Player Matchup

Apollo
Apollo
D4DEAD2
Apollo
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 73L
1,500 Elo+
Party 2
Hercules
Hercules
GoldnFerret
Hercules
Level 65
God Stats
33W - 24L
1,500 SR
Queue Stats
47W - 41L
1,500 Elo+
Party 2
Janus
Janus
Ŵraith
Janus
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 37L
1,500 Elo+
Party 2
Team Averages
Level 116
1,500 SR
1,500 Elo+

VS

Team Averages
Level 84
1,426 SR
1,441 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Atlas6618
Cthulhu
Level 83
God Stats
0W - 4L
1,500 SR
Queue Stats
62W - 70L
1,323 Elo+
Party 1
Zeus
Zeus
AwkwardBrute69
Zeus
Level 8
God Stats
5W - 5L
1,279 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
D4DEAD2
Apollo
15
15 / 2 / 8
10,627
966
16,451
9,647
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
GoldnFerret
Hercules
13
5 / 0 / 16
9,001
818
8,698
16,629
13,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Ŵraith
Janus
13
5 / 1 / 16
9,164
833
9,346
6,222
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 8 / 2
7,354
669
6,879
10,142
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Atlas6618
Cthulhu
11
2 / 6 / 0
7,242
658
7,692
17,207
15,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
0 / 11 / 0
6,300
573
6,157
12,961
3,509
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
5
25
Kills
3
3
Deaths
25
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
8
2
0.25
L
Cthulhu
Atlas6618
Cthulhu
2
6
0
0.33
L
0
11
0
0
W
Apollo
D4DEAD2
Apollo
15
2
8
9.5
W
Hercules
GoldnFerret
Hercules
5
0
16
13
W
Janus
Ŵraith
Janus
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,495
Damage
20,728
32,498
Taken
40,310
21,023
Mitigated
22,214
16,426
Healing
2,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,879
348
0
358
10,142
3,549
0
2,243
7,520
38,509
0
L
Cthulhu
Atlas6618
Cthulhu
7,692
771
0
1,416
17,207
15,156
0
3,986
12,370
13,471
0
L
6,157
1,171
48
602
12,961
3,509
0
2,515
9,981
18,091
0
W
Apollo
D4DEAD2
Apollo
16,451
9,292
0
4,840
9,647
4,318
2,066
6,706
2,716
0
44,466
W
Hercules
GoldnFerret
Hercules
8,698
2,329
0
8,719
16,629
13,147
250
9,123
6,855
0
13,816
W
Janus
Ŵraith
Janus
9,346
661
0
2,867
6,222
3,558
362
4,438
1,630
30,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,792
Gold Earned
20,896
112
Minions Killed
95
8
Camps Cleared
1
646,457
Distance Traveled
528,712
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,354
669
52
5
1
166,998
3
L
Cthulhu
7,242
658
23
2
0
189,723
0
L
Zeus
6,300
573
20
2
0
171,991
0
W
Apollo
10,627
966
61
6
6
199,993
1
W
Hercules
9,001
818
9
1
2
228,172
0
W
Janus
9,164
833
42
4
0
218,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role