Player Matchup

Arachne
Arachne
 
Arachne
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
KOOL-AID11
Danzaburou
Level 48
God Stats
266W - 273L
1,365 SR
Queue Stats
284W - 305L
1,289 Elo+
Party 4
Apollo
Apollo
LowLowDean MVP
Apollo
Level 105
God Stats
7W - 5L
1,231 SR
Queue Stats
262W - 290L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Scoobay_Doo
Gilgamesh
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
307W - 331L
1,207 Elo+
Party 4
Cthulhu
Cthulhu
yoFeelGood
Cthulhu
Level 46
God Stats
8W - 10L
1,500 SR
Queue Stats
368W - 442L
1,418 Elo+
Party 1
Team Averages
Level 84
1,419 SR
1,381 Elo+

VS

Team Averages
Level 72
1,456 SR
1,524 Elo+
Pele
Pele
Gambiinnoo
Pele
Level 60
God Stats
22W - 18L
1,551 SR
Queue Stats
394W - 367L
1,568 Elo+
Party 2
Izanami
Izanami
IIzxHxzII
Izanami
Level 44
God Stats
1W - 3L
1,267 SR
Queue Stats
39W - 41L
1,561 Elo+
Party 3
Mulan
Mulan
ll-Ludwig-ll
Mulan
Level 123
God Stats
19W - 21L
1,664 SR
Queue Stats
608W - 609L
1,606 Elo+
Party 3
Cabrakan
Cabrakan
ll-Yaz-ll
Cabrakan
Level 100
God Stats
1W - 1L
1,485 SR
Queue Stats
83W - 86L
1,589 Elo+
Party 3
Neith
Neith
xPJCx 187Karma
Neith
Level 34
God Stats
14W - 25L
1,316 SR
Queue Stats
93W - 109L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 1 / 2
10,277
642
9,654
13,506
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
KOOL-AID11
Danzaburou
15
3 / 2 / 4
9,914
620
7,986
9,350
2,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 7
10,612
663
12,518
9,241
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Scoobay_Doo
Gilgamesh
15
5 / 2 / 9
9,741
609
12,734
13,620
9,398
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
yoFeelGood
Cthulhu
14
3 / 3 / 9
9,306
582
5,178
17,353
15,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,052
503
5,896
11,958
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
IIzxHxzII
Izanami
11
2 / 7 / 3
7,641
478
8,352
11,596
3,817
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 2
7,806
488
11,858
18,124
16,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
ll-Yaz-ll
Cabrakan
10
0 / 5 / 2
6,499
406
3,621
16,979
13,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 5 / 4
7,927
495
6,816
10,986
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
26
Kills
10
10
Deaths
26
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
2
9
L
3
4
3
1.13
L
Izanami
IIzxHxzII
Izanami
2
7
3
0.5
W
Danzaburou
KOOL-AID11
Danzaburou
3
2
4
2.5
W
7
2
7
5.25
W
Gilgamesh
Scoobay_Doo
Gilgamesh
5
2
9
4.75
L
2
5
2
0.6
L
Cabrakan
ll-Yaz-ll
Cabrakan
0
5
2
0.2
L
3
5
4
1
W
Cthulhu
yoFeelGood
Cthulhu
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,070
Damage
36,543
63,070
Taken
69,643
36,139
Mitigated
42,569
20,027
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,654
7,102
0
5,221
13,506
4,632
4,895
243
13,119
0
74,006
L
5,896
2,294
35
3,642
11,958
3,848
1,078
693
11,265
0
43,591
L
Izanami
IIzxHxzII
Izanami
8,352
5,451
0
2,952
11,596
3,817
918
1,508
10,088
0
46,743
W
Danzaburou
KOOL-AID11
Danzaburou
7,986
4,070
0
4,091
9,350
2,956
2,336
192
9,034
0
59,959
W
12,518
7,387
0
4,194
9,241
3,491
3,564
779
8,462
0
68,784
W
Gilgamesh
Scoobay_Doo
Gilgamesh
12,734
3,063
0
3,286
13,620
9,398
795
1,221
11,791
0
48,364
L
11,858
2,087
62
5,736
18,124
16,625
44
286
17,686
0
47,116
L
Cabrakan
ll-Yaz-ll
Cabrakan
3,621
560
35
1,856
16,979
13,904
0
1,687
14,836
18,849
0
L
6,816
2,058
300
2,209
10,986
4,375
1,418
1,004
9,982
104
40,753
W
Cthulhu
yoFeelGood
Cthulhu
5,178
636
71
3,164
17,353
15,662
724
1,290
16,030
18,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,850
Gold Earned
37,925
449
Minions Killed
352
0
Camps Cleared
0
1,565,649
Distance Traveled
1,374,465
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,277
642
117
7
0
366,930
1
L
Pele
8,052
503
78
5
0
318,110
3
L
Izanami
7,641
478
91
6
0
261,463
3
W
Danzaburou
9,914
620
100
6
0
300,871
3
W
Apollo
10,612
663
128
8
0
305,645
1
W
Gilgamesh
9,741
609
75
5
0
273,985
2
L
Mulan
7,806
488
90
6
0
267,557
0
L
Cabrakan
6,499
406
24
2
0
258,655
4
L
Neith
7,927
495
69
4
0
268,680
1
W
Cthulhu
9,306
582
29
2
0
318,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role