Player Matchup

Pele
Pele
Gambiinnoo
Pele
Level 60
God Stats
22W - 18L
1,483 SR
Queue Stats
394W - 367L
1,528 Elo+
Party 1
Poseidon
Poseidon
Hmong_Daddy
Poseidon
Level 100
God Stats
0W - 1L
1,782 SR
Queue Stats
69W - 69L
1,162 Elo+
Party 3
Kumbhakarna
Kumbhakarna
c_thor81
Kumbhakarna
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 3
Horus
Horus
theyreinthetreez
Horus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Party 3
Neith
Neith
xPJCx 187Karma
Neith
Level 34
God Stats
14W - 25L
1,191 SR
Queue Stats
93W - 109L
1,180 Elo+
Party 1
Team Averages
Level 59
1,491 SR
1,374 Elo+

VS

Team Averages
Level 94
1,495 SR
1,506 Elo+
Sol
Sol
ATL4L
Sol
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 274L
1,393 Elo+
Solo
Chaac
Chaac
DrewJackCity
Chaac
Level 100
God Stats
12W - 7L
1,261 SR
Queue Stats
276W - 259L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
IIzxHxzII
Zhong Kui
Level 44
God Stats
3W - 3L
1,205 SR
Queue Stats
39W - 41L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
ll-Ludwig-ll
Jing Wei
Level 123
God Stats
8W - 5L
1,684 SR
Queue Stats
608W - 609L
1,570 Elo+
Party 2
Bacchus
Bacchus
ll-Yaz-ll
Bacchus
Level 100
God Stats
37W - 24L
1,825 SR
Queue Stats
83W - 86L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 1
5,657
566
3,861
8,286
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Hmong_Daddy
Poseidon
10
4 / 5 / 1
6,302
630
3,948
5,692
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
c_thor81
Kumbhakarna
7
0 / 4 / 1
4,601
460
1,104
6,693
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 1 / 0
5,746
575
3,436
6,967
3,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 1
4,733
473
2,527
4,540
1,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ATL4L
Sol
10
0 / 1 / 1
5,993
599
4,087
5,244
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 2 / 2
6,537
654
4,980
6,604
2,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
IIzxHxzII
Zhong Kui
11
4 / 3 / 1
6,441
644
3,227
5,643
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
ll-Ludwig-ll
Jing Wei
9
3 / 1 / 3
6,094
609
3,496
3,565
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ll-Yaz-ll
Bacchus
9
3 / 1 / 4
6,200
620
4,863
5,896
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
15
16
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
ATL4L
Sol
0
1
1
0.5
W
5
2
2
3
L
3
3
1
1.17
L
Poseidon
Hmong_Daddy
Poseidon
4
5
1
0.9
W
Zhong Kui
IIzxHxzII
Zhong Kui
4
3
1
1.5
L
Kumbhakarna
c_thor81
Kumbhakarna
0
4
1
0.13
W
Jing Wei
ll-Ludwig-ll
Jing Wei
3
1
3
4.5
W
Bacchus
ll-Yaz-ll
Bacchus
3
1
4
5
L
1
1
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,876
Damage
20,653
32,178
Taken
26,952
12,254
Mitigated
13,079
9,629
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ATL4L
Sol
4,087
1,787
0
3,511
5,244
1,006
907
0
4,923
30,344
0
W
4,980
1,163
0
2,919
6,604
2,983
0
1,439
5,165
0
32,181
L
3,861
1,176
69
3,071
8,286
2,094
0
2,575
5,711
0
21,895
L
Poseidon
Hmong_Daddy
Poseidon
3,948
462
0
500
5,692
1,395
522
2,027
3,665
33,749
0
W
Zhong Kui
IIzxHxzII
Zhong Kui
3,227
374
0
2,271
5,643
3,226
948
1,920
3,723
31,262
0
L
Kumbhakarna
c_thor81
Kumbhakarna
1,104
116
407
1,384
6,693
4,111
0
1,622
5,071
9,451
0
W
Jing Wei
ll-Ludwig-ll
Jing Wei
3,496
2,346
0
1,608
3,565
1,145
638
1,282
2,283
0
29,868
W
Bacchus
ll-Yaz-ll
Bacchus
4,863
525
0
1,635
5,896
4,719
116
411
5,485
12,281
1,681
L
3,436
1,895
0
2,875
6,967
3,346
0
4,087
2,880
0
23,979
L
2,527
353
0
1,323
4,540
1,308
0
1,436
3,104
0
19,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
31,265
211
Minions Killed
266
0
Camps Cleared
0
966,684
Distance Traveled
941,427
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,993
599
70
7
0
162,475
0
W
Chaac
6,537
654
64
6
0
232,172
2
L
Pele
5,657
566
47
5
0
209,758
2
L
Poseidon
6,302
630
64
6
0
190,013
2
W
Zhong Kui
6,441
644
62
6
0
189,596
4
L
Kumbhakarna
4,601
460
17
2
0
187,812
0
W
Jing Wei
6,094
609
49
5
0
175,352
1
W
Bacchus
6,200
620
21
2
0
181,832
5
L
Horus
5,746
575
41
4
0
194,876
3
L
Neith
4,733
473
42
4
0
184,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role