Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Joxols
Ra
Level 86
God Stats
22W - 28L
1,500 SR
Queue Stats
340W - 410L
1,395 Elo+
Party 2
Neith
Neith
MiguelD10
Neith
Level 61
God Stats
6W - 6L
1,500 SR
Queue Stats
206W - 186L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Mylex_69
Erlang Shen
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 85L
1,305 Elo+
Party 2
Nemesis
Nemesis
VBGJR36
Nemesis
Level 89
God Stats
0W - 1L
1,762 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 82
1,552 SR
1,440 Elo+

VS

Team Averages
Level 102
1,442 SR
1,395 Elo+
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Foot2Face__
Sol
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,317 Elo+
Party 1
Achilles
Achilles
JakenBake300
Achilles
Level 100
God Stats
9W - 8L
1,500 SR
Queue Stats
159W - 112L
1,287 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jetzoin56
Morgan Le Fay
Level 69
God Stats
1W - 3L
1,103 SR
Queue Stats
10W - 13L
1,265 Elo+
Party 1
Fenrir
Fenrir
nicklas15
Fenrir
Level 61
God Stats
19W - 21L
1,607 SR
Queue Stats
29W - 27L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 3 / 1
6,985
388
5,966
17,815
10,674
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
14
1 / 5 / 1
8,510
473
4,327
7,854
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
MiguelD10
Neith
12
0 / 7 / 2
7,569
421
4,326
8,395
1,997
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Mylex_69
Erlang Shen
13
1 / 8 / 0
8,193
455
7,385
15,317
6,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
VBGJR36
Nemesis
15
4 / 5 / 0
9,572
532
11,141
13,781
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 8
8,075
449
3,703
13,009
13,837
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 0 / 4
10,427
579
12,824
10,901
4,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
JakenBake300
Achilles
17
5 / 0 / 3
10,450
581
9,038
13,754
15,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Jetzoin56
Morgan Le Fay
16
6 / 2 / 6
10,248
569
8,626
10,287
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
nicklas15
Fenrir
17
12 / 3 / 4
11,191
622
11,543
13,100
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
7
Kills
28
28
Deaths
7
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
1
0.5
W
Bacchus
 
Bacchus
0
2
8
2
W
5
0
4
7
W
Achilles
JakenBake300
Achilles
5
0
3
6.5
W
Morgan Le Fay
Jetzoin56
Morgan Le Fay
6
2
6
4.5
L
Ra
1
5
1
0.3
L
Neith
MiguelD10
Neith
0
7
2
0.14
L
Erlang Shen
Mylex_69
Erlang Shen
1
8
0
0.13
L
Nemesis
VBGJR36
Nemesis
4
5
0
0.8
W
Fenrir
nicklas15
Fenrir
12
3
4
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,145
Damage
45,734
63,162
Taken
61,051
26,970
Mitigated
42,257
12,621
Healing
23,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,966
1,111
90
4,609
17,815
10,674
93
9,886
7,929
23,437
0
W
Bacchus
 
Bacchus
3,703
712
1,646
2,296
13,009
13,837
0
3,728
9,193
18,777
0
W
12,824
6,629
0
5,878
10,901
4,374
3,277
2,353
8,518
95,412
0
W
Achilles
JakenBake300
Achilles
9,038
2,181
570
6,349
13,754
15,135
413
352
13,350
0
57,058
W
Morgan Le Fay
Jetzoin56
Morgan Le Fay
8,626
1,152
0
1,676
10,287
3,659
837
1,935
8,124
59,475
0
L
Ra
4,327
246
231
943
7,854
2,542
0
4,402
3,401
48,810
0
L
Neith
MiguelD10
Neith
4,326
1,346
0
153
8,395
1,997
0
3,798
4,597
0
48,879
L
Erlang Shen
Mylex_69
Erlang Shen
7,385
3,592
0
2,801
15,317
6,623
0
2,171
12,254
0
41,173
L
Nemesis
VBGJR36
Nemesis
11,141
4,152
0
3,794
13,781
5,134
0
4,896
8,834
0
58,422
W
Fenrir
nicklas15
Fenrir
11,543
1,732
0
5,108
13,100
5,252
0
1,465
11,573
0
70,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,829
Gold Earned
50,391
398
Minions Killed
499
0
Camps Cleared
0
1,591,275
Distance Traveled
1,750,464
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,985
388
27
2
0
346,075
2
W
Bacchus
8,075
449
30
2
0
346,766
0
W
Sol
10,427
579
144
8
0
347,679
6
W
Achilles
10,450
581
109
6
0
335,459
2
W
Morgan Le Fay
10,248
569
102
6
0
328,561
1
L
Ra
8,510
473
97
5
0
299,017
0
L
Neith
7,569
421
104
6
0
302,407
1
L
Erlang Shen
8,193
455
78
4
0
283,850
0
L
Nemesis
9,572
532
92
5
0
359,926
7
W
Fenrir
11,191
622
114
6
0
391,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role