Player Matchup

Medusa
Medusa
PRIMALxPREAD
Medusa
Level 26
God Stats
5W - 0L
1,823 SR
Queue Stats
15W - 8L
1,641 Elo+
Party 1
Khepri
Khepri
SpellPirate
Khepri
Level 156
God Stats
8W - 7L
1,665 SR
Queue Stats
316W - 281L
1,545 Elo+
Party 1
Atlas
Atlas
TheToughestDog
Atlas
Level 48
God Stats
11W - 4L
1,644 SR
Queue Stats
44W - 31L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
Xm214
Sun Wukong
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,640 Elo+
Solo
Hercules
Hercules
YeetGodDiccBoi
Hercules
Level 108
God Stats
4W - 0L
1,823 SR
Queue Stats
4W - 0L
1,779 Elo+
Party 1
Team Averages
Level 71
1,691 SR
1,639 Elo+

VS

Team Averages
Level 15
1,429 SR
1,498 Elo+
Danzaburou
Danzaburou
Fraaannnks
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 95L
1,829 Elo+
Solo
Merlin
Merlin
Roxeas
Merlin
Level 21
God Stats
5W - 2L
1,500 SR
Queue Stats
50W - 50L
1,741 Elo+
Solo
Olorun
Olorun
XsevenBeta
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,196 Elo+
Solo
Guan Yu
Guan Yu
l_e_m_o_n_350
Guan Yu
Level 14
God Stats
2W - 5L
1,255 SR
Queue Stats
4W - 5L
1,475 Elo+
Solo
Tyr
Tyr
real_shadow423
Tyr
Level 18
God Stats
5W - 11L
1,391 SR
Queue Stats
6W - 15L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
14 / 0 / 10
10,991
916
18,441
6,750
2,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
16
3 / 1 / 19
9,971
831
7,108
8,030
7,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 0 / 16
9,625
802
13,960
10,978
12,321
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Xm214
Sun Wukong
15
4 / 0 / 12
9,032
753
4,826
8,982
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
16
2 / 0 / 13
9,068
756
5,822
10,077
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fraaannnks
Danzaburou
15
1 / 3 / 0
8,391
699
6,995
10,510
4,136
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Roxeas
Merlin
14
0 / 7 / 1
7,883
657
8,422
9,668
3,610
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
XsevenBeta
Olorun
12
0 / 9 / 1
7,322
610
3,444
12,245
4,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
13
0 / 3 / 1
7,530
628
2,546
12,072
9,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 6 / 0
7,476
623
7,710
14,743
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
4
28
Kills
1
1
Deaths
28
70
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fraaannnks
Danzaburou
1
3
0
0.33
W
Medusa
14
0
10
19
L
Merlin
Roxeas
Merlin
0
7
1
0.07
W
Khepri
3
1
19
12.5
W
5
0
16
13
W
Sun Wukong
Xm214
Sun Wukong
4
0
12
10
L
Olorun
XsevenBeta
Olorun
0
9
1
0.06
W
Hercules
2
0
13
8.5
L
Guan Yu
0
3
1
0.17
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,157
Damage
29,117
44,817
Taken
59,238
37,618
Mitigated
32,044
15,663
Healing
14,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fraaannnks
Danzaburou
6,995
2,334
219
1,310
10,510
4,136
0
4,378
6,060
0
38,134
W
Medusa
18,441
8,985
0
2,207
6,750
2,873
4,638
2,313
4,328
0
48,592
L
Merlin
Roxeas
Merlin
8,422
641
0
270
9,668
3,610
0
2,369
7,134
32,249
0
W
Khepri
7,108
326
1,705
2,434
8,030
7,630
0
1,436
6,409
24,730
0
W
13,960
5,707
617
3,091
10,978
12,321
359
3,333
7,206
30,537
0
W
Sun Wukong
Xm214
Sun Wukong
4,826
962
0
1,004
8,982
6,322
281
2,256
6,523
0
19,082
L
Olorun
XsevenBeta
Olorun
3,444
2,140
1,538
2,144
12,245
4,738
0
4,826
7,231
10,832
0
W
Hercules
5,822
1,321
1,075
3,530
10,077
8,472
198
2,528
7,355
0
22,264
L
Guan Yu
2,546
123
1,038
5,141
12,072
9,415
0
4,527
7,251
0
10,277
L
7,710
693
725
2,339
14,743
10,145
0
4,968
9,285
0
15,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,687
Gold Earned
38,602
212
Minions Killed
173
0
Camps Cleared
0
1,294,740
Distance Traveled
1,082,195
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,391
699
71
6
0
225,395
1
W
Medusa
10,991
916
73
6
0
251,355
0
L
Merlin
7,883
657
44
4
0
178,807
0
W
Khepri
9,971
831
26
2
0
289,713
3
W
Atlas
9,625
802
35
3
0
266,224
2
W
Sun Wukong
9,032
753
36
3
0
236,781
0
L
Olorun
7,322
610
21
2
0
168,845
1
W
Hercules
9,068
756
42
4
0
250,667
0
L
Guan Yu
7,530
628
14
1
0
264,402
1
L
Tyr
7,476
623
23
2
0
244,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role