Player Matchup

King Arthur
King Arthur
Coob69
King Arthur
Level 106
God Stats
1W - 1L
1,620 SR
Queue Stats
15W - 21L
1,390 Elo+
Party 2
Bastet
Bastet
Lyss14Molody
Bastet
Level 109
God Stats
15W - 7L
1,586 SR
Queue Stats
138W - 126L
1,506 Elo+
Solo
Sol
Sol
MoronicCoder1
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,687 Elo+
Party 2
Medusa
Medusa
RavePlatypus9
Medusa
Level 113
God Stats
2W - 4L
1,534 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Tiamat
Tiamat
college123
Tiamat
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,390 Elo+
Party 2
Team Averages
Level 107
1,548 SR
1,495 Elo+

VS

Team Averages
Level 136
1,485 SR
1,573 Elo+
Susano
Susano
BlackColorZ
Susano
Level 155
God Stats
2W - 3L
1,283 SR
Queue Stats
145W - 138L
1,676 Elo+
Party 1
Sylvanus
Sylvanus
DoomPinch
Sylvanus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,536 Elo+
Party 3
Raijin
Raijin
JAVORTOTS
Raijin
Level 153
God Stats
2W - 2L
1,664 SR
Queue Stats
4W - 5L
1,482 Elo+
Solo
Jing Wei
Jing Wei
ZEAXMA
Jing Wei
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,620 Elo+
Party 1
Geb
Geb
kingfreeza
Geb
Level 108
God Stats
5W - 9L
1,479 SR
Queue Stats
8W - 13L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coob69
King Arthur
15
2 / 1 / 13
8,306
755
9,592
8,752
7,717
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
15
5 / 1 / 7
8,520
775
12,504
9,826
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
4 / 4 / 6
8,922
811
9,981
9,442
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
6 / 1 / 5
9,343
849
7,953
9,054
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
college123
Tiamat
15
3 / 1 / 10
8,273
752
13,198
9,024
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
3 / 5 / 2
8,349
759
8,963
10,131
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
DoomPinch
Sylvanus
15
3 / 2 / 1
8,051
732
9,885
13,883
7,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
JAVORTOTS
Raijin
13
1 / 8 / 1
7,587
690
2,482
11,097
2,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ZEAXMA
Jing Wei
14
0 / 1 / 1
7,155
650
3,388
9,895
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 4
7,710
701
7,029
14,880
13,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
20
Kills
8
8
Deaths
21
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
3
5
2
0.8
W
King Arthur
Coob69
King Arthur
2
1
13
8.5
L
Sylvanus
DoomPinch
Sylvanus
3
2
1
1.75
L
Raijin
JAVORTOTS
Raijin
1
8
1
0.19
W
Bastet
5
1
7
8.5
W
4
4
6
1.75
W
6
1
5
8.5
L
Jing Wei
ZEAXMA
Jing Wei
0
1
1
0.5
W
Tiamat
college123
Tiamat
3
1
10
8
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,228
Damage
31,747
46,098
Taken
59,886
22,694
Mitigated
31,157
13,394
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
8,963
1,699
0
844
10,131
3,605
22
3,759
6,009
0
22,497
W
King Arthur
Coob69
King Arthur
9,592
783
674
922
8,752
7,717
0
4,362
4,200
0
27,826
L
Sylvanus
DoomPinch
Sylvanus
9,885
2,263
2,621
5,817
13,883
7,970
0
5,128
8,360
22,262
4,244
L
Raijin
JAVORTOTS
Raijin
2,482
190
0
0
11,097
2,959
0
3,191
7,509
18,142
0
W
Bastet
12,504
1,498
800
2,565
9,826
3,974
105
3,702
6,036
0
25,863
W
9,981
4,922
0
1,307
9,442
3,115
1,632
2,728
6,688
45,814
0
W
7,953
3,873
0
4,372
9,054
3,020
1,079
4,148
4,852
0
41,104
L
Jing Wei
ZEAXMA
Jing Wei
3,388
3,125
0
1,082
9,895
3,084
0
2,405
7,156
0
27,881
W
Tiamat
college123
Tiamat
13,198
1,064
237
2,517
9,024
4,868
0
3,351
5,603
24,961
0
L
7,029
624
814
1,823
14,880
13,539
0
7,668
6,802
12,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,364
Gold Earned
38,852
247
Minions Killed
186
0
Camps Cleared
0
1,192,793
Distance Traveled
989,822
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,349
759
32
3
0
225,869
1
W
King Arthur
8,306
755
39
4
0
246,875
0
L
Sylvanus
8,051
732
42
4
0
187,410
3
L
Raijin
7,587
690
42
4
0
159,285
0
W
Bastet
8,520
775
31
3
0
255,795
2
W
Sol
8,922
811
79
7
0
211,177
2
W
Medusa
9,343
849
78
7
0
263,180
3
L
Jing Wei
7,155
650
56
5
0
220,328
2
W
Tiamat
8,273
752
20
2
0
215,766
0
L
Geb
7,710
701
14
1
0
196,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role