Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ECHO198711
Geb
Level 119
God Stats
5W - 2L
1,296 SR
Queue Stats
94W - 100L
1,641 Elo+
Party 1
Camazotz
Camazotz
MuslimWhale
Camazotz
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 324L
1,657 Elo+
Party 1
Mercury
Mercury
ZuesOnlyfans
Mercury
Level 115
God Stats
12W - 10L
1,520 SR
Queue Stats
285W - 264L
1,696 Elo+
Party 1
Ah Puch
Ah Puch
xFatalAssaultx
Ah Puch
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
98W - 75L
1,358 Elo+
Party 1
Team Averages
Level 132
1,463 SR
1,570 Elo+

VS

Team Averages
Level 133
1,505 SR
1,483 Elo+
Bellona
Bellona
Bellona23Tabs
Bellona
Level 145
God Stats
60W - 44L
1,714 SR
Queue Stats
268W - 250L
1,500 Elo+
Party 2
Janus
Janus
I_AlwaysSell-_-
Janus
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 208L
1,558 Elo+
Party 2
Ravana
Ravana
SugarDaddySLICK-
Ravana
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,347 Elo+
Party 2
Terra
Terra
Xenovia_Minaj
Terra
Level 128
God Stats
2W - 5L
1,409 SR
Queue Stats
251W - 253L
1,479 Elo+
Party 2
Rama
Rama
mikebtw_6
Rama
Level 106
God Stats
2W - 4L
1,401 SR
Queue Stats
166W - 145L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 1 / 2
6,688
557
4,820
5,883
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 2
5,465
455
2,987
8,206
6,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Camazotz
MuslimWhale
Camazotz
10
0 / 5 / 0
5,918
493
2,425
10,006
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
ZuesOnlyfans
Mercury
12
5 / 4 / 1
7,223
602
5,969
8,853
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 3 / 0
7,061
588
3,940
5,949
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
6 / 1 / 4
8,047
671
9,682
9,979
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 0 / 2
7,484
624
3,840
4,918
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 3 / 4
8,012
668
6,408
7,324
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 7
6,270
523
3,805
9,350
6,969
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
12
0 / 3 / 1
6,786
566
3,460
8,220
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
9
Kills
16
16
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
W
Bellona
6
1
4
8
L
0
3
2
0.33
W
2
0
2
3
L
Camazotz
MuslimWhale
Camazotz
0
5
0
0
W
7
3
4
3
W
1
2
7
2.25
L
Mercury
ZuesOnlyfans
Mercury
5
4
1
1.38
W
Rama
0
3
1
0.17
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,141
Damage
27,195
38,897
Taken
39,791
14,999
Mitigated
20,910
9,892
Healing
12,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,820
2,161
0
1,857
5,883
1,581
980
1,403
4,480
0
40,982
W
Bellona
9,682
2,809
82
4,478
9,979
7,323
343
1,300
8,633
0
40,682
L
2,987
180
501
1,777
8,206
6,650
0
1,772
6,299
19,632
0
W
3,840
119
0
874
4,918
1,362
0
1,333
3,417
56,497
0
L
Camazotz
MuslimWhale
Camazotz
2,425
571
0
3,853
10,006
2,416
0
1,027
8,448
0
31,263
W
6,408
1,630
0
795
7,324
3,054
17
1,126
6,180
0
34,264
W
3,805
393
1,240
2,113
9,350
6,969
0
2,193
7,084
12,682
0
L
Mercury
ZuesOnlyfans
Mercury
5,969
2,918
0
737
8,853
2,437
0
1,622
7,056
0
42,250
W
Rama
3,460
2,855
0
3,220
8,220
2,202
551
670
7,550
0
53,449
L
3,940
16
0
1,167
5,949
1,915
102
1,821
4,128
38,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,355
Gold Earned
36,599
365
Minions Killed
395
0
Camps Cleared
0
1,182,256
Distance Traveled
1,231,880
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,688
557
89
7
0
242,520
1
W
Bellona
8,047
671
75
6
0
252,991
4
L
Geb
5,465
455
29
2
0
237,369
1
W
Janus
7,484
624
127
11
0
256,031
5
L
Camazotz
5,918
493
67
6
0
223,893
0
W
Ravana
8,012
668
68
6
0
263,456
0
W
Terra
6,270
523
16
1
0
246,658
3
L
Mercury
7,223
602
83
7
0
259,389
1
W
Rama
6,786
566
109
9
0
212,744
2
L
Ah Puch
7,061
588
97
8
0
219,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role