Player Matchup

Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
Cathect
Fenrir
Silver III
Level 157
God Stats
2W - 3L
1,177 SR
Queue Stats
12W - 10L
1,454 MMR
Party 1
Atlas
Atlas
Silver I
Coverage223
Atlas
Silver I
Level 124
God Stats
7W - 6L
1,690 SR
Queue Stats
100W - 116L
1,477 MMR
Solo
Sol
Sol
Bronze III
Vash123
Sol
Bronze III
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
355W - 347L
1,480 MMR
Solo
Chiron
Chiron
Silver II
Wubbn
Chiron
Silver II
Level 158
God Stats
7W - 3L
1,712 SR
Queue Stats
51W - 38L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,516 SR
1,482 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,685 SR
1,479 MMR
Loki
Loki
Gold V
Jeriboi
Loki
Gold V
Level 160
God Stats
10W - 5L
1,924 SR
Queue Stats
100W - 93L
1,478 MMR
Solo
Geb
Geb
Silver III
JuanMontoya222
Geb
Silver III
Level 121
God Stats
3W - 2L
1,712 SR
Queue Stats
24W - 34L
1,483 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
Rεmi
Gilgamesh
Gold V
Level 157
God Stats
20W - 10L
1,789 SR
Queue Stats
298W - 293L
1,474 MMR
Solo
Hera
Hera
Bronze III
SerFrith
Hera
Bronze III
Level 144
God Stats
4W - 9L
1,500 SR
Queue Stats
214W - 241L
1,476 MMR
Solo
Medusa
Medusa
Bronze III
svaleria2003
Medusa
Bronze III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
4 / 1 / 7
11,690
649
12,118
12,419
10,916
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Cathect
Fenrir
19
7 / 2 / 5
11,836
658
10,044
11,711
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 1 / 14
11,116
618
6,398
19,996
25,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sol
17
8 / 1 / 6
11,804
656
11,029
14,819
7,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Wubbn
Chiron
18
6 / 1 / 11
11,618
645
20,452
18,511
8,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AchillesCamazotzBastet

VS

Bans
AthenaIzanamiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Jeriboi
Loki
17
1 / 4 / 0
9,921
551
4,858
14,554
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 8 / 2
7,339
408
6,655
19,404
18,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Rεmi
Gilgamesh
15
1 / 3 / 5
9,127
507
8,296
20,913
12,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
15
4 / 5 / 1
10,172
565
12,964
11,757
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
0 / 8 / 3
8,514
473
7,520
14,992
4,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
28
Kills
6
6
Deaths
28
43
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
7
7.5
W
Fenrir
Cathect
Fenrir
7
2
5
4.75
W
3
1
14
10
L
Loki
Jeriboi
Loki
1
4
0
0.25
L
0
8
2
0.13
L
Gilgamesh
Rεmi
Gilgamesh
1
3
5
1.17
L
Hera
4
5
1
0.9
W
Sol
8
1
6
11
W
Chiron
Wubbn
Chiron
6
1
11
11.5
L
Medusa
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,041
Damage
40,293
77,456
Taken
81,620
57,108
Mitigated
45,367
41,305
Healing
17,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,118
740
1,928
5,601
12,419
10,916
703
3,791
8,542
73,565
0
W
Fenrir
Cathect
Fenrir
10,044
2,951
0
5,557
11,711
5,235
0
2,018
9,237
0
79,235
W
6,398
2,183
1,498
6,368
19,996
25,177
332
7,087
12,669
29,518
0
L
Loki
Jeriboi
Loki
4,858
893
0
4,638
14,554
5,424
2,963
5,959
8,595
0
66,704
L
6,655
463
0
1,936
19,404
18,790
0
6,520
12,884
25,069
0
L
Gilgamesh
Rεmi
Gilgamesh
8,296
1,806
0
5,213
20,913
12,742
0
6,821
14,092
0
64,152
L
Hera
12,964
2,855
198
2,313
11,757
3,880
0
3,872
7,885
57,728
0
W
Sol
11,029
5,443
0
10,186
14,819
7,122
2,746
2,767
12,038
83,108
12,246
W
Chiron
Wubbn
Chiron
20,452
8,102
1,005
9,162
18,511
8,658
5,543
9,587
8,215
0
111,078
L
Medusa
7,520
2,505
0
2,966
14,992
4,531
0
6,097
8,895
0
53,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,064
Gold Earned
45,073
584
Minions Killed
499
0
Camps Cleared
0
1,841,133
Distance Traveled
1,694,901
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,690
649
142
8
0
349,107
8
W
Fenrir
11,836
658
128
7
0
409,545
4
W
Atlas
11,116
618
32
2
0
386,593
2
L
Loki
9,921
551
156
9
0
318,673
5
L
Geb
7,339
408
15
1
0
329,520
8
L
Gilgamesh
9,127
507
108
6
0
391,180
3
L
Hera
10,172
565
129
7
0
314,815
8
W
Sol
11,804
656
124
7
0
340,748
7
W
Chiron
11,618
645
158
9
0
355,140
5
L
Medusa
8,514
473
91
5
0
340,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role