Player Matchup

Fafnir
Fafnir
Gold V
 
Fafnir
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
AzCoco-
Gilgamesh
Gold V
Level 149
God Stats
111W - 7L
1,500 SR
Queue Stats
484W - 36L
1,721 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Κilo
Hou Yi
Gold V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,732 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,500 SR
1,651 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,500 SR
1,653 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold IV
Cap0o
Odin
Gold IV
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 19L
1,740 MMR
Party 1
Sol
Sol
Gold II
Hyjenik
Sol
Gold II
Level 93
God Stats
45W - 33L
1,500 SR
Queue Stats
136W - 107L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 2 / 5
10,516
751
4,037
13,862
11,098
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
AzCoco-
Gilgamesh
16
3 / 1 / 2
10,304
736
8,374
15,759
11,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Κilo
Hou Yi
13
2 / 3 / 3
9,684
692
8,995
11,039
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SobekBastetCabrakanAh Muzen CabHel

VS

Bans
FenrirAresScyllaAtlasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 2 / 3
10,317
737
14,167
9,823
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
Cap0o
Odin
13
1 / 3 / 5
9,223
659
4,691
7,860
7,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sol
15
2 / 1 / 2
9,711
694
13,975
9,337
2,794
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
6
Kills
6
6
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
2
5
1.75
L
Danzaburou
 
Danzaburou
3
2
3
2.25
W
Gilgamesh
AzCoco-
Gilgamesh
3
1
2
4
L
Odin
Cap0o
Odin
1
3
5
1.17
L
Sol
2
1
2
3
W
Hou Yi
Κilo
Hou Yi
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,406
Damage
32,833
40,660
Taken
27,020
25,229
Mitigated
13,475
12,892
Healing
9,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,037
620
345
5,586
13,862
11,098
186
5,226
8,443
19,839
0
L
Danzaburou
 
Danzaburou
14,167
6,771
0
3,262
9,823
3,106
795
1,566
8,257
0
44,124
W
Gilgamesh
AzCoco-
Gilgamesh
8,374
1,253
0
5,306
15,759
11,476
947
5,114
10,260
735
47,243
L
Odin
Cap0o
Odin
4,691
374
973
1,988
7,860
7,575
0
1,750
6,110
298
11,277
L
Sol
13,975
5,297
0
2,915
9,337
2,794
806
1,035
8,302
50,977
0
W
Hou Yi
Κilo
Hou Yi
8,995
3,748
0
1,655
11,039
2,655
2,187
4,159
6,708
0
46,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
29,251
175
Minions Killed
147
8
Camps Cleared
5
853,178
Distance Traveled
780,914
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,516
751
21
2
0
294,961
3
L
Danzaburou
10,317
737
59
4
2
264,605
4
W
Gilgamesh
10,304
736
59
4
3
310,580
3
L
Odin
9,223
659
16
1
1
259,969
3
L
Sol
9,711
694
72
5
2
256,340
0
W
Hou Yi
9,684
692
95
7
5
247,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role