Player Matchup

Cerberus
Cerberus
DjSavage
Cerberus
Level 138
God Stats
6W - 4L
1,500 SR
Queue Stats
463W - 259L
1,428 Elo+
Party 1
Eset
Eset
SigmaRaider
Eset
Level 123
God Stats
15W - 7L
1,500 SR
Queue Stats
374W - 231L
1,428 Elo+
Party 1
Freya
Freya
SlyTendancies
Freya
Level 123
God Stats
7W - 4L
1,500 SR
Queue Stats
392W - 223L
1,428 Elo+
Party 1
Danzaburou
Danzaburou
StanCupcakeDog
Danzaburou
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 88L
1,622 Elo+
Party 1
Hun Batz
Hun Batz
Vainbird
Hun Batz
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,264 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,434 Elo+

VS

Team Averages
Level 137
1,500 SR
1,392 Elo+
Camazotz
Camazotz
DEADWITHSNIPPER
Camazotz
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,464 Elo+
Party 3
Nox
Nox
FRACTURE 911
Nox
Level 157
God Stats
6W - 6L
1,500 SR
Queue Stats
698W - 659L
1,353 Elo+
Party 2
Nike
Nike
MaZt3r KOA
Nike
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,500 Elo+
Party 3
Rama
Rama
MrRef1ex
Rama
Level 127
God Stats
10W - 10L
1,500 SR
Queue Stats
371W - 347L
1,178 Elo+
Party 2
Sobek
Sobek
Pautro
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DjSavage
Cerberus
17
3 / 3 / 18
10,752
768
13,027
18,452
15,175
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
7 / 3 / 14
11,407
815
11,976
11,368
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
11 / 2 / 8
11,544
825
13,398
12,857
6,245
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
StanCupcakeDog
Danzaburou
16
3 / 2 / 11
10,173
727
9,740
11,205
4,562
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Vainbird
Hun Batz
15
1 / 6 / 17
9,731
695
15,701
12,197
5,458
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
17
3 / 3 / 6
9,050
646
15,877
15,766
7,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

17
5 / 2 / 4
9,628
688
8,569
7,397
3,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 8 / 9
9,896
707
11,372
19,607
11,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
15
2 / 7 / 8
9,155
654
5,682
11,017
3,912
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Pautro
Sobek
16
2 / 5 / 9
9,759
697
7,043
19,786
26,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
52
25
Kills
16
16
Deaths
25
68
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Camazotz
3
3
6
2
W
Cerberus
DjSavage
Cerberus
3
3
18
4
L
5
2
4
3.5
L
4
8
9
1.06
L
Rama
2
7
8
0.86
L
Sobek
Pautro
Sobek
2
5
9
1.3
W
7
3
14
4.67
W
11
2
8
7.5
W
Danzaburou
StanCupcakeDog
Danzaburou
3
2
11
4.25
W
Hun Batz
Vainbird
Hun Batz
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,842
Damage
48,543
66,079
Taken
73,573
35,953
Mitigated
53,770
27,567
Healing
24,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
15,877
1,368
1,414
8,645
15,766
7,937
240
8,603
7,163
0
28,118
W
Cerberus
DjSavage
Cerberus
13,027
190
330
5,540
18,452
15,175
102
2,196
15,302
30,294
0
L
8,569
155
449
1,112
7,397
3,500
0
4,402
2,995
27,638
0
L
11,372
246
2,011
3,212
19,607
11,600
0
7,457
12,150
0
18,775
L
Rama
5,682
4,822
962
68
11,017
3,912
804
7,382
3,635
0
15,199
L
Sobek
Pautro
Sobek
7,043
152
1,499
4,735
19,786
26,821
0
10,557
9,229
15,439
0
W
11,976
728
4,877
2,643
11,368
4,513
656
1,811
9,253
36,495
0
W
13,398
4,008
1,654
4,349
12,857
6,245
1,339
3,834
8,541
24,988
0
W
Danzaburou
StanCupcakeDog
Danzaburou
9,740
4,512
1,532
3,304
11,205
4,562
3,002
5,293
5,423
0
21,371
W
Hun Batz
Vainbird
Hun Batz
15,701
2,302
2,323
1,015
12,197
5,458
987
2,478
9,104
0
25,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,607
Gold Earned
47,488
155
Minions Killed
118
0
Camps Cleared
0
1,299,339
Distance Traveled
1,230,363
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,050
646
24
2
0
278,149
2
W
Cerberus
10,752
768
40
3
0
262,279
1
L
Nox
9,628
688
47
3
0
238,392
0
L
Nike
9,896
707
15
1
0
236,557
1
L
Rama
9,155
654
21
2
0
205,836
0
L
Sobek
9,759
697
11
1
0
271,429
1
W
Eset
11,407
815
44
3
0
269,114
0
W
Freya
11,544
825
23
2
0
277,882
0
W
Danzaburou
10,173
727
26
2
0
229,957
0
W
Hun Batz
9,731
695
22
2
0
260,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role