+
Party 2
Ganesha
Ganesha
Nuk3q8
Ganesha
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,332 Elo+
Party 2
Cernunnos
Cernunnos
Shinji789
Cernunnos
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 16L
1,502 Elo+
Solo
Ares
Ares
fimmel68
Ares
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 269L
1,590 Elo+
Solo
Team Averages
Level 83
1,599 SR
1,461 Elo+

VS

Team Averages
Level 107
1,544 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Imanuba
Hel
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 13L
1,500 Elo+
Solo
Freya
Freya
Nutipoantras
Freya
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 22L
1,460 Elo+
Party 1
Bakasura
Bakasura
ThatWasAwful
Bakasura
Level 64
God Stats
4W - 2L
1,721 SR
Queue Stats
32W - 30L
1,460 Elo+
Solo
Thanatos
Thanatos
doubledudeTTT
Thanatos
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 0 / 1
6,340
634
3,991
6,540
1,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
DANJOOHQ8
Merlin
9
0 / 2 / 1
5,239
524
1,329
3,239
838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Nuk3q8
Ganesha
6
0 / 5 / 1
4,304
430
1,941
8,060
3,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Shinji789
Cernunnos
8
0 / 2 / 1
4,795
480
4,017
7,387
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
10
3 / 3 / 0
5,586
559
3,369
9,053
5,005
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 1 / 2
5,861
586
3,220
3,566
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
9
2 / 2 / 1
5,602
560
2,466
5,592
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 5
5,765
577
6,770
4,730
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
ThatWasAwful
Bakasura
9
2 / 4 / 2
5,550
555
4,566
7,740
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thanatos
doubledudeTTT
Thanatos
9
3 / 0 / 3
5,784
578
5,261
7,182
4,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
11
12
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
0
1
4.5
W
Janus
 
Janus
2
1
2
3
L
Merlin
DANJOOHQ8
Merlin
0
2
1
0.25
W
Hel
2
2
1
1.25
L
Ganesha
Nuk3q8
Ganesha
0
5
1
0.1
W
2
0
5
4.5
L
Cernunnos
Shinji789
Cernunnos
0
2
1
0.25
W
Bakasura
ThatWasAwful
Bakasura
2
4
2
0.75
W
Thanatos
doubledudeTTT
Thanatos
3
0
3
4.5
L
Ares
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,647
Damage
22,283
34,279
Taken
28,810
12,674
Mitigated
11,762
8,266
Healing
14,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,991
1,736
0
643
6,540
1,865
0
1,003
5,438
0
37,018
W
Janus
 
Janus
3,220
110
28
884
3,566
889
818
345
3,097
33,680
0
L
Merlin
DANJOOHQ8
Merlin
1,329
90
0
750
3,239
838
522
1,400
1,749
20,467
0
W
Hel
2,466
334
468
2,922
5,592
1,966
488
2,252
3,340
20,870
0
L
Ganesha
Nuk3q8
Ganesha
1,941
314
0
776
8,060
3,258
0
3,618
4,402
6,039
0
W
6,770
3,723
0
2,548
4,730
1,371
0
844
3,844
35,228
0
L
Cernunnos
Shinji789
Cernunnos
4,017
1,753
0
3,090
7,387
1,708
0
2,983
4,404
0
27,373
W
Bakasura
ThatWasAwful
Bakasura
4,566
2,725
246
1,808
7,740
2,874
0
1,378
6,322
0
23,676
W
Thanatos
doubledudeTTT
Thanatos
5,261
1,329
142
5,170
7,182
4,662
14
1,518
5,568
0
15,452
L
Ares
3,369
512
35
2,972
9,053
5,005
0
2,832
5,415
19,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
28,562
229
Minions Killed
257
0
Camps Cleared
0
944,960
Distance Traveled
968,481
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,340
634
76
8
0
205,487
3
W
Janus
5,861
586
69
7
0
185,965
1
L
Merlin
5,239
524
60
6
0
199,982
1
W
Hel
5,602
560
43
4
0
187,003
3
L
Ganesha
4,304
430
2
0
0
189,971
4
W
Freya
5,765
577
65
7
0
185,218
4
L
Cernunnos
4,795
480
60
6
0
168,396
1
W
Bakasura
5,550
555
59
6
0
206,771
0
W
Thanatos
5,784
578
21
2
0
203,524
3
L
Ares
5,586
559
31
3
0
181,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role