Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sol
Sol
Gold V
NauticalNinja98
Sol
Gold V
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
255W - 247L
1,577 MMR
Party 1
Kali
Kali
Bronze III
Shepard380
Kali
Bronze III
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 35L
1,493 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
Vash123
Sun Wukong
Bronze III
Level 103
God Stats
6W - 10L
1,500 SR
Queue Stats
355W - 347L
1,526 MMR
Solo
Cerberus
Cerberus
Silver IV
cfunksta
Cerberus
Silver IV
Level 144
God Stats
6W - 5L
1,715 SR
Queue Stats
163W - 164L
1,465 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,500 SR
1,512 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,504 SR
1,521 MMR
Pele
Pele
Bronze III
FáráonMx
Pele
Bronze III
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 15L
1,546 MMR
Solo
Bellona
Bellona
Silver I
IamFernandos
Bellona
Silver I
Level 139
God Stats
4W - 3L
1,500 SR
Queue Stats
236W - 224L
1,509 MMR
Solo
Neith
Neith
Silver I
ItzPopz
Neith
Silver I
Level 160
God Stats
16W - 19L
1,500 SR
Queue Stats
632W - 650L
1,546 MMR
Solo
Ra
Ra
Silver I
MrBlizzard32
Ra
Silver I
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 86L
1,548 MMR
Party 2
Fenrir
Fenrir
Gold V
jimmyjohnssubs
Fenrir
Gold V
Level 159
God Stats
7W - 9L
1,522 SR
Queue Stats
213W - 186L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 9 / 2
9,827
517
9,967
14,205
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 6 / 1
10,617
559
4,927
11,769
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 3
9,106
479
7,145
15,914
4,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Vash123
Sun Wukong
17
2 / 3 / 0
10,331
544
7,834
18,207
9,176
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Cerberus
cfunksta
Cerberus
12
1 / 7 / 2
8,310
437
3,980
18,776
15,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatBastetCliodhnaLoki

VS

Bans
CamazotzGebArtioOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 7
12,861
677
16,666
15,749
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
IamFernandos
Bellona
20
2 / 2 / 4
12,318
648
9,012
18,030
18,054
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
ItzPopz
Neith
19
4 / 1 / 11
13,287
699
10,296
10,309
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
8 / 1 / 8
12,953
682
12,511
8,075
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
9 / 1 / 7
12,490
657
13,312
16,563
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
8
Kills
31
31
Deaths
8
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
9
2
0.56
W
8
3
7
3.83
W
Bellona
IamFernandos
Bellona
2
2
4
2
W
Neith
ItzPopz
Neith
4
1
11
9.5
W
8
1
8
12
L
1
6
1
0.25
L
0
6
3
0.25
L
Sun Wukong
Vash123
Sun Wukong
2
3
0
0.67
L
Cerberus
cfunksta
Cerberus
1
7
2
0.29
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,853
Damage
61,797
78,871
Taken
68,726
35,109
Mitigated
39,419
17,149
Healing
31,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,967
4,274
0
901
14,205
3,959
0
5,924
8,066
0
42,601
W
16,666
5,186
0
4,708
15,749
6,484
98
4,326
11,423
0
98,051
W
Bellona
IamFernandos
Bellona
9,012
2,824
306
7,480
18,030
18,054
3,521
279
17,751
2,134
81,483
W
Neith
ItzPopz
Neith
10,296
4,230
0
6,125
10,309
3,664
3,726
3,875
5,595
0
87,353
W
12,511
1,359
3,051
3,303
8,075
3,323
2,743
1,694
6,381
90,374
0
L
4,927
1,368
0
4,595
11,769
1,989
0
0
11,769
74,702
0
L
7,145
3,804
0
2,817
15,914
4,772
0
2,563
13,217
0
77,788
L
Sun Wukong
Vash123
Sun Wukong
7,834
1,859
0
6,376
18,207
9,176
90
176
17,971
1,344
66,499
L
Cerberus
cfunksta
Cerberus
3,980
154
236
2,224
18,776
15,213
0
3,697
14,957
28,898
0
W
13,312
3,532
0
6,343
16,563
7,894
1,373
973
15,590
0
79,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,191
Gold Earned
63,909
565
Minions Killed
729
0
Camps Cleared
0
1,846,057
Distance Traveled
2,110,708
27
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,827
517
80
4
0
339,457
9
W
Pele
12,861
677
126
7
0
444,830
7
W
Bellona
12,318
648
154
8
0
429,527
8
W
Neith
13,287
699
168
9
0
354,999
6
W
Ra
12,953
682
163
9
0
430,085
8
L
Sol
10,617
559
168
9
0
344,454
1
L
Kali
9,106
479
119
6
0
401,272
3
L
Sun Wukong
10,331
544
130
7
0
406,795
6
L
Cerberus
8,310
437
68
4
0
354,079
8
W
Fenrir
12,490
657
118
6
0
451,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role