Player Matchup

Horus
Horus
CircusMaximus
Horus
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 32L
1,500 Elo+
Party 3
Hercules
Hercules
MarcusA23
Hercules
Level 148
God Stats
1W - 2L
1,177 SR
Queue Stats
75W - 75L
1,411 Elo+
Party 1
Scylla
Scylla
MetalRooster956
Scylla
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 113L
1,448 Elo+
Party 1
Chaac
Chaac
Samitizm01
Chaac
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 34L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
xXAngel4GamerXx
Cliodhna
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Team Averages
Level 94
1,435 SR
1,472 Elo+

VS

Team Averages
Level 72
1,544 SR
1,623 Elo+
Terra
Terra
Modok47
Terra
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 49L
1,641 Elo+
Party 2
Hades
Hades
Xx_marticod3_Xx
Hades
Level 47
God Stats
1W - 1L
1,720 SR
Queue Stats
41W - 48L
1,577 Elo+
Party 2
Amaterasu
Amaterasu
ojthegoatman
Amaterasu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 36L
1,647 Elo+
Party 2
Tyr
Tyr
rabbit-rabbit55
Tyr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,952 Elo+
Party 2
Bellona
Bellona
xMissBarbieDoll
Bellona
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
515W - 548L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 18
9,162
916
10,051
7,554
8,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
MarcusA23
Hercules
15
7 / 1 / 17
8,607
861
11,786
11,989
7,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 1 / 18
8,529
853
13,483
5,209
1,996
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
13
1 / 1 / 21
8,359
836
7,182
16,071
12,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
15
6 / 0 / 18
8,842
884
11,892
7,750
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Modok47
Terra
12
0 / 5 / 2
6,916
692
5,749
12,315
12,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 6 / 0
7,402
740
14,446
13,310
7,518
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
ojthegoatman
Amaterasu
13
1 / 5 / 2
7,297
730
8,648
13,955
10,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 2
6,297
630
2,293
11,172
4,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 4 / 0
6,528
653
2,952
10,298
5,744
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
10
26
Kills
4
4
Deaths
26
92
Assists
6
Player
Kills
Deaths
Assists
KDA
W
7
1
18
16
W
Hercules
MarcusA23
Hercules
7
1
17
15.5
W
5
1
18
14
L
Terra
Modok47
Terra
0
5
2
0.2
W
Chaac
1
1
21
11.5
L
3
6
0
0.5
L
Amaterasu
ojthegoatman
Amaterasu
1
5
2
0.4
L
0
6
2
0.17
L
0
4
0
0
W
Cliodhna
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,394
Damage
34,088
48,573
Taken
61,050
33,743
Mitigated
41,482
31,694
Healing
17,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,051
4,574
1,758
2,399
7,554
8,349
40
3,974
3,490
0
13,725
W
Hercules
MarcusA23
Hercules
11,786
2,877
404
5,579
11,989
7,857
446
4,075
7,679
0
14,889
W
13,483
1,745
2,526
1,078
5,209
1,996
436
3,586
1,623
29,068
0
L
Terra
Modok47
Terra
5,749
315
2,693
3,657
12,315
12,402
0
3,420
8,571
14,090
0
W
Chaac
7,182
2,188
4,331
9,525
16,071
12,516
254
5,020
10,676
0
12,628
L
14,446
559
1,007
2,929
13,310
7,518
0
3,405
9,691
24,518
0
L
Amaterasu
ojthegoatman
Amaterasu
8,648
3,533
603
4,096
13,955
10,954
0
2,695
11,106
0
11,905
L
2,293
490
77
620
11,172
4,864
0
2,580
8,383
0
4,612
L
2,952
586
53
1,980
10,298
5,744
0
1,383
8,644
0
8,942
W
Cliodhna
11,892
1,641
2,244
1,850
7,750
3,025
566
3,540
4,093
0
21,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,499
Gold Earned
34,440
74
Minions Killed
64
0
Camps Cleared
0
1,064,641
Distance Traveled
788,119
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,162
916
5
1
0
211,576
0
W
Hercules
8,607
861
11
1
0
210,111
0
W
Scylla
8,529
853
33
3
0
187,204
0
L
Terra
6,916
692
16
2
0
181,418
1
W
Chaac
8,359
836
8
1
0
211,633
4
L
Hades
7,402
740
20
2
0
164,394
0
L
Amaterasu
7,297
730
11
1
0
172,464
0
L
Tyr
6,297
630
3
0
0
156,890
0
L
Bellona
6,528
653
14
1
0
112,953
4
W
Cliodhna
8,842
884
17
2
0
244,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role