Player Matchup

Vamana
Vamana
FearlessFrable
Vamana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 42L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
Toytoycat55
Cthulhu
Level 36
God Stats
3W - 3L
1,675 SR
Queue Stats
34W - 57L
1,445 Elo+
Party 1
Sol
Sol
x182killabk1879
Sol
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 55L
1,313 Elo+
Party 1
Team Averages
Level 67
1,558 SR
1,353 Elo+

VS

Team Averages
Level 101
1,562 SR
1,533 Elo+
Medusa
Medusa
DustyBerr89
Medusa
Level 157
God Stats
6W - 3L
1,500 SR
Queue Stats
103W - 134L
1,489 Elo+
Party 2
Bastet
Bastet
LebowskisRug
Bastet
Level 100
God Stats
25W - 12L
1,687 SR
Queue Stats
221W - 207L
1,609 Elo+
Party 2
Ra
Ra
spectrif15
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,729
612
7,367
14,047
9,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Toytoycat55
Cthulhu
11
1 / 7 / 0
7,425
675
5,297
17,795
13,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 1
6,709
610
5,287
9,504
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
8 / 0 / 6
9,206
837
9,081
5,538
2,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
13
2 / 1 / 12
8,621
784
14,566
9,073
3,139
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
6 / 0 / 9
9,733
885
12,533
11,089
5,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
16
16
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
0
6
11
L
0
5
1
0.1
W
Bastet
2
1
12
8
L
Cthulhu
Toytoycat55
Cthulhu
1
7
0
0.14
W
6
0
9
10.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,951
Damage
36,180
41,346
Taken
25,700
25,130
Mitigated
10,450
7,255
Healing
13,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,081
3,407
0
1,302
5,538
2,222
1,140
2,774
2,690
0
36,645
L
7,367
3,070
0
2,954
14,047
9,173
0
3,836
10,211
0
22,300
W
Bastet
14,566
3,257
0
2,173
9,073
3,139
698
2,310
6,403
0
30,449
L
Cthulhu
Toytoycat55
Cthulhu
5,297
533
603
2,460
17,795
13,307
0
6,225
11,570
20,314
0
W
12,533
1,995
1,836
8,470
11,089
5,089
843
5,821
4,955
49,338
0
L
5,287
1,217
0
1,238
9,504
2,650
0
2,657
6,847
24,577
1,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,863
Gold Earned
27,560
112
Minions Killed
155
2
Camps Cleared
9
591,580
Distance Traveled
663,433
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,206
837
39
4
2
210,009
2
L
Vamana
6,729
612
32
3
0
211,314
2
W
Bastet
8,621
784
33
3
2
248,028
3
L
Cthulhu
7,425
675
25
2
0
188,185
2
W
Ra
9,733
885
83
8
5
205,396
1
L
Sol
6,709
610
55
5
2
192,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role