Player Matchup

Vamana
Vamana
 
Vamana
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AkkisBlade
Kukulkan
Level 148
God Stats
20W - 12L
1,500 SR
Queue Stats
138W - 134L
1,659 Elo+
Party 1
Jormungandr
Jormungandr
ArTuRoO369
Jormungandr
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
150W - 157L
1,578 Elo+
Party 1
Sol
Sol
Sky Ferguson
Sol
Level 105
God Stats
9W - 9L
1,866 SR
Queue Stats
31W - 32L
1,528 Elo+
Party 1
Ravana
Ravana
lightvortex32
Ravana
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
158W - 163L
1,598 Elo+
Party 1
Team Averages
Level 123
1,573 SR
1,572 Elo+

VS

Team Averages
Level 22
1,540 SR
1,587 Elo+
Izanami
Izanami
As5ethtic
Izanami
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
235W - 253L
1,531 Elo+
Solo
Set
Set
DGhosman
Set
Level 15
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 3L
1,514 Elo+
Solo
Agni
Agni
Sprinklzz
Agni
Level 31
God Stats
4W - 1L
1,500 SR
Queue Stats
593W - 283L
1,708 Elo+
Party 2
Atlas
Atlas
januarious
Atlas
Level 36
God Stats
21W - 9L
1,696 SR
Queue Stats
586W - 299L
1,654 Elo+
Party 2
Ymir
Ymir
王者归来fk
Ymir
Level 23
God Stats
0W - 3L
1,290 SR
Queue Stats
2W - 11L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
3 / 1 / 9
9,360
851
9,321
17,357
12,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
AkkisBlade
Kukulkan
16
5 / 0 / 7
9,043
822
12,283
2,974
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ArTuRoO369
Jormungandr
15
1 / 1 / 12
8,697
791
6,012
7,518
8,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 1 / 6
8,858
805
10,157
8,669
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 0 / 9
8,575
780
14,423
9,716
6,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
As5ethtic
Izanami
12
0 / 7 / 1
6,873
625
4,285
9,503
3,657
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 1 / 0
7,202
655
3,732
10,711
4,335
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
14
2 / 1 / 0
7,835
712
13,709
10,153
3,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
14
1 / 4 / 0
8,024
729
6,618
17,809
15,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 4 / 1
7,495
681
2,434
12,981
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
5
17
Kills
3
3
Deaths
17
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
1
9
7.5
W
Kukulkan
AkkisBlade
Kukulkan
5
0
7
8.5
W
Jormungandr
ArTuRoO369
Jormungandr
1
1
12
7
L
Izanami
As5ethtic
Izanami
0
7
1
0.07
L
0
1
0
0
W
4
1
6
7
L
Agni
2
1
0
2
L
Atlas
1
4
0
0.25
W
4
0
9
8.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,196
Damage
30,778
46,234
Taken
61,157
33,082
Mitigated
36,602
15,250
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,321
4,408
1,787
7,020
17,357
12,434
597
9,025
8,332
0
29,108
W
Kukulkan
AkkisBlade
Kukulkan
12,283
626
0
488
2,974
1,233
2,462
1,099
1,875
37,856
0
W
Jormungandr
ArTuRoO369
Jormungandr
6,012
651
0
1,714
7,518
8,751
578
3,381
4,137
22,099
0
L
Izanami
As5ethtic
Izanami
4,285
1,889
0
660
9,503
3,657
0
4,001
5,114
0
15,070
L
3,732
999
358
535
10,711
4,335
0
5,456
4,962
0
18,872
W
10,157
3,441
0
2,360
8,669
3,899
2,181
5,380
3,289
33,867
2,801
L
Agni
13,709
1,483
0
2,868
10,153
3,837
0
3,634
6,081
36,177
0
L
Atlas
6,618
2,281
1,615
3,213
17,809
15,578
0
7,994
9,158
21,404
0
W
14,423
3,584
0
1,881
9,716
6,765
1,134
3,876
5,840
0
23,981
L
2,434
186
0
384
12,981
9,195
120
5,341
7,207
12,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,533
Gold Earned
37,429
234
Minions Killed
178
0
Camps Cleared
0
1,184,065
Distance Traveled
1,067,576
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,360
851
42
4
0
259,650
3
W
Kukulkan
9,043
822
80
7
0
211,534
1
W
Jormungandr
8,697
791
43
4
0
204,229
0
L
Izanami
6,873
625
22
2
0
197,201
0
L
Set
7,202
655
44
4
0
221,071
1
W
Sol
8,858
805
47
4
0
238,188
1
L
Agni
7,835
712
59
5
0
218,586
0
L
Atlas
8,024
729
26
2
0
221,299
3
W
Ravana
8,575
780
22
2
0
270,464
1
L
Ymir
7,495
681
27
2
0
209,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role