Player Matchup

Apollo
Apollo
Bronze III
Dslayer5611
Apollo
Bronze III
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
160W - 155L
1,502 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
FáráonMx
Gilgamesh
Silver I
Level 105
God Stats
2W - 3L
1,846 SR
Queue Stats
21W - 15L
1,688 MMR
Party 1
Fafnir
Fafnir
Silver II
HolyProd
Fafnir
Silver II
Level 56
God Stats
2W - 3L
1,655 SR
Queue Stats
63W - 62L
1,480 MMR
Solo
Agni
Agni
Gold IV
MELTEDREESEZ
Agni
Gold IV
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,576 MMR
Solo
Chaac
Chaac
Gold V
Rεmi
Chaac
Gold V
Level 157
God Stats
6W - 8L
1,425 SR
Queue Stats
298W - 293L
1,478 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,585 SR
1,545 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,555 SR
1,555 MMR
Thoth
Thoth
Silver I
Govno4
Thoth
Silver I
Level 156
God Stats
5W - 3L
1,764 SR
Queue Stats
43W - 35L
1,587 MMR
Solo
Izanami
Izanami
Bronze III
Thenit
Izanami
Bronze III
Level 68
God Stats
9W - 1L
1,722 SR
Queue Stats
9W - 2L
1,545 MMR
Solo
Arachne
Arachne
Gold IV
Trenzend
Arachne
Gold IV
Level 109
God Stats
198W - 162L
1,480 SR
Queue Stats
409W - 411L
1,590 MMR
Solo
Cliodhna
Cliodhna
Gold V
Vehnymm
Cliodhna
Gold V
Level 160
God Stats
17W - 10L
1,500 SR
Queue Stats
283W - 268L
1,553 MMR
Solo
Horus
Horus
Bronze III
memin105
Horus
Bronze III
Level 146
God Stats
2W - 2L
1,307 SR
Queue Stats
32W - 31L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 6 / 2
10,529
501
6,176
17,491
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
FáráonMx
Gilgamesh
16
4 / 6 / 2
10,292
490
10,166
17,669
8,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
HolyProd
Fafnir
12
1 / 7 / 6
8,985
428
5,334
20,214
15,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 3
9,861
470
11,750
7,260
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Rεmi
Chaac
16
0 / 2 / 2
10,622
506
12,691
20,123
12,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AnhurBastetArtioAtlas

VS

Bans
GebSolSerqetOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Govno4
Thoth
18
4 / 1 / 8
11,869
565
17,676
9,989
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Thenit
Izanami
20
9 / 4 / 6
15,099
719
15,548
13,531
5,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Trenzend
Arachne
18
0 / 1 / 4
11,951
569
12,009
22,901
15,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Vehnymm
Cliodhna
20
9 / 3 / 10
13,350
636
14,608
12,637
4,778
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
memin105
Horus
14
2 / 3 / 13
10,315
491
3,980
20,781
23,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
11
Kills
24
24
Deaths
12
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Apollo
4
6
2
0.83
L
Gilgamesh
FáráonMx
Gilgamesh
4
6
2
0.83
W
Thoth
Govno4
Thoth
4
1
8
8
L
Fafnir
HolyProd
Fafnir
1
7
6
0.57
L
2
3
3
1.17
L
Chaac
Rεmi
Chaac
0
2
2
0.5
W
Izanami
Thenit
Izanami
9
4
6
3
W
Arachne
Trenzend
Arachne
0
1
4
2
W
Cliodhna
Vehnymm
Cliodhna
9
3
10
4.67
W
Horus
memin105
Horus
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,117
Damage
63,821
82,757
Taken
79,839
43,165
Mitigated
52,943
24,462
Healing
35,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,176
2,578
0
5,057
17,491
4,526
0
1,943
15,468
0
65,518
L
Gilgamesh
FáráonMx
Gilgamesh
10,166
2,684
0
4,286
17,669
8,691
0
2,289
15,252
0
73,318
W
Thoth
Govno4
Thoth
17,676
486
0
2,063
9,989
3,662
1,122
2,970
6,865
82,232
0
L
Fafnir
HolyProd
Fafnir
5,334
1,232
727
3,691
20,214
15,379
0
7,170
12,159
23,715
5,294
L
11,750
49
0
588
7,260
1,674
0
2,226
4,868
59,438
0
L
Chaac
Rεmi
Chaac
12,691
3,546
0
10,113
20,123
12,895
0
3,112
16,911
0
84,568
W
Izanami
Thenit
Izanami
15,548
12,314
0
5,081
13,531
5,653
2,506
2,239
11,139
0
154,397
W
Arachne
Trenzend
Arachne
12,009
6,593
0
14,022
22,901
15,295
385
1,856
21,005
0
84,337
W
Cliodhna
Vehnymm
Cliodhna
14,608
1,575
0
4,991
12,637
4,778
1,188
3,555
8,776
0
119,058
W
Horus
memin105
Horus
3,980
1,858
3,431
6,061
20,781
23,555
0
5,496
14,961
0
13,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,289
Gold Earned
62,584
621
Minions Killed
691
0
Camps Cleared
0
2,056,949
Distance Traveled
2,277,140
28
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,529
501
128
6
0
441,898
1
L
Gilgamesh
10,292
490
126
6
0
452,107
5
W
Thoth
11,869
565
128
6
0
426,930
8
L
Fafnir
8,985
428
43
2
0
395,491
4
L
Agni
9,861
470
126
6
0
397,835
10
L
Chaac
10,622
506
198
9
0
369,618
8
W
Izanami
15,099
719
225
11
0
442,268
3
W
Arachne
11,951
569
166
8
0
466,211
8
W
Cliodhna
13,350
636
155
7
0
510,440
9
W
Horus
10,315
491
17
1
0
431,291
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role